The Monster Hunter series has been steadily growing more popular in the west and this is due in no small part to the massive success of Monster Hunter 4 Ultimate. The latest in Capcom's monster hunting franchise expanded and built upon many ideas that had been previously introduced and could certainly be argued as being the best in the series so far, so it's no wonder that it took off in the way it did.
Even though Monster Hunter 4 is old news in Japan now, a lengthy interview with the game's directors was recently posted to the Monster Hunter Youtube channel that gives some very in depth insight into the development and production of the game. It clocks in just a little bit over twenty minutes, and covers everything from balancing of gameplay structures to designing or redesigning new and old monsters. Take a look:
What do you think? Did anything that was brought up surprise you? What did you think of Monster Hunter 4 Ultimate? Share your thoughts in the comments below.
[source youtube.com]
Comments 7
Best $40 purchase in my 30+ years of gaming.
@hcfwesker It's definitely one of mine. I find myself coming back to this more often than I do any other game.
Monster Hunter 4 Ultimate will go down in gaming history as a giant.... as one of the greats.
It is not out of place among other top-rated 3DS games such as Xenoblade Chronicles or Fire Emblem Awakening.
And it's not just one of the greatest 3DS games, it's one one of the greatest games.
The biggest flaw of this game is it doesn't let you time to play something else. I think that's why most releases on 3DS after this one did disappointing sales.
@bitleman True. I'm actually kind of glad X is only half the length of 4U; I'll have time to clear through my backlog.
Yes, I definitely see the evolution in concept from Brachydios to Gore Magala as they each have blasts that add a status effect to the player. Gore Magala's frenzy virus affects the game a lot more than Brachydios' slime b/c every single monster can be affected with frenzy and thus affecting the hunter however only one (in 3U) can inflict slimeblight. Also, I'm glad he talked about the single player experience as that is the main way I prefer to play the game. I think 4U is a tougher experience for single players than 3U was.
Can't blame developers for anything in this game! How is it possible not wanting to play in the war-zone that typifies the world?
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do my trigonometry homework for me
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