If the core appeal of your game is 3D platforming, there are key ingredients that simply must be included - slick controls, a smooth camera and solid mechanics are naturally part of the recipe. Immediately charming characters are also a must, though - unlike some genres where generic or non-existent protagonists are needed, a 3D platformer simple must hits its mark in character design.
Fortunately for Playtonic Games' Yooka-Laylee it has Rare veteran and Banjo-Kazooie designer Steve Mayles on board. With a combination of Mayles' design and some impressive early animation this title has already succeeded in grabbing the attention of thousands of gamers, as its hugely successful Kickstarter campaign attests.
In an interview posted on the game's official website, Mayles answers some typically quirky questions on how the design came together, and the secrets behind his success in creating walking animals for platformers.
Being given free reign and trust to create (with only gentle prodding from Gav!) is a great thing. I steered away from brown fur and pink skin though – I've had enough of that. There's no fur here.
My initial idea was a tiger as they are great-looking animals, but he never got past the sketch phase. He was deemed a bit too much of a 'hero' with wide shoulders, tiny waist. My past characters were rather reluctant heroes, underdogs if you like, and we've looked to capture something similar with Yooka and Laylee.
Something we thought about for a good while was how Laylee would be attached to Yooka. The desire to add a backpack was great I must admit; what a fine solution that was! But backpacks are so 1998. In the end Yooka's head crest was adapted slightly for carrying Laylee.
In terms of personalities, the classic template of big and small characters is being followed.
Not unlike a certain bear and bird, Yooka is the more sensible of the duo, Laylee being rather highly strung and crazy. Bigger character = sensible, smaller character = a bit mad. A time-honoured tradition – it's a winner. I don't think the bat will be quite as insulting as the bird though!It's really important to create a dynamic yes. Laylee provides the comic relief, while Yooka is more of an all-round good guy who hopefully the player will be able to relate with.
There'll be various abilities and moves for Yooka, in particular, on account of the fact he's a chameleon. Camo changes will be part of that, which is part of the reasoning for his aversion to clothing.
Well, I tried gloves, shoes, a hoody, trousers, knee pads and even leg warmers(!) But he just looked wrong. Or maybe it was my bad art skills? Anyway, au-naturale was the way to go. Especially since he's going to need to use those special camo powers.
We're certainly fans of the designs, and they work rather nicely in the early build produced in just three months. Don't forget you can read our first impressions of Yooka-Laylee, and in the meantime let us know what you think of these character designs - are they destined to go down as classics to rival those of the Nintendo 64 era?
[source playtonicgames.com]
Comments 24
I have a feeling this will be a classic in every way
I have a feeling this will be a classic in every way
I like the design. Glad they didn't go with a burly Tiger.
It's possible it'll end up mediocre (we don't know how much these guys contributed to the bits that made Banjo Kazooie magic and the lack or originality in the designs/music/logo is a bit of an alarm bell - a bit too similar to BK), but I'll happy to pledge to give them a crack of the whip to see what they can do.
Hard to complain about the design, there is surely a Banjo-Kazooie feeling, but it's impossible to define this new duo a "clone".
Still there is a contradiction in Mayles' words or am I wrong?
"There's no fur here. My initial idea was a tiger..." But last time I checked tigers had fur!!! O_O;
The only part of the design I don't like is the enormous nose on Laylee. Maybe it just takes time to warm up to, but right now it's the first thing that comes to mind when I think about these new characters. Besides that, I love the new designs and especially what I have heard of the soundtrack so far. Now if only A Hat in Time would ever come to Wii U then 3D platformers would officially be back! If not, I can settle for Yooka-Laylee.
@RedDevilAde There only worked about 15 people on Banjo Kazooie.
@scamander umm... why have you directed that statement at me?
@RedDevilAde Because Playtonic has some Key-members of the BK development team on board and there are not that many more who worked also on the game. So in a sense we know they contributed quite a bit to whatever made Banjo Kazooie as charming as it ended up.
@scamander we know a couple of them worked on it (not like that's news to anyone following this). How "key" they were we don't (Gregg Mayles isn't at Playtonic for a start - the key BK guy, we weren't there during the development so don't know and their statements about what they did are vague suggesting they weren't key, just part of the team - which suggests honesty, not taking credit for other people's work - a good thing IMO). What we've seen so far looks very competent and seems to indicate they can manage a project on their own, hence why I've pledged. Don't think this is enough to know this will certainly be great but I'm happy to roll the dice since I loved BK so much.
Some games nintendolife REALLY pushes. This is definitely one of them.
I'll wait until the last days before I pledge.
I love how some people are complaining they don't wear clothes. THEY'RE CARTOON ANIMALS!
Camo powers! Yes! I hope this game gets shown in a future Nintendo Direct or something other than simple gameplay videos.
I bet they'll add in clothing/accessories for the characters as DLC or backer thank you's....
I'm excited just because there aren't many 3d platformers out there. Please get good voice actors, bad voice work can easily hurt a game.
Does anyone remember, Chameleon Twist 2? http://howlongtobeat.com/gameimages/196897_41872_front.jpg
I'd still like to see outfits for them at some point. They can make up some silly device or clothing fiber to make clothes camouflage too.
@RedDevilAde Lol. There's always one.
The names of this team adorned my favourite games of the 90s. Let's get one thing straight - these guys are the real deal.
The only real dud in Rares N64 era was Donkey Kong and even it is a solid 8/10 in my eyes - the issue was that the DK team put too much in.
The rest? Amazing. Banjo Kazooie and Tooie are cast iron mega classics, Diddy Kong Racing is the best 90s kart racer, Conker 64 is the best game on the system.. Even Star Fox Adventures is amazing despite the fan hate and features the best ever Star Fox design.
@KTT Please share your superior design. You sound like someone who has more experience in character design than this team. Thankyou.
@RedDevilAde How nice of you. Get over yourself. . One would imagine that with nearly 20 years each at one of the biggest developers in the UK it would be enough to prove their worth. They were obviously senior designers on leaving.
I can't believe the amount of work that has gotten done in just a few months. I have high hopes for Yooka-Laylee since it still has another year and a half of dev time and an overwhelming amount of funding to get it just right.
I am hoping against all hope that it has a proper retail release though.
@liveswired How nice of you? Get over myself? That doesn't even make sense in response to what I said. Stop being a troll and trying to provoke people.
@RedDevilAde
While its true we don't know exactly what went on hehind the scenes, back in those days devs had to be able to do a bit of everything. With a team of only 15 chances are the guys who formed Playtonic had fairly important roles. They made up nearly 1/3 of that old team.
http://www.playtonicgames.com/team/
This is everybody who's working on it.
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