Nostalgia sells and publishers know it. You just have to look at all the reboots, Definitive and Remastered Editions out there for proof. But there are, however, some titles that cannot be modernised no matter how much companies try. Sega beat-em-up Streets of Rage is perhaps one of the best examples of such defiance.
We haven't had a new entry since the third outing dropped on Mega Drive in 1994, but certainly not for a lack of trying. At least four attempts to make a modern version or true sequel to Sega's classic have leaked over the years, but who knows how many times developers have taken a crack at it behind closed doors?
You could say that Streets of Rage is a time capsule; a static, perfectly-preserved slice of '90s culture that is both timeless yet positively aged in equal measure, and for developer brave enough to consider a modern sequel, it has presented a particularly bothersome 'square hole, round peg' conundrum.
The homebrew community – on the other hand - has released several unofficial sequels and updates without issue that are simply essential for true series fans. It's also pleasing to see that Japanese outfit M2 worked on a new Streets of Rage port for 3DS, and judging by the team's treatment of games like After Burner II and Fantazy Zone, there was never any reason to doubt the quality of the end result.
Why then has that fourth, elusive Streets of Rage game proven so problematic? To understand the series' place in the past, present, and (possible) future, we need to go back to the days of neon-soaked night clubs, denim-on-denim fashion travesties and the ceaseless beats of the acid house generation.
Picking a fight with Final Fight
Originally developed under the name Street Fighter '89 and billed as a direct sequel to Capcom's largely forgettable first one-on-one brawler, Final Fight took arcades by storm upon release. The game was a major visual improvement on Technos Japan's iconic Double Dragon, and boasted a hard-hitting command list players used to whale upon the scum of Metro City. It's a game that holds up to this day.
Sega wanted in on the action and countered with Streets of Rage in 1991. Although there was a canyon of difference between the visual quality of both games, the new contender had more moves, a darker tone and music so pumping and in-tune with the era that it had you reaching for the glow sticks upon arrival.
The debate over which series is better will forever burn bright, but it's easy to see where the affinity for Sega's franchise comes from. Developed in-house under director Noriyoshi Ohba with music penned by the visionary that is Yuzo Koshiro, Streets of Rage is a fine example of a team that took a pre-existing genre and built upon its core values to fine effect.
Set in a dark metropolis ruled by mullet-toting crime lord Mr. X, the first game stars hard-hitting ex-cops Alex Stone, Adam Hunter and Blaze Fielding, who each posses a mind-boggling command list of attacks. Keep in mind that Mega Drive controllers only had three buttons to begin with (the six input versions would hit the market much later), and you can't help but be impressed with the versatility on show.
As you walked along each of the eight varied stages, you could combo your way through thugs and martial arts masters with simple punch and kick combos, grab enemies before battering or throwing them, and rain down with two forms of flying kick. You could also back-attack by hitting jump and punch at the same time, and even call in a squad car to fire a precision mortar strike like a smart bomb (which bizarrely you are immune to).
Each of the two Streets of Rage sequels would drastically expand on this format further with varying results, but as a starting point you could tell even back then that Sega was really on to something big. Sure, the pace was quite slow compared to Final Fight and some of the bosses suffered from a case of immense cheapness – such as the fire-breathing fat guys at the end of stage four – but there was much to love.
The design wasn't so fluent in the first game and it hasn't aged as well as its successors, but its still worth teaming up with a friend to tackle criminal hordes in two-player mode. For many this is the only way to play a Streets of Rage game as it leads to some great team work and the occasional dispute over friendly-fire mishaps. Above all else, it holds a ton of fond memories for a lot of people out there.
Streets of Rage also cribbed heavily from Double Dragon's multiple-choice ending, in that players were offered a choice to join Mr. X's crime syndicate before the final battle. If they both said yes then the bad ending would play, and if they both turned him down the fight would begin. However, if both players chose different answers they entered into a duel that would determine the outcome. Either way it's a great moment in gaming history.
All said, the first entry is a neat relic that is still highly playable today, even if it's become a little dog-eared. What followed next however was pure, timeless gold in cartridge form.
It takes two to make a thing go right
Comparing the first and second Streets of Rage titles reveals the bewildering leap in quality between both games. It's not just an improvement, but a tangible evolution that is perhaps the pinnacle of the classic scrolling beat-em-up format. If you haven't tried it before, you owe it to yourself to give it your attention. It's that simple.
With chunkier sprites, an expanded command list, varied levels, incredible graphical detail, an impressive cast of enemies and one of the finest soundtracks ever committed to code, there's few places for even the harshest of critics to pick holes here. You know you're in for a fun time as soon as Koshiro's 'Go Straight' starts playing on stage one.
The pounding beats kick in almost in time with the flickering neon of street signs in the background, and one by one the thugs start rushing in to take your life. Every punch or kick landed connects with a satisfying crunch that adds real urgency to your every movement. It's big, it's brash and it makes you feel like a total badass.
The plot sees Mr X. kidnapping Adam in revenge for his defeat, leaving Axel, Blaze and their new buddies, pro-wrestler Max and skater kid Skate, to save the city once more. It's standard brawler fare, but it gets a pass because it's reminiscent of so many action flicks of the era. Who needs a plot when there's plenty of butt-kicking to be done?
Said butt-kicking benefits from a far larger command list. On top of all the inputs present in the first game, each character has two special attacks. The first is a stationary crowd control move like Blaze's spin kick or Skate's breakdance twirl, while pressing a direction and special unleashes a forward attack. The latter drains a lot of your health whether it connects or misses, so there's an element of risk-reward at play.
You'll need all those tools too, because the enemies all benefit from expanded move-sets of their own that each require tactical changes on the fly. One good example is new baddie Donovan, who will uppercut you out of a flying kick unless its performed on the spot, and Y. Signal, who can throw or slide kick you with little warning. The bosses also require a degree of strategy, such as flying goon Jet, who uses thrusters to boost across the stage. Jump kicks are your friend here.
There are enemies on bikes that scream over areas at high speed, a punk rocker called Jack who flings knives at you with menacing force, hulking wrestler dudes who can kill you in a matter of hits, and there's even a riff on Street Fighter mainstay Blanka – curiously called Zamza. Reckon it's just a coincidence?
Whether playing solo or with a second person, you'll pummel your way through the first seven stages under the cover of night, and emerge at the doorstep of Mr. X's compound just as day starts to break. Your fingers will feel tired, and the difficulty spikes will be taking their toll, but the sight of the sun outside gives you a weird sense of renewed energy as you land that finishing blow.
The bow that ties is all together once more is Koshiro's soundtrack, which rises and dips in severity to match the pace of each stage. When the pounding boss music kicks in you know you're in for a really tough fight, and the melancholy nature of the last stage's score offers a moment's respite before you're set upon by an army of thugs once more. Truly magical stuff.
Three, the magic number?
This, for many series fans, is where it all started to go wrong. There are a lot of people out there who regard Streets of Rage 3 to be the best outing to date, but it's hard to deny that Sega started to get a little carried away with its plot and mechanics in its quest inject more 'new' into the format. Some might say it was best left unspoiled.
Just as the company was struggling to come up with a logical way to prolong the Mega Drive's life - hello 32X and Mega CD! – it tried to evolve the brawler format in ways that betray the solid simplicity that had gone before. This is definitely a cautionary tale of when less really should have been more.
The story introduces cut-scenes into the mix, which was a neat touch for the time, but the plot is some drivel about bombings in Oak City and sophisticated robots posing as government officials. Mr. X is also still alive as a brain in a jar, who later takes the form of a giant mech during the final fight and (no really, we aren't making this up, come back!)
So yeah, they got a little bit too carried away with this, and the same can be said for Koshiro's soundtrack which, unfortunately, is a tinny, scrappy overload of bloated sounds, erratic beats and grating synth stabs. It just feels too overpowering, even going so far as to mute many of the sound effects due to there simply being too many sounds playing at once.
Gone are the chunky slaps and smacks of each hit landed, replaced now by the occasional sound of a person punching wet cardboard or in most cases, nothing at all. The character sprites look jaggier and less-defined, while enemy attack patterns just feel random and unfair at points. The new version of Jet is a cruel joke for one, while enemy life meters and difficulty level just feel too brutal.
Then there's the series' first gay character Ash, who was removed from Western builds. He's a flailing, embarrassing stereotype who even screams just like the female enemies and cries when the player defeats him. He's offensive and just one in a long line of unfortunate errors that Sega should have avoided during development.
There are silver linings however, such as the ability to double-tap up or down to roll vertically around enemy attacks or the bullets of shadowy G-Men. There are also running manoeuvres, followed by a simple levelling-up mechanic that sees your forward-forward-punch move given more power or extended combo strings. They're all neat improvements, but ultimately suffocated by an abundance of silly design choices.
We already touched upon the difficulty, and new players will legitimately find it bothersome to get halfway through this game on hard mode. You can do it with practice sure, but you may feel cheated on many occasions. For example, there's a construction yard stage that has a wind effect which can blow you into deadly pitfalls, a subway tunnel with runway carriages that almost kill you with one hit, and a woodland area with concealed snare traps.
The problem is that the game is no longer about your character tackling enemies and beating them into a fine powder, but you also have to contend with inanimate hazards embedded within the environment as well. The first two entries had light environmental elements as well, but only as a small novelty. In Streets of Rage 3 they just become infuriating.
Despite it's baffling, infuriating nature Streets of Rage 3 is still worth seeking out if you're a fan, but be prepared to either loathe it with a vengeance or put up with it out of respect for its predecessors.
And that's it; no more Streets of Rage games. Or is it?
Homebrew to the rescue
We said at the start of this article that there have been at least four failed attempts to create a new Streets of Rage that we know of, and this is where things get really interesting. The first comes in the form of this Core Design's attempt at creating Streets of Rage 4 for Sega Saturn. After reportedly falling out with Sega over publishing rights on other platforms, the game was quickly renamed Fighting Force.
It was a pretty standard brawler that gets more enjoyable in multiplayer, and upon closer inspection you can start to see many similarities to Streets of Rage. The heroes Hawk, Smasher, Mace and Alana are effectively Axel, Max, Blaze and Skate, which becomes evident once you see their fighting styles and physical characteristics.
The first stage even sees players fighting up to the top of a skyscraper to fight a crime lords in his penthouse suite, just like the Streets of Rage gang did when they battled Mr. X, and there's even a boss with thrusters who might as well be second game boss Jet. It's a curious beat-em-up that some people still have a soft spot for. Why not try it and see for yourself?
Next on the agenda of doomed Streets of Rage projects is this abandoned Dreamcast concept, which features Axel in a cop uniform hammering thugs with a range of attacks:
While the character models look really chunky the animation is quite fluid, and there's definitely hint of Sega DNA in there – specifically elements of Die Hard Arcade and Dreamcast oddity Dynamite Cop 2. There are a few shot clips of this project on YouTube that you can find quite easily, but we'll never fully know what fate befell this lost sequel.
The same is true of Grin, the now-defunct studio behind the 2009 Bionic Commando reboot. All we know of its Streets of Rage project is that it was in development at some point, and that's the depth of it. No screens, no trailer, no plot – nothing, although it was heavily-rumoured to be a remake of sorts.
Perhaps the closest any studio has come to fully-realising a new Streets of Rage in recent years is Scottish studio and developer of Crackdown 2 Ruffian Games. The following trailer leaked out of the company back in 2012:
It starts off with great promise as a Streets of Rage 2 arcade machine plays Koshiro's iconic 'Go Straight,' only for the building to be firebombed by roaming gangs. An unnamed hero enters through a back alley and starts roughing up goons with a variety of punches and kicks. It looks decent enough, but watching the footage you get the feeling these games probably shouldn't exist outside of a 2D setting.
Fair enough, we've seen games like Bayonetta take the roaming beat-em-up formula into the 3D age with style and grace, but their templates are far-removed from the likes of Final Fight and Streets of Rage. They're like distant ancestors from different places and times, which brings us neatly to the homebrew scene.
While the demise of the series might seem unfortunate, there still exists a vibrant and healthy culture around Streets of Rage. Whether it's indie film makers shooting live-action tributes to the series, or the wonderful companion novel series penned by Streets of Rage Online founder Matthew Drury, Sega's creation has truly endured.
So while you won't be playing Streets of Rage 4 (or ever for that matter), there is a rich library of follow-ups and remakes created by developers around the world. Bomberlink's Streets or Rage Remake is perhaps the finest indie project out there today, and although Sega shut it down after eight years of blood, sweat and ears from its creator, you can still find it easily online.
With over 100 stages, almost 20 fighters and a huge soundtrack that spans all three games, as well as many new songs, this ambitious game deserves to be played by fans everywhere. The final build – dubbed, 'version five' – also offered multiple routes, firearms ripped from Capcom's Cadillacs and Dinosaurs, vehicle stages, a Tekken Ball mode, a creation suite and more.
This might seem contradictory to our claims that Streets of Rage 3 tried to cram too much into its design, but you really have to sample how the Remake does it to see that Bomberlink's format doesn't impede on the gameplay core that makes the series so enjoyable. That pure essence hasn't been lost in transit, and it feels as satisfying as ever.
Then there's also Beats of Rage by Senile Team, which is a neat concept that takes fighters from SNK's King of Fighters series and drops them into a scrolling beat-em-up format. These are just two examples of why games like Streets of Rage will never truly die, even if their owners have lost interest. Maybe one day we'll see a fourth outing helmed by someone who truly 'gets' 2D design like Arc System Works or WayForward Techologies, but for now, you can rest easy that the indies have you covered.
Perhaps all of these false-starts are a sign that Streets of Rage is best-left in the '90s? That way they will always be remembered fondly as a throwback to the days when MTV actually played music, MC Hammer still had money and a time before Michael Bay ruined the Ninja Turtles. Actually, now we think about it, preservation probably is the best way forward for the series. As you were, then.
Comments 75
Hugely overrated series. The second game is good, but the first game always felt similar to an 8-bit game even back when it was first released, and the third game has a weird as heck soundtrack, mostly boring stages, and the Western release had the difficulty ramped up way too high.
I much prefer Turtles In Time or Final Fight 3 to any of the Streets Of Rage games. Always have, always will.
And the prize for the worst first reply of the day goes to....
Eh..personal opinions are personal opinions. If you like the series, explain why rather than just complaining that somebody else doesn't agree with you.
Second is and probably always be my favourite with Skate being my favourite character to use.
The planned Ruffian Games reboot of Streets of Rage could have been awesome as a downloadable game, which is how I see any future instalment having to be, but that gameplay trailer looked way too slow and uninspiring.
I didn't think much of the second game, the first will always be my favourite, although playing with a friend usually end with us beating the snot out of each other for picking up the other person's powerup
A shame our western versions of "Streets of Rage 3" were so butchered, but like most people "Streets of Rage 2" remains perfect! And the amount of work and effort put on "Streets of Rage Remake" should have been rewarded with a publishing deal, not a cease and desist. I don't remembering so angry at SEGA, not even when "Sonic Boom" arrived on Wii U. I also don't think the series would translate well onto 3D, so might as well that all those concepts got scrapped (and "Fighting Forces" is extremely boring but I do admit having enjoyed "Final Fight Streetwise" more than I probably should).
@ToxieDogg I highly disagree with that statement.
In the 80's and 90's there was such large amount of Double Dragon clones. Capcom was the only company that managed to stand out with it's brawlers in the arcade but on the home console there were very few noteworthy original brawlers. Streets of rage changed that and managed to pull of a brawler that looked,sounded and played on par with it's arcade competition.
It may be not up your ally but being able to stand out AND stand the test of time amongst all these clones is worthy of praise.
Street of Rage 2 was already classified on Australia. What are they waiting for? Anyway, I don't know what's the difference on Stree of Rage 3 but I did like Bare Knuckle 3 back then because Shiva and Ash.
Street of Rage 2 is a huge improvement over the first one. The first one and the third one, however, is not bad. All three's are better than the Final Fight series, in my opinion. Final Fight may have slightly better graphics and larger characters, but Street of Rage 1-3 have more variety in gameplay.
Die Hard Arcade / Dynamite cop is na stellar game with great controls and variety. I do think Beats of Rage is a waste of time because it doesnt create anything, is just a very big, unfocused game. I also agree bayonetta is the modern-day beat-em-up
Streets of rage would benefit massively from a full reboot, if done right I would buy day one at full retail price too. The sticking point is Sega and how bad a developer and publisher they are. An ex-head of sega of America was quoted as saying "what's that?" when a streets of rage reboot was offered as an idea at one point.
Done as a modern day take on the genre with a full roaming city.
The BEST developer for this would be Rocksteady and to literally port the Arkham City fighting mechanics. Add in online multiplayer or local two player on wii u (one on TV, one on gamepad) attack the city independently or as a team working toward coordinated goals.
Streets of Rage WOULD work incredibly well with the Arkham architecture, except zero the puzzles and sneaking, turn up the violence, blood, bone cracking, beat tempo of backing music and the number of enemies To enable insane combo levels and added scenery interaction. Slammed heads through burnout cars, rising knuckle someone through a phone box, building falling down behind you as you sprint out headlong into another 100 man street fight
Nostalgia isn't the reason I own and play this game on the Megadrive. I own and play it because its a good game. It's being old doesn't make a difference to me.
Game creators just need to make fun games and stop trying to flog dead horses.
@DESS-M-8 Never have I wanted to play a game that doesn't exist as much as your one,that sounds fantastic!
This is the best article I've read for ages, by someone who really knows the games.
Personally, I found Streets of Rage 2 too difficult to complete back in the day, but am eager to play it again on 3DS. Streets of Rage 3 is one I haven't tried, as I wasn't sure if the cartridge was worth the money at the time, but I would definitely try it if it was released as one of M2's 3D Sega games.
Going forward, the only way to make a new game of this type is to keep it completely 2D. I think they could improve the graphics much more than anything yet seen, as long as they keep it pixel art.
Great article!
@ToxieDogg
A little unnecessary to create such a negative tone with the very first reply, don't you think? Still, he's entitled to his opinion.
I agree that the 2nd game is definitely the best and honestly the only one I bothered with, but I wouldn't dismiss the rest of the games either. I also enjoyed Fighting Force quite a bit. If only it weren't so slow...
Streets of Rage 2 is the best brawler, ever! However, 1 and 3 totally blow compared to any Final Fight game, any TMNT brawler, are worse than Golden Axe 3, and barely tie with Golden Axe 1 and 2.
Three things. First of all, the article is excellent. I have played the first 2 games countless times years ago and this article is making want to break out my Sega Genesis/Mega Drive and give them a shot.
Secondly,.I wasn't aware of Sega shooting down the indie remake that they gunned down.
Thirdly, I believe there is enough of a market for this game that a reboot would sell well. It would need to cover all platforms of consoles and.handhelds also including Steam and upcoming services. They would have to stick closely to the original to keep the.nostalgia factor. An announcement of this game a couple of months ahead of time for anticipation, and teaser clips leading to the release could mean instant revenue. I could easily see 300,000+ downloads.
@OnionOverlord As I say, personal ppinion. I didn't just say 'I don't like the games' like so many on here often do, I explained why. And nobody should have to wait until there's a few positive comments for an article before they disagree with it.
I said I liked the second game, but it's the only one I do like. And I much prefer Capcom and Konami's brawlers. Each to their own.
Great article!
My memories of Streets of Rage are really special. Seeing the first game for the very first time at a mates house (when I was still playing a Master System) was utterly awe inspiring. I still recall the exact feeling it gave me at the time. I HAD to have it!
Maybe it's nostalgia speaking here but I still regularly play the first game and don't feel that it's lost a thing. Part 2 was indeed a masterpiece in every regard but the first game is just superb. And yeah, let's not mention 3, what a catastrophe.
I still own the catridge of Streets of Rage 2 for my Genesis and I have to agree that the game's soundtrack really is one of the best out there bar none. I always think about whether I should purchase the Final Fight games on the Wii U e-shop but since I have never played them I wouldn't know how good the soundtrack is when compared to Streets of Rage 2 and in a game like this soundtrack is everything to me.
I'm gonna have to check out the Streets of Rage Remake...
By the way, as per my usually stance; why don't publishers like Sega and Nintendo just give these developers a few bucks and actually officially release these games rather than always shutting them down. Surely that would actually be better for basically everyone. New games for gamers, developers get some compensation for their hard work and companies like Sega and Nintendo get to have more awesome games in their console libraries. I mean as long as the games are of a high enough quality, and even if they need to push the developers to tweak some things a little bit to get up to that quality, how can this not result in a win win for pretty much everyone involved.
If it were up to me I'd actually have some kind of "Fan/Homebrew Creations" section on the eShop or something (not full of unfinished junk but just a selection of quality finished fan made projects for gamers to experience and enjoy).
PS. Those 3D games looked frikin terrible and I hate how developers for some obscure reason seem to almost universally ruin the look and feel of classic 2D games as soon as they take them into the 3D realm. It's REALLY not like you can't make a 3D version of a classic game that still captures the look and feel of the original basically perfectly and indeed maybe even improves on it in some ways that have become apparent since the original was first made.
@ToxieDogg Hey thanks for reading turtles in time and FF3 are indeed mighty fine brawlers that I go back to time and time again. A big part of my affinity for SoR 2 is nostalgic. My dad used to rent it for my brother and I loads when we were young. Fond memories
@Jazzer94 Skate's great yeah. Can't beat Axel's reach though thanks for reading.
@FragRed thanks for reading I'm so curious to see how the full game was looking when it got canned. Would love to see more.
@shaneoh so many arguments over who gets the chicken! Thanks for reading
@Shiryu I honestly thought Sega was going to hire Bomberlink. They should have, and got him to modernise the series while keeping it 2D. His passion for the IP was so clear thanks for reading
@khululy SoR 2 was the embodiment of 'arcade perfect' at the time. Such a huge achievement. Thanks for reading.
@GreatPlayer agree on the variety of gameplay. The move lists on SoR are superb. So much to do. Thanks for rreading.
@vonseux die hard arcade is so much fun, and I'm glad you liked my point about Bayonetta being a modern evolution of that genre thanks for reading
@DESS-M-8 I never thought of incorporating a Batman Arkham style of combat into SoR. That's a very intriguing concept
@MetalKingShield thanks for your wonderful feedback SoR 3 is harder still, but not necessarily due to balance. It's cheap in parts and has a very weird tone. Worth a shot on VC or emulator for sure.
@DarthNocturnal the mortar really is overkill yeah. SoR Remake's copy use a helicopter minigun.
@remlapgamer thanks for your kind feedback on the article I agree, there's an appetite out there for more brawlers thanks to the continuing success of Street Fighter 4, Mortal Kombat X, Devil May Cry and more. What developer would you get to do it?
@fullyilly thank you, glad you liked it SoR 3 was indeed a catastrophe. I'm not sure what they must have been thinking while developing it.
@Dpishere the Final Fight soundtrack is decent but in no way iconic compared to SoR 2. Still has some great tracks in there though. Have a listen on YouTube
@Kirk thanks for reading yep, they should have paid that guy and worked with him on a remake of the series that was faithful to the originals. He'd have done such a great job I'm sure.
While I enjoy Streets of Rage 2 (never cared for 1 and 3), I've probably listened to the soundtracks for all three games at least a million times. I never get tired of listening to it.
The music for SoR3, though... it's definitely a surreal cacophony that didn't belong in the game. At first I hated it, but at some point in time I began to appreciate the bizarre rythyms and shrill synth sounds. There's an appeal I can't describe in words... as an artist, it's good to listen to when you're in an angsty, avant garde mood.
@DaveCook My pleasure, great article. We have to let go of our past and face the reality of what these companies have become. Need to look no further than the recent Atari / Jeff Minter snafu.
@Shiryu thanks yeah the Minter episode really does leave a source taste interested mouth. I interviewed Nolan Bushnell a few years back and he made no secret of his former company's attitude towards growing fat off cheap merchandise and old IP royalties rather than being an actual game developer. Real shame.
I'd like them to add the Streets of Rage characters to Virtua Fighter.
It's awesome you responded to my comments. As far a who could do this right, Wayforward would do well, but I think Drinkbox would really push it appropriately and would likely mix humor with nostalgia for the ultimate experience.
Always loved the Bare Knuckle/Streets of Rage series, actually prefer it over Final Fight, many memories of playing the first game on the cartridge that also came with Shinobi and Golden Axe, Second is probably the best though I loved doing the cheat for Super Axel in 3 only other fun thing for me in 3 was making Axel do that uppercut that makes him say "Bare Knuckle!" XD
SOR2 may not be the best game ever, for any number of reasons, but it's damn well my favourite. Much like very few people would choose 'War and Peace' as a favourite book, or 'Citizen Kane' as a favourite movie, despite their undoubted genius, I am well aware in SOR2's case there are many technically and mechanically better games out there. But despite its flaws, if someone to ask, I would tell them it was my favourite every time. A lawererge part of that is nostalgia, but at the end of the day I have been revisiting that game every few months for over 20 years. If I'm not bored of it now I never will be.
@DaveCook you meant dynamite cop not dynamite cop 2 right?
its called dynamite deka 2 in japan...it can be confusing lol
great article. im a huge beat em up fan of all countries and systems.
from panzer bandit to gourmet sentai bara yarou.
Streets of Rage 2 best 2d beatem up ever...everything else fighting for second.
Nothing is ever left in the past, someone will try Streets of Rage again I'm sure. Just hope it's not a Uwe Boll movie first and foremost.
I have the preference for the first game, perhaps its because I'd never quite heard music like that in a videogame, or the dark megadrive palette perfectly capturing an atmosphere all together different to Double Dragon, Final Fight or the Turtles. I also think the characters have a great sprite design for such a low resolution, and most importantly, the combat has impact and rewards getting better at the game. This is a game I played a lot at the time.
I like the second game, but not quite as much as I only really played it some years later, I first played the third on the gamecube when I imported the Japanese version of Sonic Gems, it has good qualities, you can run which is a nice addition.
The remake looked amazing and I wish SEGA had worked with those folks to make it a commercial product, I'd buy it in moment!
@remlapgamer nice suggestion. I'd like to see what Platinum Games could do with it
@ogo79 thanks and cheers for reading.
@Priceless_Spork lol now that you say it that would be fun.
Need stReets of rage 2 and 3 on 3ds vc game gear versionS or 3d classics also street fighter 2 game boy version and street fighter alpha game boy color on 3ds virtual console also mega man game gear version on 3ds virtual console with streets
Never played the 3rd one but man those first 2 took up a lot of my childhood I would play them over n over,well except on weekends when i was playing the snes at my dads oh the joys of a broken home!
I actually think the 3rd game has the best gameplay of the series. I especially like the ability to use your super attack for free after building up a power bar.
The problem is that the Western release was absolutely butchered. In addition to the previously mentioned difficulty spike (which was increased over the original Japanese version) and removing the transvestite boss Ash, they also heavily censored the plot into a nonsensical mess (the original plot was actually pretty decent) and removed a large chunk of the game when playing on Easy mode (which combined with the difficulty spike is especially insulting). If M2 ever makes a "3D Streets of Rage 3" with a translated copy of the Japanese version included, I'll buy it in a heartbeat.
@DaveCook Really great article,hope to see lots more like it
A truly fantastic game that holds special memories for me,everything about it at the time was truly jaw dropping.The rain effects at the end of the first level will always be one of my most memorable ''Wow'' moments.I remember wondering to myself at the time if this would still be considered "smart as f***" in the future haha and after playing it again a few months back,I'd say it still is.As much as I love it though,it's not my favourite beat em up.That would have to be Final Fight on the Mega CD! At the time it was the closest we had ever got to "Arcade Perfect" in the home,those big chunky sprites truly blew me and my mates away.Along with platformers,racers and shoot em ups,definitely my favourite genre growing up.
SoR 2 was probably my most rented Genesis game ever. Even to this day I play it ever so often on my Wii. In fact the SoR games were the first Genesis games I downloaded from the VC service.
@DaveCook: Great article man brought back alot of great memories for me. In fact I think I might play some tonight. And yes the music was great in SoR. I even have Go Straight as a ringtone on my phone.
SoR 2 is probably the best game out of it's franchise. But, 1 and 3 were pretty good. I hope one day there will be SoR 4.
I still regularly play streets of rage with a mate he prefers the first but I prefer the second. Streets of rage remake is all kinds of fun
Streets of Rage will always be one of my favorite video game series out there. I like all 3 games with the 2nd one being my favorite. When that Sonic Gem collection game came out on the GameCube years ago, I was really disappointed that the SOR games were removed in the US version. Thankfully I was able to play them again on the Wii VC. Then they were released on the Xbox 360 with online play along with the Bare Knuckle version. Man, I wish Sega would make a new game, but seeing how Sonic is going who knows how it will turn out.
Great article! Die Hard Arcade and Dynamite Cop were SoR sequels for me. I put so much time into them, especially the first one. Amazingly I've never played Fighting Force. I was aware of it but never had a Playstation. Picked up FF2 at the Dreamcast launch only to find it was a big, big let down.
@Tasuki thanks for the lovely feedback, I hope you have fun revisiting the series
@Peach64 thanks you can get the original fighting force on PSN for cheap (PS3 only).
@DaveCook You're very welcome! I think it was the old case of 'how can we make this different?' and in turn they destroyed what made it great. Sometimes more of the same is just what the world wants and needs.
Couldn't agree more. The only way to remake SoR now is to keep the original format, incl 90s music and styles. Great read, thanks!
Definitive and Remastered games are not the same as selling on nostalgia. Nostalgia does not really sell, except to a smaller audience of people who were actually around for the original release in order to form that nostalgia.
If nostalgia sold, then Nintendo would be in better shape. There's a huge difference from re-re-reselling Super Mario 64 or making New Super Mario games (which exist purely to tug on nostalgia) than making a remaster of a generation-old title or a definitive edition of a game that came out earlier in the year.
Definitive editions are like Game of the Year editions. They aren't there to tug on nostalgia or resell to a familiar audience. They exist to sell to a new audience.
It does not fill me with confidence when the first two sentences of an article are wrong from the start.
Also curious why there would be a Streets of Rage-centric article on "Nintendo Life" since that very franchise would belong on a "Sega Life" or general gaming site. After all, this original trilogy has appeared on Playstation and Xbox platforms as often as Nintendo platforms.
I am pleased to see Die Hard Arcade mentioned. That game can really only be played on the Saturn, and it's practically worth tracking down a Saturn just to play it.
@DaveCook @Oorwullie
Then how would you get to put an idea to sega? Typically a place where ideas normally go to die?
@BulbasaurusRex I agree. The original Bare Knuckle 3 plays great. I also love the ability to build up a free use of a special. It's very well implemented too. If you can't fully build up the special and need to use it early, the drain to the life bar is determined by how much that power meter is built up. I also love the up and down rolling and dash abilities. I think those are some real improvements over part two.
Nice retrospective on a series I still enjoy quite a lot. I find myself playing through Streets of Rage 2 and Bare Knuckle 3 every few months as I'm hooked on beat-em-ups. Unfortunately, Streets of Rage 3 suffered the same fate as some other games, such as Ninja Gaiden 3, and was made a lot harder for the western release. This destroyed the intended balance of the game. The Japanese version has a much better difficulty for such a game and has a number of gameplay tweaks that add to the already great formula used in part two. I understand that some of the design choices in SoR3/BK3 might be less appealing than the previous edition. The music seems to be an issue for many, though I really like it. I'll admit that the voice samples are a step down. A shame they tampered with the game so much as I think Bare Knuckle 3 is very good. I hope to see M2 have a go at that one, as I like how they include so many options in their releases.
Streets of Rage 1 is perfect. Sequels are good. Nothing beats the revolution SOR 1 brought to the genre with flawless controls, music, story and ambience. What came up in 2 and 3 were just natural evolutions.
@DaveCook I think I will do that!
I will NEVER forget the first time I powered up SOR1 on the Genesis with my headphones on and was just blown away by the intro music!! I couldn't believe it was coming from a cartridge!! SOR2 is my favorite of the 3 and while all 3 are available in wii mode, on ps3 & 360, it really burns my ass how Sega STILL hasn't jumped on wii u vc with all the classics they're sitting on!😡
I don't get it at all!!!
@joey302
they put out sonic advance in japan on Wii u virtual console
@andrew20 true true!! Maybe there's hope!!
Streets of Rage and especially Streets of Rage 2 are some of the best side scroller beat em up games ever made. For me these two were much more important than Final Fight, which of course was also an amazing game.
The soundtrack was just pure gold in SoR and SoR2. The third game was quite bad and should've maybe been never done, it was quite a letdown and disappointment. It's maybe good that there are no new games to the franchise. Current SegaSammy would not get the game at all. I would say only company in the world that could make a good Streets of Rage 4 is WayForward. Jake Kaufman and Yuzo Koshiro together could make the soundtrack.
Streets of Rage should never be a 3D brawler like these cancelled projects. It only works in 2D.
But I have to say that M2's treatment is just magical, it's perfect. I love playing the first Streets of Rage on 3DS and I really crave for the second game to get the M2 treatment. Good thing we already know they are developing it. Hopefully by 2016 we also get to play it, especially in Europe&North America. Japan will get it sooner for sure.
While I do agree that SoR 3 was generally the worst entry in the series, I do think that control's very good, arcade perfect smoothness good. It's so easy to move the characters around and perform many twitch heavy manouvers, compared to the previous entries. That said, I enjoyed playing 3 the most, I could live with so many design flaws just for the ease of control alone.
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