It may be less than a month to go until Super Smash Bros. for Nintendo 3DS is finally released in North America and Europe, but that doesn’t change the fact that the wait over the next few weeks is going to be unbearable for its most ardent fans. The game — which at the time of writing has already been officially released in Japan — has already been dissected by Japan-based players and revealed to the world thanks to the wonders of the internet, which only contributes to the incredible hype surrounding the handheld release. Unfortunately, simply knowing what the game will contain isn’t enough for most of us — we want to play it now!
Despite this, finding out more about it at least goes some way to temporarily satiating our appetites. Therefore, it’s just as well that we were recently invited along to Nintendo UK’s offices for a lengthy hands-on session with a preview build of the game, in which we were able to experience many of the game’s single- and multiplayer features.
Of course, with such an opportunity comes the unenviable task of having to write up our experiences with the game; it’s worth noting that Super Smash Bros. for Nintendo 3DS may come on a small cartridge, but it’s absolutely bursting at the seams when it comes to game modes, playable characters, stages, items and other features. We’ve done our best to provide as comprehensive an overview as possible to give you a good idea of what to expect from the game. While we’d love to go into intricate detail around every single aspect, we’d be here until way past the game’s release if we did; besides, we imagine you’ll want to find most of this out for yourself when the game does finally land on 3rd October.
You may recall that we previously had the opportunity to preview the game at Nintendo’s Post-E3 event back in July, in which we noted just how taken aback we were with the game’s silky smooth, 60-frame-per-second presentation. A couple of months later — and after finally having the chance to really put the game through its paces — we’re still thoroughly impressed with just how well Super Smash Bros. for 3DS runs. Rarely is there any noticeable slowdown; in fact, only when the screen is covered with Assist Trophy and Pokéball shenanigans do you see a slight — yet understandable — dip. Otherwise, the only time you’re going to see this game slow to a crawl is when you use the slow motion-inducing Timer item.
But it’s not just that Super Smash Bros. for 3DS runs well, but rather it also manages to look pretty fantastic at the same time. Character models sport an impressive amount of detail and are fluidly animated; Sakurai-san and his team haven’t skimped on the detail when it comes to everything else, either. Stages authentically portray a number of iconic and newer Nintendo environments, superbly capturing the look and feel of the respective game universes.
This particular build of the game contained a number of stages — far too many for us to list and detail within the limited confines of this article — but there are many highlights to look forward to: the Reset Bomb Forest, which is based on Kid Icarus: Uprising, starts with all fighters battling it out on top of a derelict fortress, while a huge land-based battle takes place in the distance. While it may not be directly related to the gameplay, it adds a healthy dose of grandeur to the action. In considerable contrast to this, the Tomodachi Life stage perfectly captures the relaxed feel of the original title. The stage sees players battling across an apartment complex populated by numerous Miis — some of which may be sourced from your system’s Mii Maker application — giving it a nice personal touch. Keep your eyes peeled out over the coming weeks for our in-depth look at the stages found in this particular version.
A concern we previously highlighted was that it felt difficult to keep up with the action on the relatively small screen size afforded by all 3DS models. As this is a later build of the game, it’s possible that the zoom of the camera and the clarity of the visuals have been improved, as from the moment we started playing it just seemed right; it may also simply be down to the fact that our first time with the game was in a crowded, noisy and busy event, as opposed to Nintendo’s comparatively serene preview room. Either way, Super Smash Bros. for Nintendo 3DS is certainly playable on all 3DS/2DS iterations.
It’s important to note though that we were only able to test the game this time around using a 3DS XL; if you struggle to pick out detail at times on the standard model, then now — or perhaps when next month’s limited edition Super Smash Bros. for 3DS system arrives — may be the time to consider an upgrade. The customisable option to add a thin or thick outline to your character helps to distinguish them from the background, yet to what extent it’s actually useful when you’re zipping around the screen in a four-player free-for-all is debatable.
Once again, we were able to dive into Super Smash Bros. for 3DS’s local multiplayer mode and see just how well the portable version delivers what is essentially the series’ raison d’être. Setting up a match between systems is straightforward, and once the action is underway there is absolutely nothing to worry about in terms of connectivity or lag. Of course, how well this extends to the online modes is yet to be seen. Stages are chosen using a voting system, and eager players are given the opportunity to warm up against the trusty, if unfortunate, sandbag item while they wait for opponents to choose their settings.
We also sampled a range of previously unavailable modes, including a good chunk of what will feature in the final game’s single-player offering. Classic Mode — an arcade-style single-player mode that has appeared in each instalment of the series to date — offers more of the same, albeit with some minor twists. No doubt inspired by Sakurai-san's earlier 3DS title, Kid Icarus: Uprising, an intensity meter feature enables you to similarly gamble your success at a difficulty level of your choice and potentially win more coins, which can then be used to help unlock additional features.
As showcased in one of the daily screenshots earlier this week, another new feature which also adds an element of chance to the mix is the random reward system. Before each stage begins, a roller spins which can land on numerous reward types. These include character customisation upgrades, trophies and gold. It’s far from a ground-breaking experience, but it nevertheless does add something new which makes it much more worthwhile to work your way through this mode multiple times.
In addition to this, you are now able to choose from multiple routes throughout your Classic Mode journey, essentially enabling you to decide what challenges you’ll face (to a some degree); the routes are only defined by a logo, and even then this doesn’t guarantee what type of encounter will occur (nor prevent a surprise opponent from turning up). Veterans of the series will know what to expect by now, and the final battle ends in true traditional form with the Master and/or Crazy Hand serving as the final hurdle. They both have a few new tricks with which to throw you off-guard, which is a welcome change, but otherwise they can’t help but feel a tad familiar.
All-Star Mode also returns, although this time the theme behind it is slightly different. You still have to work your way through every single character in the game, but this time it’s set up as a history lesson in that you face opponents in the chronological order of their first video game appearance. While we imagine a good chunk of the game’s audience will be already be au fait with Nintendo’s release history, it nevertheless adds a fun and interesting side element for all. Moreover, it shows that the company and its close partners have, in fact, continued to create new characters and IPs on a regular basis to this day, despite a vocal minority seemingly always saying otherwise.
Accompanying the main single-player modes is the Stadium, which features returning side-games Multi-Man Smash and Home Run Contest, as well as a new addition called Target Blast. The latter has already been described as something akin to the gameplay style of Angry Birds, which is true to some degree. Players must — perhaps unwisely — beat up a bomb and send it flying into a bunch of floating targets. It doesn’t require quite the same level of finesse as Angry Birds does, though you do need to factor in how much damage you deliver (to determine how far it flies) and how you send the bomb off on its trajectory. It’s another self-contained experience in its own right, and while it won’t take up all of your time, it’s a nice distraction to enjoy in between the game’s main offerings.
StreetPass functionality was also revealed to us during our hands-on time, and takes on a slightly different structure than you may have expected. It's essentially a battle mode in which you move a circular character token around a flat plain from a top-down perspective, using said token to knock other tokens (which you acquire through StreetPass) off the plain — the concept is somewhat similar to that of those BeyBlade spinning top toys. The presentation in this mode is incredibly simple, although the gameplay side of things echoes that of the main game modes. For example, you can battle multiple tokens at the same time, charge up the power of your attacks and — true to the series' age-old formula — you have to knock other tokens out of the playing field. Succeeding in this mode results in rewards — it seems you can’t do anything in the game without earning something — which always helps. It’s also not too time-consuming; had StreetPass incorporated the standard gameplay format, it likely would have become too laborious to bother with after a while.
The build of the game we got to play included every unique character that has been officially announced to date (we realise that Alph of Pikmin 3 fame has since joined the party, and live streams of the Japanese version have revealed certain secret characters). Much like with the stages, this is something which is hard to discuss in considerable detail when there is so much else to talk about; our playthrough only amounted to a few hours, and we feel that we really need a lot more time with the game before we can comment on the overall balance of the roster — we’ll be sure to cover this when it comes to our review.
What we can say now, though, is that the roster is without doubt the most varied and interesting to date. Yes, there may be a plethora of returning characters who remain largely unchanged, but the new additions bring a lot to the table. For example, Rosalina & Luma provide an interesting two-character mechanic; the former can use her starry companion as a projectile, yet Luma can also be controlled by the player to dish out attacks separately. Palutena lives up to her role as a goddess in that she can dish out a whole host of powerful attacks — her forward and downward smashes see her using heavenly angel wings to batter opponents, while her Final Smash attack — a black hole combined with a powerful laser — could certainly be classified as godlike.
Nevertheless, it pales in comparison to PAC-MAN’s pièce de résistance, whose transformation into his original arcade form essentially re-establishes his long-lost dominance as the King of gaming. It’s an ability that quite possibly borders on broken, due to the fact that it's quite difficult to dodge and very powerful. Little Mac possesses the ability to really send opponents flying without the need to crack open a Smash Ball. True to the franchise from which he originates, the pumped-up boxer comes with a chargeable meter; fill it up and insta-KOs suddenly become a reality. In addition to this, he’s just very good fun to use — fast, extraordinarily powerful, yet balanced by the fact that his muscles make him jump and fall like a lead balloon. If you’re keen to learn more about the newcomers in both Super Smash Bros. for 3DS and Super Smash Bros. for Wii U, then be sure to check out our recent feature.
Another way in which this upcoming instalment improves upon Super Smash Bros. Brawl is that it offers numerous character customisation options. In the first instance, you are able to play around with the movesets of the main line-up, as well as alter their attributes (such as speed, attack power and defence) using customisation rewards you earn as you play the game. This isn’t simply a case of buffing characters as you go; upgrading one attribute will have a negative effect on another, meaning you must take the type of character you’re using into account. There’s room for up to three upgrades, and there’s definitely an art to choosing the best combination.
This customisation also extends to the Mii characters you can create, yet you’re also able to alter superficial elements such as outfits and headgear. There are various moves available for the Mii Brawler, Mii Swordfighter and Mii Gunner, some of which are clearly inspired by existing Nintendo characters; if you’ve ever wanted to see your Mii pull off a sword spin as per the legendary green-garbed hero, then you’ll be pleased to hear that the moment has finally arrived.
If the considerable length of this article wasn’t evidence enough, it’s clear that Super Smash Bros. for 3DS features an astonishing amount of content. This game refines, rather than innovates, when it comes to the core gameplay offering, to the point where it may feel a bit familiar for veterans of the series. As we’ve stated before, however, this is a series that doesn’t require reinvention; the fact that it offers so many new gameplay features, characters, stages and so on — while retaining a high-quality look and feel — is what could make this one of the best Super Smash Bros. games yet. While we look forward to spending a lot more time with the full game, we can confidently say that this is definitely a 3DS title that should be on your radar this Holiday season.
Comments 84
Sounds awesome. The demo is quite fun and I can't wait for Oct 3.
The demo is so much fun.
Sure is quiet around here. Just came from the demo page. The commotion is amazing.
So the Street pass game is pretty much Tin Pin Slammer from TWEWY.
@omalleycat215 Sure is boring around here. Shot
Can't wait to see what the $60 Wii U version has to offer if they can cram all this into a $40 portable cartridge.
SSB for 3DS Oct 3rd
Fantasy Life Oct 24
Pokemon AS and OR Nov 21
Yet people are always worried about 3DS. Seems fine to me.
ModestFan93 Never realized I could have made that joke until now. Actually, I was just waiting for someone to make that joke. Well Done!
@omalleycat215 I like you. And that is my favorite movie ever next to Pokémon 4 Ever.
@omalleycat215 that comment thread is nearing 1400! It's madness I tell ya!
Definitely.
Sir_JBizzle Excuse me while a make a bad joke. AHEM...
Madness? THIS.. IS.. SMASH BROS!!! (smashed down a bottomless pit)
The demo is fun but i'm really craving a full screen experience now. The game looks better than expected on my XL but after each match i'm longing for the 'real' smash experience.
I really hope the Wii U release isn't to far away from the 3DS release, i don't want to wear out the controls on my Fire Emblem 3DSXL :/ .
rjejr: don't forget Persona Q nov 25
Can't freaking wait!
P.S More Wii U details please, Sakurai.
While doing a comparison against my XL vs. 2DS- I feel the 2DS is just a bit more on the crisp side, but for me this game needs the XL screen- I can't wait to rock this on WiiU, if the 3DS is anything but a small taset, than we are all in for an amazing console game. Been playing the demo nonstop since getting home from work- I love Mega Man!!!! I will be picking this up day one- and I also have PQ preordered- gonna be a great gaming season.
I've been lucky enough to snag a demo, and I can already confirm the game is an absolute blast on 3DS. My lifelong dream of a pocket Smash Bros is finally close to coming true.
Great read! I'm really anxious to see how the game looks on-screen. I haven't seen any gameplay of the game in-person, so I have no idea how it looks like. I recall Mr. Sakurai saying something along the lines of "Web posts of the 3DS version doesn't do it justice", so I'm a bit curious.
I'm still concerned about how it feels. I've always played in a considerably rough-ish manner with Super Smash Bros., so I'm still trying to remember to be as gentle as possible. ^^'
@Lucario 4 posts total all asking for a code... yep troll, you probably JUST created that e-mail too.
@Quadraxis89
3 posts... you are probably the same guy considering how you name is also your e-mail as well.
Been spending the past hour or so with the demo and I heartily agree with the preview. It works on a handheld, defying my expectations, at least. The Wii U version is certainly going to be the definitive one, though. Graphics aside, Smash is meant for multiplayer and the 3DS version is too wonky for multiple people to enjoy simultaneously, requiring extra systems and copies of the game.
Hi Martin, Nice detailed preview!! u didn't mention any controls option...can u play the game , i mean moving karas, with dpad instead of circle pad? in other words can u custumize ur own game controls? thnx Martin!
I find it funny the lack of comments on an in depth preview of the game as opposed to an article about the demo.Madness!
Before the demo I didn't want the game - previous iterations up to the gamecube one were never quite to my taste, but the demo changed it! Blown away by just how good that single stage 3 character fight is!
So... much... wants... it hurts...
Can somebody please send me a European code? I'd greatly appreciate it.
That download code from Club Nintendo was a lovely surprise in my email inbox. Aside from my own and one for my fiancé, I'm not sure what to do with those remaining codes...
@Genesaur
I beg you please mail one to me, I have both a US & PAL system. [email protected]
@Expa0 I dunno... I'm awful tempted to take a page out of the ebay sellers' book. After all, you don't get to Platinum status without spending a lot of money... HMMM.
@Genesaur
Well it's not like I can force you
@Expa0 Check your inbox, man.
@Genesaur
Nothing, e-mail is being slow I guess. I am grateful though for your kindness though
Got it.
I sent the comfirmation mail BTW, check your carbage if it isn't showing up
@Genesaur
You just made my day, Thank you so much!
Lovin' the demo so far! ^-^
But I'm a bit disappointed if the games are just named "...for Nintendo 3DS" and "...for Wii U". Brawl and Melee were just perfect subtitles that you could just toss around and everybody would know what you're talking about.
Now you have to cumbersomely say ''the 3DS version" etc.
For that little the demo show I can only agree with the article ^o^
I would just feel less worried about the screens; I downloaded the demo on my normal 3DS instead than the XL and I had no issue following the battle. Maybe it's also helpful that the only demo's stage is relatively small, but so far the only times I was confused was like old Smash games, when craziness reaches levels you don't know what's going on anymore XD
After play the demo I can say that is the best looking game in the franchise, and the game play is exactly like Sakurai said, between Melee and Brawl.
hi guys anyone so kind to give me a eu demo code ?
[email protected] contact me
@3MonthBeef True, but local play is an option on Wii U without requiring multiple systems and games. Multiplayer on 3DS is mega expensive and awkward online or off. And Sakurai even said that the 3DS version doesn't perform very well online. And as far as Wii U is concerned, it's tons more fun to get a group of people in a room to interact while playing rather than play online.
Yes. Yes it will.
Demo is brilliant.
Online potential is massive.
Amiibo will add further appeal.
If the online allows versus against wii u players also, then this might a huge kick that wii u has also been waiting for.
The demo was a good move and I hope this teaches Nintendo they need more demos.
I was not planning on purchasing smash on 3ds because I thought the screen would be to small to keep up on the action. I was wrong, very comfortable on the eyes.
Also, as always, the game looks MUCH better on screen than in screenshots.
If anyone has a spare eu code send it to my e-mail:[email protected],thanks
If any1 feels like handing out an extra code thanks you and please send it here [email protected]. Thanks so much !
I have a Eu code but want to trade for a NA one
Does anyone know when the demo comes to NA? The wait is unbearable.
@MyNameIsBlank @Zemus-DJ Sorry guys, no can do. I'm fresh out, now.
i like how this newer chat is dead but the old chat is still alive
@Benjelo Club Nintendo platinum members have it now, but everyone will get it next Friday on the 19th
@Genesaur Its cool, thx anyways
the demo that comes out u canonly play for a limited time with code its unlimited
It's gonna take me some getting use to. I haven't really played Smash Bros since the GameCube one, so that's been a long time. And I got so use to playing Playstation Battle Royale. So I find the controls in Smash a bit arkward. It sucks that the demo doesn't have a training mode. Also I really wish I could use the D-Pad. :/
Btw the 3D effect looks great.
@rjejr You need a code?
I've been playing the heck out of the demo. Wasn't completely sold before because I was worried about how it would control. But the game looks great, runs great and plays just like I'd expect. Pre-ordering for sure since my local game stores tend to get very few initial shipments of 3DS games and I don't want to have to wait too long to play what will surely be Nintendo's next masterpiece.
I can't stop playing as Mega Man!! The demo is fantastic. Hope my 2DS can handle the nightly beating it's going to receive from me playing Smash.
I actually really like having a small roster in the demo, it's much easier to learn the characters idiosyncrasies when there are only 5 available. 49 characters is overwhelming!! I'm sure I'll have mastered all five by Oct 3 though.
I am so hype.
I wish I could customize the demo controls, though. In my mind, L and R should be switched around. And tap to jump makes uptilts very difficult. But I'll probably be used to it come release
After playing a few hours of the demo's local multiplayer with my cousins and a friend, I can safely say this game is FANTASTIC! For those of you with a demo looking for some ways to prolong the demo, I started doing one on one final destination matches with a level 9 CPU both of us using Link... LOTS OF FUN. I did this with each character and I got quite addicted.
@Sforzando in the game release u can customize what each button does so u can switch L and R
All code requests will be deleted here. Keep them on the code sharing thread or the demo posts.
@GoomyIsGod I know, but by then I'll be used to it, so I probably won't.
nintendo life you should really make an android app
Right, played the demo, and as with every other Smash Bros game, I just don't get it. At least Nintendo saved me from spending money just to see what the fuss is all about. Looks like Fantasy Life is next months purchase...
People are still asking for codes. Wanna see what I think of that? Just look at my avatar.
Then again, I did beg for 4 or 5 hours before receiving my code from Plutonian.
This game is great once you get the hang of it. I started out playing Smash 64. I don't know what TheWeird is talking about. There's a ton of fuss to be had about this game. It's amazing. I like Mario and the Villager best. Mario for when I want to destroy the opponent and the Villager for extra fun.
@JaxonH - Well I wouldn't say no to one. My kids will start calling you "cool uncle Action Jackson".
@TheAlbinoLion - They're all on your Christmas list? Going to be a very long 3 months wait for you.
@rjejr Haha, well I hope they enjoy it. I know I am. I was actually a little concerned the transition to the smaller screen would render the characters hard to see, but surprisingly the game looks and plays great. I like the fact the demo has unlimited uses. Might download the demo on one of my LE 3DS as well, then I can bring them to work and play against my co workers. Nothing like getting paid to game out on a double-time Sunday (last Sunday I brought in multiple 3DS's and hosted a Mario Kart tournament through download play).
@rjejr Btw,
http://alwaysnintendo.com/super-smash-bros-wii-u-release-date-revealed/
Eh em...
FYI, all requests should be made in the forum thread dedicated to the codes or the demo news posts below. All requests and codes posted here will be deleted.
https://www.nintendolife.com/forums/eshop/smash_demo_download_code_sharing?start=1060#reply-1074
https://www.nintendolife.com/news/2014/09/weirdness_there_are_super_smash_bros_for_nintendo_3ds_demo_codes_being_sold_on_ebay#comments
@WaLzgi You already said that, take it easy.
There's nothing wrong with reminders
@WaLzgi You're absouluetly right.
@JaxonH - Thank you. Got the code, typed it in wrong - 4, 5 what's the difference? - deleted about 5 other demos to make room for the 1044 blocks, and my kids are playing it now. So again, thank you.
As for that 11/21 release date. Nintendo better hope it's wrong b/c if that's the way the news is going to break, well I'm not saying a date needs an ND, they should just announce it whenever, but they should be the one announcing it, not Meyers. And I was in Target yesterday, the 3DS version cards still say Summer 2014, so as that article said those cards aren't always correct.
Oh, I played the demo once, as Megaman against Link and the red Megaman who looks like Protoman, and I knocked them each off twice while I stayed alive throughout, so I'm retiring w/ a perfect record.
Edit - SSB U same day as Pokemon AS/OR? Does that make sense?
@rjejr
Well, it's a leak. Not like Nintendo ever intends for these things to get out. Retailers aren't supposed to disclose this kind of information. But regardless of the source, it's exciting nonetheless! Amazon Germany outed Nov 21 release date for Amiibo which releases same day. And there was another leaked date through another retailer, also Nov 21. So you can pretty much take it as gospel at this point. Thought you'd be excited, since you were thinking it wouldn't release this year and all.
I play as Mega Man too. Trying to master his move set right now. Playing no items until I can get it down properly. It's a fun game! I can't wait for the Wii U version. Though I'm just happy this demo will allow me to play up in MN at the hotel. I was bummed the game didn't come out til the Friday I come home.
@JaxonH - "Amazon Germany outed Nov 21 release date for Amiibo which releases same day. And there was another leaked date through another retailer, also Nov 21"
Didn't' know about any of that but amiibo need to be the same day as SSB U. And Pokemon too? Might as well make 11/21 an official Nintendo holiday
Oh yeah, I am excited, if it's real, though I'ld rather Nintnedo announce themselves before leaks. 4 day SSB Thanksgiving weekend and then LBP 3, Batman 3, Captain Toad and Bayonetta 2 for Christmas. Played the Hyrule Warriors demo in Gamestop and Target, we'll be getting that Day 1.
@rjejr That boosts my confidence in Hyrule Warriors. If you like it then I KNOW it's good lol.
And ya, we're getting a Pokemon Alpha Sapphire/Omega Ruby demo too, just so you know. Prob won't be for a while yet, but it's coming.
@JaxonH - You should know better than to get me started sleuthing
This youtube vid was released back on July 21 showing the date as 11/21
https://www.youtube.com/watch?v=MlI9AM2eno0
Which a lesser, or at least happier, man than I would say - "well, there's your collaborative proof". But I say - not so fast. 11/21 was likely put in a system somewhere long ago, and Meyer got that date from the system to produce those cards. But this is Nintendo, and that date isn't official any more than all those cards at Target that say "Summer 2014" for SSB 3DS.
I'm sure Nintendo gave that date, and I'm sure they're shooting for it and want to release the Friday before BF, but I don't think SSB U is close enough to done yet for them to have a rock solid date. Edit: and I don't think they'll release the same day as Pokemon. I think Pokemon got that date after this vid info was entered into the system.
Oh, and in case I forgot to mention it, I think Captain Toad is done but they can't date it until they know when they can really get SSB U on the shleves so they can release them a few weeks apart. I'm sure CTTT is doesn't though b/c EU has the Jan date.
@rjejr I've seen retailer leaks before, and 9 times out of 10 when you have multiple retailers leaking the same date, it's legit. When Nintendo gives dates, they're the real thing. They don't give false dates or placeholders. Only placeholder years or in the case of Smash, a release window. The only time a placeholder date other than Dec 31 is used for Nintendo titles, is when the game is releasing on that day. Or in some rare cases when retailers lie to boost pre orders, like the infamous May 6 Bayonetta 2 date at GameStop. And I would normally consider that reason, but Amazon and Fred Meyer are not known for fabricating placeholder dates for Nintendo games other than Dec 31. If they said Nov 21, it's because Nintendo told them and Nintendo only gives precise dates when it's the real deal.
I'm pretty sure you can mark that date on your calendar. If it turns out to not be Nov 21, it won't be far off. One thing's for sure though, the game is definitely releasing this year
And I think that'd be a little odd to ground pound with Zelda in Hyrule Warriors lol... Or maybe that's a whole level of awesomeness I can't handle thinking about right now!
@JaxonH - "I KNOW it's good lol.
No, you know its easy and you can't die, good is highly subjective. If you get the chance to play the demo Link w/ the fire staff was the best, Zelda was quick w/ her sword, Midna was too floaty and just not fun unfortunately b/c she looks great in the trailers. But overall the game is very pretty w/ a lot of action and variety. Only downside - no jump button, and ground pound is always my favorite move in any game. But theres enough other moves in this game to keep it fun.
@JaxonH - Well I do hope your right about the date, but I'm leaving you w/ this vid anyway b/c you wrote this: "When Nintendo gives dates, they're the real thing. They don't give false dates or placeholders."
https://www.youtube.com/watch?v=AymRxas51dA
@rjejr Well, DKC Tropical Freeze comes to mind, along with 3D World, which both had their dates moved after they were announced. But the point I'm trying to make is that their full intentions were to release them on those dates. They didn't just mindlessly pick a date on the calendar. And I suppose the same could happen here, nothing's ever a guarantee, but what we do know is that their full intentions are to release it on that date. And being this close, I doubt it'll change. Pretty sure they're not going to have empty shelves on Black Friday. Especially now, when they can just release a day one patch if needed, which is what they're doing with Smash on 3DS
@JaxonH - "empty shelves on Black Friday."
They won't have empty shelves on BF, if SSB U isn't ready they'll put out CT:TT instead, which is why it odens't have a date yet, it's waiting on SSB U to get dated first. And Pokemon AS/OR is on the 21st.
But I do hope you're right, the amiibo need to get out there ASAP but they need SSB U unless they repackage MK8 w/ the amiibo support. Has Nintendo ever repackaged a game before like Capcom does w/ Monster Hunter and Squenix w/ just about all their big JRPG? They could repackage MK8 w/ the amiibo support, the Nov DLC on disc and 3DS controller support, just in time for the holidays. I think LBP 2 had a Move ed retail release as well. Gotta have an amiibo game to sell amiibo me thinks.
@JaxonH i need a code have any extra ?
Hell yeah!
This game just seems to be a more perfect fit for the upcoming "new" 3DS models,and with the normal versions slightly bigger screen and improved 3-D effect it's a wait for me I am afraid.
Good job I sold my 3DS a while ago,although when the game is available in the U.S and Europe I will probably change my mind.
@horobita negative
"the unenviable task of having to write up our experiences with the game"
Oh so very wrong
@JaxonH - So as it turns out I had my Club Nintendo notification turned off b/c I have a family account so my wife (who has her own account for her 3DS linked to mine) and 2 kids who each have sub-accounts get the emails so I don't. I do get a lot of Nintendo email anyway even w/ the notification turned off but it was off. It's on now just in case the Wii U version gets a demo Oh, and thanks again
hey guys if any1 is willing to donate an na code please send here !! [email protected] thanks so much !!
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