Earlier today Ubisoft revealed Watch_Dogs would be delayed across all platforms, meaning we won't get to play as Aiden Pearce this year after all.

Originally scheduled for a November release, the title will now emerge in Spring 2014, while PlayStation 4 and Xbox One title The Crew has been pushed back to the middle of next year.

This means the French publisher has adjusted its financial targets for fiscal year 2013-2014 and it now aims for sales revenue of between €995 million and €1,045 million ($1,343 million and $1,411 million), which is down on the expectations of €1,420 million and €1,450 million ($1,917 million and $1,958).

On top of this, Ubisoft will now make an operating loss of €40-70 million ($54-95 million) instead of the €110-125 million ($149-169 million) it intended to make.

Of course, the company will still hope to bring in the same amount of money when the two titles do launch and has set income targets of at least €150 million ($203 million) for 2014-15 and at least €200 million ($270 million) for 2015-16. That would certainly help make up for the predicted losses this year.

Ubisoft CEO Yves Guillemot said these decisions will have an impact on short term performance but they will prove to be correct in the longer term both for fans and shareholders.

We are building franchises that will become perennial pillars of Ubisoft’s financial performance. In a context of growing successes for mega-blockbusters, the additional time given to the development of our titles will allow them to fulfill their huge ambitions and thus offer players even more exceptional experiences.

Ubisoft does still have Assassin's Creed IV: Black Flag coming before the year is out and has released titles such as Splinter Cell: Blacklist, Rayman Legends and Just Dance 2014 over the last few months.

What are your thoughts on the delays? Are you happy Watch_Dogs is having more time spent on it? Let us know in the comment section below.