By now you've presumably read our Mario Kart 7 review, giving the latest 3DS racer a well-deserved 9/10 score. If you want to know more about how the game was put together, Nintendo's got you covered with an Iwata Asks interview all about MK7.
Nintendo president Satoru Iwata spoke to series producer Hideki Konno and other members of the Entertainment Analysis and Development Division about the ups and downs of creating a new Mario Kart game with Texan team Retro Studios.
With the team's goal of getting everything running at 60 frames per second, some courses proved trickier than others, with Wuhu Island offering a particular challenge as program director Yusuke Shiraiwa explains:
It's a busy course graphically as well, so processing was getting heavy. At that time, Morimoto-san took a business trip to Retro Studios. They adjusted the graphics there and at the same time we improved the programming here. Konno-san was worried, so just about every day he would say, "How is it coming?" (laughs)
The team also discussed implementing the first-person view which, if handled poorly, may not have done the 3DS's public image any good. Series producer Hideki Konno and team were equal to it though:
Konno: And when you go over a banana, you spin. When that happens from the driver's point of view, you might get dizzy, so the camera pulls back and just the kart spins.
Iwata: I see. I think the players will get along with it just fine, but whether you contrive it like that or not makes quite a difference. It's important, but it's the kind of thing that's easy to overlook.
Konno: At first, we didn't think twice about having the screen spin. But after one race, we got dizzy (laughs), so we adjusted it.
That's probably for the best.
[source iwataasks.nintendo.com]
Comments 10
Im not bothered about any of that sciency stuff im only bother about the release. Cant wait!!!
Hopefully this gives retro more popular names to work on because from the sound of it they helped the game tremendously from a programming stand point
Wait... Is this what Retro Studios has been working on? Or was that a side thing and they're doing their secret main thing? Dang it, I wanna know what awesome thing they're making next.
I love this game, but I'm still ashamed about communities now intertwining with the 3DS Friend Interface... I'll let it go if they add it in a update. I believe in you, Big N!
Can't wait for Retro to make a game for 3DS, Metroid Prime Hunters 2 anyone? Metroid Prime 3 left an opening for something like that
Aww, I wanted to get dizzy... Oh well, the 9/10-ness will still make it an awesome game.
Spinning around makes people dizzy? Ah, shucks!
Funny. I remember when I was at boarding school in the late 90's (I must have been 16-17 years old at the time), me and some of the other guys were goofing around in Wave Race 64. One of my buddies got the idea to set the camera to 1st person view, and park his water craft on a rock that jutted out of the water at a very steep angle, then launched it up into the air with a turbo item. The 1st person camera would spin around rapidly up, down, and all 360 compass directions, which due to the poor game physics, continued for over two minutes of freefall, and it nearly made the female coordinator puke. She finally got up and walked out the room thinking she'd be sick, but the feeling quickly subsided as soon as she turned her back to the TV. She didn't return to the den all evening. If only she'd stayed seated and watched us play for a little longer...
Yes, us adolescent guys had very sick minds back then.
These Iwata Asks features never cease to amaze the little fanboy in me.
@StarDust: Great story. I remember playing the original Call of Duty on a LAN party and one time my character began to constantly spin around somehow. I wasn't very good at the game anyway so i just let him spin like crazy and let the others laugh their a** off.
UK media, and some more from the USA are waiting the slightest provocation from Nintendo to throw it a tantrum. Some 3D-dizzy, refund-demanding, dad owners of the 3DS on the UK come to my mind immediately, so tweaking the first person mode was definitely neccesary.
Well guys... it's almost here. And also i think adjustin' it like that is for the best as well, since it would be in 3D. Not every gamer's eyes are as strong as the next.
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