The blue light shows Gathering is in use

With Hironobu Sakaguchi blogging about Last Story in its final stages of development almost four months ago, it is with open arms that we welcome the RPG's updated website that includes game details and oh-so-beautiful screenshots. It looks like the Final Fantasy creator could be onto another winner.

Last Story is set on an island called Ruli Island which happens to be located on the continent's only-known harbour. What sets this place apart from the mainland is that resources are plentiful which enables the city to prosper economically. Ruli City is located at the centre of the island and is home to Elza and his party of mercenaries; enticed by the prospect of lucrative work. What makes this place so large is the maze-like layout; filled with many small pathways, in addition to the city's larger roads and plazas.

Our protagonists will take on jobs offered by various clients and due to the nature of their work; which often includes killing off monsters, residents of the city don't show them much respect. On the other end of the spectrum, the Knights who serve the empire are respected by all; since they are warriors of a higher stature and lead a more secure life. It is Elza and his friends' dream of one day becoming a Knight of Ruli City.

Whilst on his first mission, Elza comes across a cave where something strange happens. Elza taps into a hidden Gathering ability that was apparently locked inside of him and the mystery that hangs above now is the true extent of this power and how it relates to his fate, as well as the fate of others around him. More information on Gathering can be found at AndriaSang, along with a series of screenshots which illustrates the process of casting spells during combat. The Focus System which can be used on enemies and objects is also explained here.

Another element of the game's battle system is the Pointer; an illuminous line that's visible between the enemy and the person they are targeting. Knowing who they plan on attacking can be used to the player's advantage and we're sure this will play an important part in developing combat tactics and battle strategies.