Blast those objections with RS2!

Recently we invited you guys to submit your questions to Ubisoft's Red Steel 2 development team, and we've just received word that the first round of developer answers has gone live on the official Red Steel 2 forums!

One of the questions that caught the community team's eye was from our very own Objection Blaster!, who asked:

How does RS2 handle loading? (The first one had lengthy loadings)

What did the game's Creative Director Jason VandenBerghe have to say in response? You'll have to read the article over at the official Red Steel 2 community Q&A topic!

If you asked a question that hasn't been answered, don't worry - there will be further Q&A sessions as the game's release of Winter 2009 draws closer, with the next topic focusing on moves and controls. Keep it locked to Nintendo Life and we'll let you know as soon as we have more answers for you.