Recently we invited you guys to submit your questions to Ubisoft's Red Steel 2 development team, and we've just received word that the first round of developer answers has gone live on the official Red Steel 2 forums!
One of the questions that caught the community team's eye was from our very own Objection Blaster!, who asked:
How does RS2 handle loading? (The first one had lengthy loadings)
What did the game's Creative Director Jason VandenBerghe have to say in response? You'll have to read the article over at the official Red Steel 2 community Q&A topic!
If you asked a question that hasn't been answered, don't worry - there will be further Q&A sessions as the game's release of Winter 2009 draws closer, with the next topic focusing on moves and controls. Keep it locked to Nintendo Life and we'll let you know as soon as we have more answers for you.
[source forums.ubi.com]
Comments 20
There is 20 topics which one is it?
Yay OB!... Whooo, Yeah!
Just click the link in the source
I don't care to register to that forum so I throw my two cents here.
1 cent about the blood issue. I'm not at all concerned about lack of blood, but i think a slight dash of blood would increase feedback to player.
Another cent about revolver. I'd like it to be more powerfull. I like one shot kills. "surely that would make sword play useless" Nope, that is revolver, and it is empty after 6 shots. After that it needs loading, which cannot be done in a tumult of a battle. It might be fun to load the revolver your self, for example pressing a load button opens the revolver and player must press "A" on each chamber, to put a bullet into it.
can we still ask questions?
I'd like to meet that Jason Vandenberghe. He looks like someone I'd really get along with.
Go Question Blaster!
A very satisfying Q&A, really. That screenshot is misleading, though NL! I'm not actually in Red Steel 2. I bet Ubisoft put you up to that to drum up sales.
LOL I love the pic. **Slash, you're dead.** OBJECTION!
Congratulations,Objection Blaster!
" Well, in that specific case, I was using the word “achievement” in its literal sense of “having done something incredibly challenging" "
Very nice, I love difficulty in games =D!
@ thrashoholic
Maybe someday later, in other Q&A session
I am so excited for this game. <please be good!>
@thrashoholic - there will be multiple Q&A sessions throughout the year so don't think you've missed your chance. When Ubi invite more questions I'll be sure to let you guys know.
@Corbie - he's a really nice guy, very charismatic - perhaps even a little devilish? (In the nicest possible way!) You two would get along like a house on fire.
alright cool i got a lot of questions!
I really love it when developers make the extra attempt to talk to their audience. It really makes a difference on if I get a game or not. Even if scores for a particular game aren't the best, I'd still get if the developers are open like this.
This game is getting way too much hype.
I think Ubi are treating it cleverly - a lot of people were disappointed with the first title and I think this second instalment should fix a lot of its problems. The lack of multiplayer doesn't bother me personally but I can see it affecting others' enjoyment.
Anyone who wants to submit questions to Ubi can do so using our "Contact Us" form. I'll pass all questions received onto Ubisoft!
Very good question!
I'm not really excited about this game. Ubisoft's games have always been hit-and-miss.
Go Objection Blaster!
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