Octopath Traveler II is set to come to the Switch on 24th February 2023, and in the run-up to this brand new journey, Square Enix has been sharing some information on the eight different heroes whose paths you can, erm, travel.
We got a taste of what each of these characters will bring to the game in the Octopath Traveler II announcement trailer which released as a part of this year's Nintendo Direct Showcase. While the trailer did a good job at revealing the eight characters' names and the kind of jobs they hold, it provided little more information about what we can expect to find on their paths or how their abilities will play out in battle.
Fortunately, Square Enix has shared more details on these characters and we have assembled all of the necessary information into the guide below.
Octopath Traveler II Character Roster
Revealed in the Direct trailer, Octopath Traveler II will see the eight different heroes interact with each other as they go about their journeys. The extent of this interaction is currently unknown, but the level of overlap is sure to make having knowledge of each character's unique abilities more important than ever before.
Hikari, the Warrior
The first hero to receive a character profile is Hikari, the warrior, whose path is titled 'A Journey for Home.'
The official Octopath Traveler II website provides a brief summary of Hikari's character, which, according to the Google Translate function, reads as follows:
This is is the Hinoeuma region, where the wind blows dust. You are 21-year-old "Swordsman" Hikari Ku. You, who was born as the second prince of the country of Ku, are most worried about the country and its people who are constantly at war.
The swordsman possesses a variety of sword and spear attacks, making him a physical attacking member of the party.
Path Actions - Match and Bribe
During the day, Hikari will be able to apply to battle local townspeople using the 'Match' field command. A certain character level will need to be reached to battle stronger opponents.
At night, Hikari will be able to bribe other characters with money. The amount that each bribe costs will depend on the person to whom you are talking and what information is required.
Talent - Learned Tricks
By winning a battle, Hikari will learn a technique from his opponent which can then be used in future combat.
Latent Power - Shadow Power
Hikari appears to possess a special ability called 'Shadow Power' which releases high-damage attacks without consuming SP.
Agnea, the Dancer
Agnea — also referred to as 'the Dancer' — is the lead character of the storyline 'A Journey for Stardom.'
According to her character summary on the Octopath Traveler II website, Agnea's path will be one of the game's most wholesome, journeying across the country in an attempt to continue her mother's dancing prowess:
This is the Leafland region where the rich forest spreads. You are 18-year-old "dancer" Agnea Bristani. Dancing in a small bar in a small country town, you have a very big dream. Your journey begins with your heart full of hope.
The dancer's abilities allow Agnea to grant bonuses to her allies such as strengthening their attacks, removing enemy shields and changing the order of battle commands.
Path Actions - Temptation and Beg
By day, Agnea will be able to talk to local townspeople and bring them along on her journey using the 'temptation' command.
By night, Agnea will be able to use an ability to beg for offerings from the locals.
Talent - Session
Any dancer move used in battle will grant bonuses to any of the townspeople who have been brought along with 'temptation.'
Latent Power - All Together
Agnes can share her abilities with the rest of the party. Skills that are locked to one person are able to be used by anyone using 'All Together', making this a crucial ability.
Partitio, the Merchant
Partitio, 'the Merchant', is the hero of 'A Journey for Prosperity' - a quest that looks to be all about removing poverty and achieving a sense of equality across the land.
From Partitio's character trailer:
"Your name is Partitio Yellowwill, and you are a merchant. Your tale begins in the vast wastes of the Wildlands. After witnessing the rise and fall of the pioneer town you call home, you set your gaze upon the horizon. 'I’ll be back once I eliminate that devil called poverty from the world!'
With dreams of bringing prosperity to all, you embark on a journey with only the scent of commerce to guide you…"
Partitio can both command allies and donate BP to the rest of the party to give them more chances to attack, making the merchant job an excellent support class.
Path Actions - Purchase and Hire
Partitio can use his merchant charms during the day to obtain items from people. You'll have to cough up some gold, and the rarer the item, the more expensive it is.
When the sun sets and the moon rises, however, Partitio will be able to hire help on the streets. Again, you'll need your wallet handy, but once you've hired someone, they'll be able to help in battle.
Talent - Business Partners
Any of your hires can help outside of battle too. Some hired helpers will get you extra discounts in shops, and others might get you a few freebies. Of course, they'll be there to help in combat, too — and perhaps even at a lower price.
Latent Power - Hoot and Holler
Partitio can instantly refill a party member's entire BP — vital for when you need just a few extra hits in battle.
Osvald, the Scholar
Holding the job title of 'the Scholar,' Osvald's storyline was revealed in the original trailer to be called 'A Journey for Revenge.'
The character can be seen appearing outside of a house on fire, as his voice trembles. Are we safe to assume that Osvald's family was trapped in that house?:
"Your name is Osvald V. Vanstein, and you are a scholar. Your tale begins in the snow-swept reaches of the Winterlands. You have been sentenced to life in prison for murdering your wife and daughter, and have since spent 1,879 days locked within a frigid cell. 'Harvey—the man who took everything from me— shall die 'by my hand. I swear it.”
Not even the bitter cold can extinguish the raging fire in your breast. And so you set out to exact your revenge…"
As a scholar, Osvald specialises in powerful magic, ready to utilise elemental weaknesses against his enemies.
Path Actions - Scrutinize and Mug
During the day, Osvald can try to get information from the townspeople. However, there's a chance of failure. if that happens, Osvald's reputation will suffer and information will be more difficult to gain.
By nightfall, Osvald can get a bit more underhanded and steal from people. However, he must battle them in order to secure the goods — all of them.
Talent - Study Foe
Osvald automatically identifies an enemy's weak point right at the start of battle — you don't need to click on anything, he'll just spot it right away. This makes Breaking foes much easier.
Latent Power - Concentrate Spells
While many of Osvald's spells can be used to attack multiple enemies, a full Latent Power gauge means he can focus his power on just one foe, boosting its potency massively.
Throné, the Thief
Throné, 'the Thief,' leads the storyline 'A Journey for Freedom'. This particular plot thread looks to be all about getting out of the life you lead rather than getting into it, as Throné attempts to escape from the clutches of her crime family.
The Square Enix blog provided the following summary of the thief's storyline:
Your name is Throné Anguis, and you are a thief. Your tale begins in a thrilling city in the Brightlands.
You are a member of the Blacksnakes, a thieves guild that controls the city from the shadows. Your job is to steal...and clean.
"Not again... Not this stench. Every time I breathe it in, it feels as though my very lungs are rotting... The stench of blood.“
Determined to escape the cycle of bloodshed, you embark on a journey for the keys to your freedom...
As expected with the job title of 'thief,' Throné's skills are all to do with stealth and deception.
Path Actions - Steal and Ambush
By day, Throné can use the Steal ability to pickpocket the townsfolk and gain valuable items. Each steal attempt comes with a given probability and failure to slip away unnoticed will tarnish your reputation.
At night, Throné can knock people unconscious if her level is high enough. Using this action will allow you to move forward even when somebody is blocking your way.
Talent - Blessing of Darkness
This talent automatically triggers at the start of a battle which takes place at night. Blessing of Darkness raises the physical attack, elemental attack and speed attack of your entire team so you can go on the offensive immediately.
Latent Power - Leave No Trace
Throné's latent power grants her the ability to act twice in one turn. This can be used to either attack the enemy consecutively, or for different purposes such as an attack and a heal.
Temenos, the Cleric
Temenos the Cleric will clearly rely on magical abilities throughout their storyline, 'A Journey for Truth.'
This particular plot thread looks to be something of a mystery, as you set out to discover the truth behind a tragic incident in your church. A little more detail was shared in the Square Enix blog post:
Your name is Temenos Mistral, and you are a cleric. Your tale begins in the mountainous region of the Crestlands.
Though easygoing in your duties as Inquisitor, that all changes the day a tragic incident takes place in the church.
"Oh dear... I suppose it can't be helped. After all, doubt is what I do.“
Sensing that there is much more to the incident than meets the eye, you set out to solve the mystery left in its wake...
Temenos's abilities look to be all about the greater good of the team, using others' strengths to his advantage.
Path Actions - Guide and Coerce
During daytime hours, Temenos can guide allies to move them around the battlefield and even summon them to help in his turn.
At night, the character's Path Action lets you force information out of people by breaking them in battle. All that is required is bringing your opponent's shield points down to 0 in order to obtain the information, meaning a full defeat is not necessary.
Talent - Moonlight Judgement
Temenos' Talent, Moonlight Judgement, automatically triggers at the start of a nighttime battle. This lowers the opponent's accuracy and defence by blinding them.
Latent Power - Judgement
On a full power gauge, Temenos can use Judgement to lower an enemy's shield points through attacks. This provides the opportunity to defeat stronger foes in a single turn.
Ochette, the Hunter
Ochette's job is that of a Hunter, and their storyline looks to be appropriately animal themed. They will be the lead hero in 'A Journey for Legends'.
To stop an oncoming calamity, Ochette leaves her cosy life with nature in order to find help. Here's all the details from Square Enix:
Your name is Ochette, and you are a hunter. Your tale begins on the isle of Toto'haha alongside your fellow beastlings.
Despite your troubles with the human islanders, you live a carefree life. That is, until you learn of an encroaching calamity known as the Night of the Scarlet Moon.
“All right, Master Juvah. I'll do it. I'll find those Creatures of Legend and bring them back.”Desperate to save your home, you set sail in search of those who can help...
Ochette uses her abilities as a hunter and a friend of animals to her advantage in battle.
Path Actions - Provoke and Befriend
We're not sure why Ochette wants to do this, but in the day, she can provoke townspeople with her animals to start a battle. Win, and she'll knock them out. Lose, and your reputation in that town suffers.
Night time is when Ochette feels a bit more friendly. She can make friends with the townsfolk and summon them in battle, but she'll only make friends with them if she has certain items.
Talent - Capture and Prepare
Ochette can capture monsters in battle with her Talent. You can summon these monsters in battle as many times as you want, though you're limited to how many you can capture at any one time. To catch a monster, you either need to weaken it enough or get lucky at the end of a battle.
You don't have to summon the monsters in battle, though. You can also prepare them and turn them into useful items.
Latent Power - Animal Instincts
When Ochette's gauge is full she'll unleash her inner beast and gain brand new skills and attacks. And the bonus? These skills cost no SP at all.
Castti, the Apothecary
Holding the job of 'the Apothecary,' Castti's story looks to be all about delving into the character's past.
The official title of her path is 'A Journey for Memories' and follows her as she tries to regain her memories. Here's a summary of her path:
Your name is Castti Florenz, and you are an apothecary. Your tale begins in a port town of the Harborlands.
Discovered adrift at sea, you awoke to the realization that you could not recall your own name. The only clues to your identity are your satchel and skills as an apothecary.
“I need to rediscover who I am. And...there's something else. Something important I'm forgetting...”Unable to ignore the nagging feeling within you, you embark on a journey to recover what you lost...
Castti's amnesia doesn't stop her from being useful, however. Her inquisitive nature and her skills as an apothecary mean she can be invaluable:
Path Actions - Inquire and Soothe
During the day, Castti is able to ask the townsfolk for information — as long as she's a high enough level.
In the night, Castti uses her apothecary talents to soothe the sick and put them to sleep. This will use up an item, but it's good to help people, and it may pay off in the long run.
Talent - Concoct
As a medicine maker, Castti can make items in battle that can either help your party or hinder the enemy. It's similar to Alfyn's talent in the first game and will become incredibly useful as you progress. We're excited to see this Talent return.
Latent Power - Every Drop Counts
Want to concoct things without using items? This is exactly what Every Drop Counts does. When the gauge is full, you can make items without consuming anything in your inventory, and at max boost, you can save up to five materials.
Which character are you the most excited to play with? Let us know your starting journey in the comments below!
Comments 24
I should probably get around to playing the first game before this arrives, lol.
Standard job/class stuff really. Would like to see a bit more innovation here.
@Magician Took me 115hrs to complete everyone's story.
I hope the dancer gets a better backstory this time around. I mean there was a reason that it happened but then it veered off into “ceepo dude is obsessed with woman” territory and kinda lost me. It did make killing all the crepo dudes in that arc more fun but they could have just stuck with the political intrigue and I would have been fine.
@PessitheMystic The issue for me isn't that its normal rpg classes, it's that it's the same classes as the first game. Good to tell different stories with the same themes, but it would be cool to see different jobs
Should have revealed these spelling OCTOPATH! If you're insisting on the weird title then build on it hahah
Anyways, its looking great. Loved the first one, and I'd throw myself into the awesome special edition of this game if it werent so darn expensive. Can't wait.
Finished the first game and my final thoughts was it’s 8 side quest story bundled together with nothing attaching them in the end , I don’t plan on buying the sequel which seems to be the same dull formula.
I think I will play this game after all. But this time with a guide so the game will not feel as grindy or difficult.
@Ryu_Niiyama Yeah Primrose's story went from most interesting to one of the least for me after they introduced the big twist. Lame ending too.
I really hope they weave together the different characters you play like how they did in titles like Suikoden 2. Instead of just having 8 different questlines with the only difference is what your special ability that you use in towns. I still liked the game as I enjoyed the different classes and combat, but story-wise they have a long way to go. And all that level farming plus cheese strat in order to finish the optional last boss doesn't do the game any favours. As I'm starved for a turn based jrpg it's going to be an instant buy anyways.
@MatthewYoung I felt like they twisted it that way to hide that the right hand of the big bad had been seeding the whole thing (as in each Octopath story. Especially since some were sorta coincidental) for centuries but it was in a “look over there!” fashion. It was a distraction more than an actual plot twist.
I really wasn't expecting this sequel at all, I was pretty much convinced that Octopath would be a one and done type of IP. I hope this one has a better overarching story than the first game, otherwise if it's equally good with some quality of life improvements I'd be satisfied.
@CRASH64 How did you get over the horrific grind hump? I loved the stories, art style and music, but i always reached a point where i was seriously out leveled and everything single enemy would rip me to shreds.
I made sure to even do all 1st chapters, then 2nd etc and everyone was a decent level and i was getting wrecked.
Then grinding was just horrific. It would take a dozen battles to even just get half a level.
I loved the music, stories and art style but it was horribly unbalanced and it annoys me that they never bothered to fix it. I was getting to a point where the game was so horribly broken that everything would destroy me in seconds. Didnt matter how i approached it or what order i did things in, i was just getting wrecked by everything.
I'm not reading the details for spoiler avoidance. But do kinda wish they had gone with a bigger variety on the classes. The same as Octo 1 seems rather trite.
@earthinheritor Same. I loved it up until I hit a wall that unless I spent a ton of time grinding I just could not advance in any of the storylines no matter which way I setup my team. I might wait awhile and see how users comment on the balancing of the game before purchasing or wait until it goes on sale.
@earthinheritor Agree 100%, the difficulty and grindyness of the first game had me closing up shop before completing everything. The first game had its shining moments, but ultimately left me bored and uninterested in the characters’ story arcs. Here’s hoping they have a better set of narratives the second time around.
Can't wait to get this game. I had a blast with the first game and I like to think this is the revival of the old-school retro games. I am perfectly fine to get more of the same in this case, since I was quite satisfied with the first entry! I hope we get lots of optional challenges and bosses. Those are my favs things to tackle in JRPGs
As for people asking how to balance the levels with Octopath Traveler 1. What I did was to do all lvl 1 quest first (of all 8 characters) but then pick 3 (since you cant swap your starting character) and proceed to do their lvl 2 quests... and then their lvl 3 and so on... You will always be on level with that. Once you finish all the quests for those 4 characters, you then swap to the missing 4 and do their quests in order. TLDR: Pick a party and keep with it until you finish all their quests (dont spread the EXP)
Loved the first Octopath.
Like others already mentioned, I think it would be nice to get some new classes and a better connective story. I also thought (again to mix things up) they'd switch the naming of the characters to coincide with "Traveler" for the sequel.. seeing as that also has 8 letters. Overall though I'm still super excited this is coming and so soon!
Btw, there still could be new/more classes. Octopath 1 had a bunch of secret classes later in the game that really spruced things up imo.
... Wun can only hope.
OT was like the opposite of grind, can't think of any rpg i've played from before where even level 1 new joiners had viable uses in battle plus the complete lack of stat or level requirement on gear meant it was super easy to get someone started.
Even 2nd jobs didn't have any restrictions once unlocked when it comes to new characters. Once broken any low level or low damage jobbed character could still hit anything for 5400 with a large soulstone.
I think if the game had any real weakness it would be the lack of structure, since you could recruit in any order one player can have a vastly different level of power in a party.
@earthinheritor The grinding was pretty annoying, but I was into the game so much that it wasn't a chore for me. Also, I'm an older gamer that played JRPG's in the 90's and this is familiar territory for me.
@CRASH64 I'm 37 so played a few JRPGs from the 90s, I found grinding in Disgea and some of the early FFs was awful. But for some reason it was still worse in OPT. Didn't matter where I went, it would take a 5min fight just for a fraction of a xp bar. I jsut couldn't find a decent spot to grind.
Ha im 37 too. Disgaea grinding is torture. In OCTO, I would just grind in the next chapter's region underpowered, until i felt comfortable progressing.
Im getting this for sure, but it's kinda sad there is no new job at all.
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