40. Mario Golf: Toadstool Tour (GCN)

Mario Golf: Toadstool Tour (GCN)Mario Golf: Toadstool Tour (GCN)
Publisher: Nintendo / Developer: Camelot
Release Date: 29th Aug 2003 (USA) / 18th Jun 2004 (UK/EU)

We're quite partial to the Nintendo 64 entry in the series, but developer Camelot didn't do much wrong when it came to the GameCube iteration, either. Featuring sixteen characters and courses containing Mushroom Kingdom staples such as warp pipes and Chain Chomps, Mario Golf: Toadstool Tour takes things up a gear without reinventing the game, making every bunker and green look suitably lovely and introducing some fun extra modes. Hardly revolutionary, but there's only so much you can do with golf and there aren't many better ways to spoil a walk than this.

39. Sonic Mega Collection (GCN)

Sonic Mega Collection (GCN)Sonic Mega Collection (GCN)
Publisher: Atari / Developer: SEGA
Release Date: 10th Nov 2002 (USA) / 7th Mar 2003 (UK/EU)

Bringing together the best of Sonic's Mega Drive catalogue (and Sonic 3D Blast), this disc also includes Dr. Robotnik’s Mean Bean Machine, Ristar and Flicky for good measure (plus Comix Zone and The Ooze in Japan). Originally a GameCube exclusive, an even larger collection was eventually released on other consoles named Sonic Mega Collection Plus with more Sonic goodness from the Game Gear, as well as the Japanese exclusives above. A shame these weren't included originally, but the games you really want were here and Sonic CD and a bunch of other rarities would come along in the Sonic Gems Collection, so after watching him for years on rival consoles Nintendo gamers could gorge on blue hedgehog on GameCube.

38. Viewtiful Joe (GCN)

Viewtiful Joe (GCN)Viewtiful Joe (GCN)
Publisher: Capcom / Developer: Capcom
Release Date: 7th Oct 2003 (USA) / 24th Oct 2003 (UK/EU)

Crackling with energy and celluloid action, Viewtiful Joe is a side-on brawler and was one of the fabled 'Capcom Five' exclusives which would end up (for the most part) finding their way to other platforms. With an intricate combat system, it skirts into fighter territory with a dusting of VFX (Viewtiful Effects) that change the flow of combat and enable you to chain combos and use strategy to beat your way through Movie Land and rescue film-fanatic Joe's girlfriend.

We haven't heard from Joe in a good long while, but it's hard to think of a character who could fit more snuggly into the Smash Bros. Ultimate roster, coupled with a cheeky Switch remaster of this game and it's sequel, of course. Make it happen, Capcom!

37. Beyond Good & Evil (GCN)

Beyond Good & Evil (GCN)Beyond Good & Evil (GCN)
Publisher: Ubisoft / Developer: Ubisoft Montpellier
Release Date: 12th Nov 2003 (USA) / 27th Feb 2004 (UK/EU)

A classy action adventure from Ubisoft and Rayman creator Michel Ancel, Beyond Good and Evil spins a potent yarn of political intrigue, puzzle-solving and investigation. Protagonist Jade must stealthily acquire evidence as she explores the planet of Hillys in an effort to aid the resistance and bring down the DomZ, a bunch of evil aliens suspected of pulling the strings of a military dictatorship that's risen to power. The base gameplay is fantastic, but it's the world-building and atmosphere that sets BG&E apart and makes us excited for the prequel currently in the works. Let's keep our fingers crossed for a Switch port.

36. The Simpsons Hit & Run (GCN)

The Simpsons Hit & Run (GCN)The Simpsons Hit & Run (GCN)
Publisher: Radical Entertainment / Developer: Vivendi
Release Date: 16th Sep 2003 (USA) / 31st Oct 2003 (UK/EU)

Not to be confused with The Simpsons Road Rage, a barely disguised Crazy Taxi clone, this later effort shares more DNA with the Grand Theft Auto series than Sega's manic arcade driver. The shock here was just how well The Simpsons Hit & Run depicted the Springfield fans knew and loved from the show, and how well this GTA parody played. For such a phenomenally successful series, The Simpsons has some real stinkers to its name when it comes to video games, so this was a very pleasant surprise.

35. Mega Man X Collection (GCN)

Mega Man X Collection (GCN)Mega Man X Collection (GCN)
Publisher: Capcom / Developer: Capcom
Release Date: 10th Jan 2006 (USA)

Compiling the first six Mega Man X games into one package, this disc was a great way for longtime fans to replay the best games in the series or to catch up for those who might have missed entries due to them being on PlayStation. Even ignoring some of the lesser entries, just having the first three on one disc was a treat for fans, and it's the only way to officially play Mega Man: Battle & Chase (think 'Mega Man Kart') on a Nintendo console, too.

34. SSX 3 (GCN)

SSX 3 (GCN)SSX 3 (GCN)
Publisher: Electronic Arts / Developer: EA Canada
Release Date: 20th Oct 2003 (USA) / 31st Oct 2003 (UK/EU)

Technically the third in the series (although some don't consider SSX Tricky to be a true sequel to the original), SSX 3 put you on one single mountain rather than disparate pistes around the world and introduced a whole bunch of improvements over the previous game, including a graphical overhaul. Opinions differ, of course, but this was arguably the peak of the series before it began to slide and it still holds up well today.

33. Baten Kaitos: Eternal Wings and the Lost Ocean (GCN)

Baten Kaitos: Eternal Wings and the Lost Ocean (GCN)Baten Kaitos: Eternal Wings and the Lost Ocean (GCN)
Publisher: Namco / Developer: Monolith Soft
Release Date: 16th Nov 2004 (USA) / 1st Apr 2005 (UK/EU)

Co-developer Monolith Soft would go on to have great success on Nintendo systems with the Xenoblade Chronicles games, but this Namco-published JRPG still has its fans and stands out on GameCube thanks to a relatively slim library of RPG titles. Baten Kaitos fused turn-, action- and card-based mechanics into a unique battle system. Playing as an overseeing guardian, the player interacts directly with the characters rather that ‘controlling’ them, which gives it a unique flavour apart from other games in the genre.

32. Super Monkey Ball (GCN)

Super Monkey Ball (GCN)Super Monkey Ball (GCN)
Publisher: SEGA / Developer: Amusement Vision
Release Date: 17th Nov 2001 (USA) / 3rd May 2002 (UK/EU)

Times they were a-changing back in the early 2000s and for gamers there was no surer sign than a Nintendo console launching with a game from arch-rivals Sega. Fortunately, Sega hit the ground running (or should that be rolling?) on other companies' hardware with Super Monkey Ball, a fantastically surreal and vibrant series of gauntlets that had you tilting the terrain to guide a monkey in a ball to a goal. It really is all in the title, and while Sega fans might have felt blue at the time, this was a great indication that the company's spirit would live on.

31. Burnout 2: Point of Impact (GCN)

Burnout 2: Point of Impact (GCN)Burnout 2: Point of Impact (GCN)
Publisher: Acclaim / Developer: Criterion Software
Release Date: 9th Apr 2003 (USA) / 9th May 2003 (UK/EU)

Despite the frequency with which we do it, crashing your car in a video game is usually a sign of failure, but developers Criterion injected the Burnout games with high-risk thrills that rewarded you with boost for being cavalier, and made bad driving a virtue with its addictive 'Crash' mode. This sequel improved on the original in almost every way and is this a blast to (crash and) burn through today.