Overview
- Release Date
Switch eShop
23rd Dec 2021, $13.99
- Official Site
- nintendo.com
Reviews
Sorry, no Tunnel Of Doom review yet.
Screenshots
Sorry, no Tunnel Of Doom screenshots yet.
Tunnel Of Doom News
Nintendo Download 23rd December (North America)
Tunnel of Doom! FILMECHANISM! Captain U!
The latest Nintendo Download update for North America has arrived, and it's bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy! Switch eShop - Highlights (Updates): Rocket League (Psyonix...
Nintendo Download 23rd December (Europe)
Merry Christmas! Snowball Bubble!
The latest Nintendo Download update for Europe has arrived, and it's bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy! Switch eShop - New Releases: 8 & 9 Ball Pocket (SuperPowerUpGames, 24th...
News Top-Down Roguelite 'Tunnel Of Doom' Digs Its Way To Switch Next Month
"It’s you against the hordes!"
From Finnish indie developer Antti Vaihia, Tunnel of Doom will launch on Nintendo Switch on 23rd December, it's been announced. The game is a top-down roguelite action title that blends tower defence strategy with hands-on combat. You'll be exploring a monster-infested mine, setting traps and building up your...
News Tower Defence Meets Rogue-Lite As Tunnel Of Doom Is Announced For Switch
Currently aiming for a Q2 2021 launch
Switch has become a natural home to indie games and we'd be lying if we said Roguelikes/Rogue-Lites didn't make up a significant portion of that. Joining the rhythm antics in Crypt of the Necrodancer and Enter the Gungeon's chaotic shooting,
About The Game
Tunnel of Doom is the second game from Helsinki-based developer, Antti Vaihia. After finishing work on his previous project, a 2D arena shooter called Gun Bombers, Vaihia was desperate to start on something new:
"My debut title left a void in my life. I needed another fix to feed the addiction. Luckily, I stumbled upon a tweet from Jan Willem Nijman (Vlambeer) about simple random level generation," explains Vaihia. "After toying around with this mechanic, I started to imagine the kind of game it could inspire. Sticking with the mining theme of my previous game I set forth to put my own spin to the rogue-lite scene. It's been a blast. Cheers to you Jan!"
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