Are you old enough to remember being a kid and seeing a NES, Super Nintendo, or Mega Drive game of a licensed movie, and having your imagination run wild as to all the playable scenarios potentially contained within? If the answer is 'yes', then you’re equally likely to remember the actual experience typically being rushed, poorly coded junk that barely resembled the material upon which it was based.
But, in an alternate timeline, UK developers Mike Tucker and Matthew Cope would grow up to form a future resistance in 2016 under the moniker Bitmap Bureau (Xeno Crisis, Final Vendetta). Their mission: return to the early '90s to create the 16-bit movie licensed game kids always dreamed of, before travelling back to 2025 to correct the past and save the world. Confused? Wait until you find out who the dad is.

Terminator 2D: NO FATE is that game: prophesied to say "hasta la vista" to the memory of LJN and its Skynet-like destruction of movie licenses. It recreates Cameron's action spectacular right down to the tiniest of details, forging it into the 2D gaming adventure it was destined to be.
What I value about Bitmap Bureau is that it always aims squarely for the Super Nintendo and Mega Drive game that never was. Terminator 2D’s entire design feels born out of an alternate timeline, like a genuine 16-bit companion to the movie’s 1991 release.
There are two starting modes and several locked bonuses, including a Boss Rush and an Infinite Mode. Story Mode is stuffed with cutscenes taken from the movie's sequences, with text outlining the narrative. It’s also a longer game, in that it’s bookended with stages that occur before and after the events of the movie, having Sarah Connor first retrieve a kidnapped John from a Mexican cartel, before breaking into Cyberdyne Research. This actually alludes to what John Connor tells his friend early in the film: that his mother was arrested trying to recover something she believes to be hidden within Cyberdyne's lab.

From there, you leap to the future war, playing adult John as he faces off against the machines, and the epilogue ensures there’s a climactic finale beyond Arnie's 'thumbs-up' farewell. As Bitmap Bureau isn’t restricted to following the movie’s blueprint in these original stages, they're actually some of the best: freer in design, more creatively bold, and teeming with colossal machine bosses.
In Story Mode you only have one life and four continues, but can greatly increase their stock by finding special icons throughout the campaign. With a generous life bar and liberally distributed health icons, it’s surprisingly easy on defaults — especially so when compared to Bitmap Bureau's infamously brutal Xeno Crisis. Seasoned gamers will likely finish it in just a few attempts, but tweaking the difficulty up from "No Problemo" to "Hasta La Vista" adds in additional enemies, rearranges some objects, and makes the time limit more pressing.

Finishing Story Mode once opens up new paths with new stages and characters to play, triggered at choice-based junctures. Will you off Miles Dyson in front of his family? Or will you install Arnie’s skull chip and finally get your hands on that Minigun? It’s an idea that greatly improves replay value, especially since the alternate routes are altogether awesome, and it takes the total number of stages to at least 16, as far as we can gather.
Arcade Mode, while equally soft enough to beat, requires you do so on one life and no continues. It’s also shorter, cutting out the precursor stages and cutscenes to focus only on the movie-related parts, making for a brisk, exciting experience. And, if you’re struggling to nail a particular stage, there’s a Practice Mode to help out.
The soundtrack is superb, blending those classic Terminator musical motifs into all-new mixes, and graphically it’s very impressive. The capturing of the movie’s characteristics is applause-worthy: fans will be grinning ear to ear and end to end as it works through every set-piece and minute detail in grand 2D style. The recreation of even the smallest of particulars is superb, from that burning tyre that rolls out of the post-aqueduct explosion, to the T-1000 getting Hasta La Vista’d into liquid nitrogen chunks. It’s all so thoughtfully reproduced, there must be an award in here somewhere for movie-license accuracy.

The sprite work, though, is a touch stilted in places. Most enemies look fine, collapsing to the ground fluidly when shot, but the human-sized guard dogs are just strange. Sarah Connor can’t bend her knees much and her gait appears stiff. And, while the giant, towering future war Hunter Killer machines and gunships look fantastic, we would have liked the emblematic T-800 endoskeletons to have had a little more presence and threat. It’s a mixed bag that mostly ranges from sufficient to great, and it’s a minor criticism in a game where tight controls gloss over any aesthetic dips. It’s just surprising that, with an art team capable of feats like animating the T-1000’s entire lava-death transformation, some of the sprites appear, well, slightly robotic.
Stages are piece by piece constructed from the movie’s sequences, and it’s all action all the way. There’s no faffing about collecting coloured keycards here: it’s all gunning, lobbing grenades, barging, punching and driving. Much of the game plays like Contra, with 8-way directional fire and a useful slide attack, but different characters have different moves depending on the scenario.
When Sarah is breaking out of prison (one of the more difficult stages in the game), she only has bare feet, a nightstick, and a lock-picking mechanic; but when she goes militaristic, planting bombs in Cyberdyne’s HQ, she can wield certain enemies as human shields and slide kick falling debris into encroaching assailants. In the famous “Your clothes, your boots and your motorcycle” sequence, you play naked Arnie in a simplistic beat-'em-up-inspired stage, roughing up bikers to the film’s actual background music (make sure you destroy that Jukebox!). Elsewhere, you race down the aqueduct as John, before switching to a shotgun-strapped Schwarzenegger to shoot out chain-link fences.

So much from the movie is present, in fact, I only lamented not getting to evade the T-1000 through a giant '90s arcade centre. Well, that and the fact Schwarzenegger's likeness couldn't be acquired for the game (but there are some clever workarounds).
In an odd way, Terminator 2D is so thorough in tracing the movie’s sequences that it almost doesn’t feel like a game in the traditional sense. Every stage is different, piecemeal, with clever gameplay implementations that make each feel unique — but it’s extraordinarily linear on the whole. Most stages take less than three minutes to beat, and go by in a flash once you know the layout. There is the odd hidden item to find just off the beaten path, and whether taking cover behind walls to avoid a laser barrage or triggering traps to catch the T-1000 in machine assemblies, it’s plenty of fun to learn.

At the same time, it’s more a series of endearing movie vignettes than a full-blown game in the traditional sense. By sticking to the source material so exactingly, it limits itself in scale, more akin to a compilation of arcade-like bonus games than a series of fully-articulated stages.
Conclusion
Interestingly, half of what makes Terminator 2D fun is its painstaking reproduction of the movie on which it’s based. Were it to have no relationship to a beloved IP, it would likely be criticised for its brevity, linearity, and general simplicity. Once fully beaten, you won’t likely return to it for anything except a nostalgia hit, but T2 fans and 16-bit diehards will feel well-served by its detailed reminiscence.
A great deal of the game's charm is derived from its novelty factor, and it's that novelty, in conjunction with some clever ideas and impressive authenticity, that should inform your purchasing decision.
Comments 107
Looks cool and I loved T2 on the mega drive. Seems incredibly overpriced though
Seems like it might be worth a look for $10 but is an easy pass for $30.
So when was linear a negative.
I've been looking forward to this one for ages, relieved to hear it hits the important notes!
Cool, sounds alright. I’ll wait for a sale.
Humm I was really looking forward to this one, and I expected it to be a bit better. Maybe it's just me, but I would have liked to read a bit more how it actually plays. Other than 'plays like contra and controls are solid' there's not much about it?
Linear and simplistic I don't mind, and given the type of game it's not really a negative (for me). Many classic platformers and beat em up/shoot em up games don't really need rogue like Metroidvania mechanics to be great. I love Terminator 2, but in terms of gameplay is it disappointing? Am I better of playing something like Contra or Metal Slug?
Interesting game, perhaps a little expensive, but in the end I won't resist and I'll buy it. I loved The Terminator on the Mega Drive; it was faithful to the movie. The only flaw was that it was very short, only four levels if I remember correctly. I was disappointed because I finished the expensive cartridge in an afternoon, but it was good even if it was short.
Absolutely getting this today! Been waiting for this since it was announced.
Given the number of delays, I wonder if they had to take it out of the oven before it was fully baked. Judging by the reviews, it seems like a good game that might have been great.
I’ll definitely be giving it a go when it gets an inevitable and sizeable price drop.
Just waiting on a cheaper physical option for this one - the "Day One" edition is full of fluff I don't care about, so I hope there's a cheaper, streamlined release further down the line. The game looks pretty good and appears to be exactly what I want - linear, short and simple - those are all positives in my book!
Bitmap sorta kinda hinted they MIGHT be working on a RoboCop game as well and if that's true, I'm gonna be over the moon!
Too short to justify the cost. Shame.
But it's possible NOT to mention the technical aspects? How does the game run, at 30 or 60fps? Are there any glitches or slowdowns? And the loading times? How does it run on Switch 2 in backward mode? I don't know, it seems like essential information to me.
As a massive fan of the movie, this was all but essential to me - its just what I wanted from it. Been playing since last night and the nastolgia - love it! For people who arent fans of the movie they probably wont be too keen, but those who are just buy it!
Thanks for the review, don't particularly mind the cons (in fact, as much as I can see where you're coming from some are actually positives for me personally just like others have also mentioned) while everything else mentioned throughout this absolutely appeals to me - looking forward to playing it myself when my copy arrives and then have the time for it!
@Axelay71 Positive for me these days, I'm really getting open world fatigure now. Outlaws and Shadows, really like them both but after some 30 hours/10 hours respectively I just cant pull myself to play anymore. Clocked 50 hours in Persona 3 reload so far and enjoying alot more, though Tartarus can grate
Will pick up when it hits the sales as it far to expensive at £50
Really looking forward to playing this and banish the ghosts of Terminator 2 on the SNES and Terminator 2 on the Amiga. However the cost is too high and I will now wait for a sale unfortunately. I hope it sells well though and would like to see more classic movie licensed games appear.
*update this is so much cheaper as digital. just got on xbox for 22.50, unsure about Nintendo eshop.
Thats a great score! Better than I expected. As a fan of the franchise, I now must get it.
Is there a lot of difference between PS5 and the Switch version?
I own both and prefer the Switch. That is unless the PS5 has for example better framerate and such. Has someone made a comparison on both systems in regards to performance?
The CE is on its way to me and the Day One Edition I'm picking up tomorrow.
Looking forward to it
@ozwally I get it, for me personally I don't have the time or the inclination to play these openworld games. They bore me anyway. I prefer linear, T2 is well up my street. Also im playing through Metroid beyond at the moment.
So basically this is the Terminator game we should have got all those years ago.
Short and linear, both positives for me. I don't have time for 100-hour games and walking aimlessly around a huge map looking for flower-like creatures hidden in impossible spots just so I can get a meaningless 100% check mark.
If the levels are super duper short even on a first playthrough, then I could see that as a fair criticism (especially if its an expensive game). I typically don't find linear and simplistic as a minus, I mean if you have a good formula and its fun then that's all I need. Probably a good reason why I still boot up old Castlevania+Contra titles on the reg. Bloodstained Curse of the Moon 1+2 nailed that formula too and expanded it in its own way. So idk, the review doesn't completely sell me that T2 is lacking in something it really needs. And im not saying give it a higher score, but linearity and simplicity is a strange criticism to me
I like most of the games by these guys so I think I will get it. (Someone recommended Legendary Axe on Time Extension which I really enjoy. Xeno Crisis but I find it too difficult with the buttons and too easy with twin stick.) I think I will give them the benefit of the doubt. (I think they have the right attitude to requiring improvement as opposed to just grinding levels or finding powerups.)
It's not going to do well at that price. It'll be 33% off in no time and I'll grab it then.
"Short-lived, linear, and ultimately simplistic"
GOOD, this sounds like it'll be a lot of fun
@Axelay71 i know right
Hey Tom great review, keep it up because I appreciate your dedication to mentioning details that can still be important (such as the uneven sprite work), however it’s a bit lacking that you don’t mention at all framerate/performance/etc. I know people here get a seizure at the mere sight of Digital Foundry’s logo and still regurgitate patronizing fluff like “who cares about performance if the game is fun! Back in the old days…” (not realizing back in those days 95% of arcade games were 60fps lol! And that ports’ comparisons were super important since the dawn of VGs with Intellivision/Atari/etc) but please at least strike a good balance?
"Without the Terminator licence it's fairly shallow" : I don't understand, isn't the cover of the game with the real actors???
@Gohanjin I think what he meant is that if you would remove all the Terminator references, the game on its own would be fairly shallow.
@Lord £50? It’s less than half that at £22.49 on eShop.
If you refuse to shop digital that it’s fair but it’s also fair that it should cost much more, hopefully more publishers follow this m.o. because we’ve been subsidizing physical releases long enough with digital prices, it never made sense and was anti-consumer to have digital and physical cost the same or close.
@Axelay71 Beyond looks great, hope youre enjoying it! I have it but set aside as a gift from the wife for Christmas, too big a game for now while I've got Persona 3 going.
I’m a huge fan of the first two movies so will definitely buy this. 24.99 does seem a bit much based on what’s been described. I might wait for a sale.
“unlockable paths and modes keep things fresh” yet it’s “linear”… which is it?
@countzero Silly me 😅
@Axelay71 didn't you get the memo?! EVERY game must now be shoe horned into an open world because because... ( I can't remember the reason but trust me every game must MUST be open world).
Being an 80s child this game is hitting me right in the nostalgias so I'm in! Linear games are the perfect tonic after some recent big open world affairs (looking at CyberPunk and Outlaws).
Oh boy, have I been looking forward to this comments section. Going to clear the next thirty minutes to try and answer your queries.
Please keep in mind these games are my jam. Linear gaming styles aren't an issue for me, in-fact I prefer simplicity. To that end, simplicity wouldn't be highlighted in the review if it wasn't somewhat over the odds. For the most part, you're playing a collection of mini-games — many of which are tantamount to bonus rounds — with stage lengths that are under three-minutes a-piece. If that format suits you by all means have a great time (I did!). But for people anticipating more, it must be outlined clearly, or else I'm not doing my job in informing properly.
@ShingoTamaiX
Really sorry. No technical issues that I encountered (I have no Switch 2 to test btw). Word count restrictions sometimes make it really difficult to squeeze things like this in, and if there are no issues I often end up using the word space for something that is an issue. Buy with confidence!
@Itsashame
When I say simplistic it's to do with the general structure. The stages aren't incredibly involving and are very short. In terms of how it plays, it's fine! But to be clear, outside of the Contra style run n' gun stages, the others are extremely basic, which is perhaps why you feel like I didn't include more about the gameplay parts. In some cases they're so basic (move up and down in car, point crosshair and shoot) that if I go into them too much I'll end up spoiling the game.
The contra-style shooting stuff is fun, the jailbreak is enjoyable to learn, and dodging obstacles is, well, fun for a brief time. It's not a game that can go toe to toe with the likes of Contra or Metal Slug though, it doesn't have the same kind of structural depth.
@stuie1234
You certainly won't worry about that here.
@Tasuki
Yes, this is the definitive Super Nintendo Terminator game we never got.
@trcsf
Totally agree, I don't have a great deal of time these days either, so the brevity isn't an issue for me. But then, I must keep in mind that, by reviewing it, I'm also not paying for it, and I have to consider the people that will be. But still, cranking the difficulty up is something I would recommend or you might feel a little short-changed in terms of content.
@CammyUnofficial
I disagree. Linearity and simplicity to this degree is unexpected. While it doesn't bother me and I enjoyed the game, this is something people need to be mindful of before buying. They may get quite a bit less than they anticipate.
@carlos82
Yes lol, and it is! Go for it: if you're fine with the content and love T2, it's going to suit you very well.
@DashKappei
I know, you're totally right. I keep failing to mention performance when there's no issue, but I should. It ends up like that because I aim for 1200 words to keep the reader engaged throughout the article. I'll def remember to drop a line regarding performance when there are no issues in future, just to say so. I'm always willing to mention when there are issues, so it can work both ways.
@eightytwostu
Oh, it's most certainly linear and simplistic. The fact that you can open up different paths that slightly alter the level order doesn't really change that. On one of the path switches the campaign actually ends even faster.
@WheresWaveRace
No need to be facetious! I'm a diehard retro player and prefer my Contra and Castlevanias over open-world anything. I think you should actually buy and try the game first — you might end up deciding the review is spot on.
Wrap up:
Thanks for your comments. Pls remember, a 7 is a GOOD score, and I enjoyed the game. I believe the criticisms I've given are valid in informing people expecting something with traditional retro console longevity to be aware that it's more about stepping you through the set-pieces of the movie in little bite-sized vignettes, some of which really don't offer a great deal to do.
If you love T2, though, it's an enjoyable tribute, and those stages that exist outside of the movie timeline are more expansive and exciting.
I recommend for anyone buying, play on Hasta La Vista difficulty first.
@ozwally yes enjoying so far, hopefully i can get through it. Spare time is precious as you probably know lol
I do want to play it, but it seems very short. Don't want to spend 30€, even more for the cartridge version, for something I'll beat in 2 hours (I'm guessing here).
All the negatives sound like positives to me, and the positives alone have me making the purchase. I was planning to buy this game regardless of scores or price, so I’m looking forward to playing later this evening.
@Tom-Massey Thanks for the response, much appreciated.
That first con is in the wrong section as far as I'm concerned.
Short-lived = easily replayable
Linear = Good, who wants to run in circles on a game like this, if it was a Metroidvania or something I would have been really disappointed (despite my love for the genre).
Simplistic = Good, didn't want anything complex on a game like this. Something akin to a Contra style game with some sprinkles on top is exactly what I was hoping for and expecting.
"Hasta la vista, LJN"
-AVGN, probably.
Looks awesome. Right up my nostalgia alley. Will be buying this later today.
Already been said here but why is "linear" always used as a negative for games these days? I'll take tightly designed levels and gameplay over sprawling, empty open-worlds and directionless time-wasting any day.
I might have to pick this up tonight or whenever... It might be an impulse buy for me. It doesn't surprise me that it got a 7 because the trailers did make it look basic.
Thanks for the review! Sounds fun but maybe a bit of a letdown. I could try it at a lower price, I guess.
@Warioware Yeah, that's fair. Though I imagine the term is being used more to indicate that it's basically just a scrolling set, with very little to do other than continue from Point A to Point B. No mystery, no choice, etc. But your argument also seems valid.
Linear isn't necessarily bad - I like plenty of linear games. But combined with simplicity and a short length, well that might give me pause. This still sounds pretty good to me.
Linearity, simplicity and especially an arcade mode, without cutscenes is a huge plus for me. Shinobi Art of Vengeance was over encumbered with unnecessary mechanics and lost track of what defines a great arcade game.
I also find it essential for a review to provide technical information, as to how gameplay feels, due to the framerate.
@Tom-Massey thank you, I appreciate the thoughtful response. I think i hung on to the part of the review where you mentioned it plays like Contra, like how the original mostly plays as run n gun but has a few levels from different perspectives and switches up the gameplay to a considerable degree (overhead, the weird 3D shooting perspective, and traditional run n gun). In that sense, I thought it odd to want more out of a game, although I hate arguing about tastes. But understanding the levels are incredibly short and not too involved and there's not a whole lot of depth to the overall gameplay, then yeah I agree with your sentiment that something more non-linear or complex could make up for other shortcomings. Thanks again
To list "Without the Terminator licence it's fairly shallow" as a con is a little odd, to be quite honest. Like, that may be true, but considering it does have the Terminator license, it's just a hypothetical. Do better.
A sale for around £3.99 and i'm in
Shame it’s so short but it’s pretty awesome, especially if your a big terminator fan 🙌 £22.50 on the eshop is fair, stuff paying full price just for the cartridge.
Linear and simplistic? I thought the idea was that the game changes with multiple playthroughs depending on ding on your play style (for example if you use more violence the time line shifts and becomes darker)? For a game modelled on Mega Drive games that I’d pretty impressive and doesn’t sound too linear…
2025 has been the year of games I'm REALLY excited about turning up "meh" by the time they come out.
OTOH, it has also been the year of reconnecting with the past, playing games I hadnt played in years thanks to steamdeck making PC gaming including emulation finally accessible for me again 😊 and I'm so pleased about that.
@DaftSkunk I was so confused by this point as well.
What did they actually mean by this?
They clearly had the rights to the IP because there's no way they are using Linda Hamilton's face, Patrick's face, all the music they are and even sound effects without getting sued if they didn't have licensing.
@Gamecuber
Linear and simplistic? I thought the idea was that the game changes with multiple playthroughs
yeah im a bit confused about this as well. how could a game with branching alternate universes be "too linear?"
I will play it for myself for the answer... when it goes on sale. womp, womp.
@DaftSkunk
"To list "Without the Terminator licence it's fairly shallow" as a con is a little odd, to be quite honest. Like, that may be true, but considering it does have the Terminator license, it's just a hypothetical. Do better."
yeah if it's shallow, that's all you have to say.
i also find this odd. 👍✌️
@Axelay71 wandering around a huge map to find a different door is the epitome of arcade action design didn't you know
@DaftSkunk true, that should be across the board then, how good is Z-A if it isn't called pokemon
Thanks Tom, for another insightful review! A "7" is no problemo in my book and I'll look forward to going on a few old-fashioned runs in the game when my calendar clears up a bit (there's too many games right now!).
This game reminds me of games from 20+ years ago that I played on the Super Nintendo and Sega Mega. I've always loved games like this. This will be a real treat to play.
Downloading now. Hopefully they release a switch 2 patch
Pumped to play this when my copy arrives. I hope we get more from these developers. Aliens, Robocop, Rambo, Lethal Weapon…and Roadhouse with throat pulling fatalities!
Definitely a game I will inevitably pick up, like you know, it's fate or something..
@HingryHuppo I mean they can always update it later on with extra content like the TMNT shredder's revenge and Streets of Rage 4 did, it's often better to just wait for the sale and improvements to come along.
What the....?
This review sounds very unfair. I've seen a different review and video material and this seems to be a 16bit masterpiece.
I don't think the stages feel like a collection of bonus levels, any more than you could describe most retro games. You could say something similar about Midnight Resistance, but it's still one of my favourite games ever. It's pretty fun, the look kind of reminds me of The Terminator on the Mega drive, which I still like despite its ultra short length and design flaws. This game mixes up a bit of Contra, Data East's RoboCop, Elevator Action Returns, Rolling Thunder, I really enjoyed my first playthrough on Easy and need to unlock the other paths and move to the next difficulty level. Music is also excellent.
There is a bit of slow down in the game, but only when the larger machines you fight as bosses explode. I'm not sure whether this is intended or not, but its very faithful to a lot of hectic moments in 16-bit games and doesn't impact the gameplay at all, which is very smooth on my OLED either portable or docked.
@Nintendo4Sonic
The review is totally fair. Please be wary of anyone citing it as masterpiece - that's an extremely high bar and one it honestly doesn't hit. It is, however, a masterpiece in terms of visualising a movie license as a 2D pixel drawn game. Totally.
@jake1421
"There’s no faffing about collecting coloured keycards here: it’s all gunning, lobbing grenades, barging, punching and driving"
Which is my preference. It's in the review. Please don't just read the pros, cons and comments. The key information is all in the article.
@The_Nintendo_Expat @Gamecuber
As mentioned in the reply above, the changing of paths will add a different stage/s into the flow. It doesn't make it any less linear (I'll explain the usage of this term below) but it does make it more interesting to return to. It alters the way the end of the game plays out and the ending overall.
@DaftSkunk
Did you read the review? If "do better" means "change your score and opinion", no can do. I'm confident the review will stand the test of time, future war or otherwise.
@Gryzor @BrianJL @AussieMcBucket @Warioware @DennyCrane
Folks, by all means, as retro gaming fans and T2 fans, go knock yourselves out. I'm confident that 7 will serve you very well here.
There are an awful lot of people currently passing judgement (no pun intended) without actually having played it though. I hope once you do you will return to discuss the details of this review on more even terms. I'll be more than happy to go into it then, I enjoy talking games with gamers!
There also seems to be a lot of confusion regarding the usage of the term "linear". Contra, technically, is linear, but to be beaten it requires you to eke out a pattern of play that works effectively through repeat attempts. This extends to weapon acquisition and usage, boss pattern memorisation, and figuring out which parts of the stage to navigate and which to avoid.
Terminator 2D doesn't really have these things: it's pretty cut and dry, and that's not really a bad thing. It's more about the novelty experience of working through the movie's sequences. Some are restricted to two d-pad options and a single button press. One is barely possible to fail unless you stand still and press nothing. The positives: those stages that bookend the movie sequences and offer original ideas elevate the experience. While they're still brief and ultimately straightforward, they have more going on in terms of stage layouts, obstacles, enemies and bosses - but they don't constitute the majority of the game.
For clarity here are my Story Mode clear times for each stage. The last stage had the most deaths as it was only the second time I'd reached it and there's one fiddly mid-boss that needs learning. Once you have it down, though, it will be around 4-5 mins I expect. Hard difficulty increases the challenge, but if anything the more restrictive time limit will force these times to be lower:
@Tom-Massey Appreciate the follow-up. I definitely read your review; I'm grateful for it. I'm still interested, but I have a long list of games anyway. I have to trim some of them. Sorry if I offended, and apologies for most people, it seems. Nice pun, by the way.
@eaglesfly76 what were people in the SNES days thinking when they bought jump n run games for a full price which had 6 levels and thats it.
I can't believe how many people are overacting with a 30 buck price.
Looks amazing! Added to wishlist for a decent sale
@Nintendo4Sonic Thing is…it isn’t 1991 anymore, brother. You gotta realize that. I’ll get it if it goes on sale. Also, to each his own. You do you, man.
@WheresWaveRace oh yes I forgot lol, that's why the reviews for T2 suck. Im surprised its not roguelike, Metroidvania, then it would get an extra point or more lol. The negatives are a joke though, the things they downplay are part of the games designs. Its a joyful arcade experience, made for gamers who love the 16bit 32bit eras.
@Tom-Massey Thanks for the review and response.
I did say the first 'con' was a positive for me, not judging your placement of it, for many it absolutely would be a con. The simplicity is fine to and looking at the times you posted it is what I hope for in a game like this, to be honest I'd really tire of it otherwise, so that's definitely a plus for me. I prefer these games to be short and sweet, then replay them whenever the desire arises and have a nice little adventure I can finish on a rainy afternoon.
The issue I have is I think the game should be a bit cheaper, say £15-£18 would be a fairer price point and encourage more to buy it. I think many will be turned off at the moment, especially with the fact that what I see as a positive, many will see as a turn off and discourage them more.
I shall let you know once I play it, but for now, thanks again
Glad to see that it's somewhat decent. Games based on movie licenses usually tend not to be. Of course, LJN was notorious for pumping out game after game that was based on a movie but was hot garbage, as many an Angry Video Game Nerd episode has demonstrated.
That being said, however, LJN was not the developer of these games; rather, they were simply the publisher. They outsourced development of their games to other companies. Heck, even titans of the video game industry, such as Atlus and Rare, worked with LJN, developing Friday the 13th and A Nightmare on Elm Street, respectively. And both of those games were mediocre, at best; they may even be downright awful.
But that's what happens when you rush development on games like that, trying to get a game out before the holiday season while the movie is still fresh on people's minds. It really does demonstrate Shigeru Miyamoto's famous quote: "A delayed game is eventually good, but a rushed game is bad forever."
@RoboCube You’re right and I hope they do. I really dislike how modern games are hyped up for ages, then release in an unfinished form. I don’t buy many new games for that reason.
@AussieMcBucket
No problemo! I think I just mentioned you as I wanted to clarify my usage of linear - and your assessment was pretty spot on.
@DennyCrane
Then you MUST buy this. You’re going to love it. These days some people expect more for their cash, but if it’s a relatively neat, not too taxing arcade-like experience you’re after it’s perfect. And the license is the icing on the cake.
@Tom-Massey Oh I intend too!
@AstroTheGamosian I think we all got burned by movie licenses back then, but high risk high reward, when they were good, boy were they good.
Miyamoto san words were proven true with Goldeneye. The game could have been rushed out the door to capitalise on the movie release, but two years after the movies came out it dropped and was hugely successful and very much beloved to this day.
@DennyCrane Another game that absolutely exemplifies his words was E.T. the Extra-Terrestrial for the Atari 2600. That game had a five-week development period to get it onto store shelves before the holiday season, and it shows. Some regard it as the straw that broke the camel's back when it came to Atari, and others consider it to be one of the worst games ever made.
Conversely, his words were proven wrong with Star Fox Zero. Despite being delayed, that game was still difficult to play because of the gyroscopic controls and second screen. Polygon didn't even assign it a final score, because the reviewer was so miserable playing it due to the controls that he couldn't bring himself to finish the game. I don't think any amount of further delays would have fixed that.
Likewise, Aliens: Colonial Marines and Duke Nukem Forever also had a lengthy development time, but are considered to be some of the worst games out there (although Duke Nukem Forever fared slightly better in terms of reviews).
Sometimes, it doesn't matter how much time in the oven that a game has if the recipe itself is off. At that point, you just need to go back to the drawing board and start development over from scratch, just like they did with Metroid Prime 4: Beyond.
@jake1421 lol 😆 😂
@AstroTheGamosian oh absolutely.
I never got try E.T as I don't think it was released in UK, but, boy did I play some bad games on both the C64 (my home), Atari (friends) and the BBC Micro (school). Funnily enough, my first experience with the game that released on the year of my birth, the mighty Donkey Kong, was on the BBC Micro and it was a less than stellar experience.
Aliens wasn't actually that bad once they had patched it all up, simple silly fun, but that release was a disaster for sure.
@Tom-Massey thanks for clarifying. Personally I would consider something like R Type to be linear but I would not say that in a negative. Also, most beat em ups I suppose are linear but again that"s fine if they are fun. To me I would probably describe the gameplay you described more as "boring" really. I don't think that brevity is a weakness if there is replayability (I really miss the good old days of replaying for worthwhile unlocks, seems like it's easier to just charge for them now) but I do think that this game is probably overpriced for my budget. Still want it on a sale though. Thanks again for the info.
35 minutes campaign length in easy mode it's being reported.
@AussieMcBucket yeah the reviewer has clarified now. Personally I would describe that gameplay as boring or simplistic rather than linear myself. And I really miss the days of a solid, replayable A to B experience.
@Tom-Massey I was replying to a comment, not your review. I think I'll read whichever parts I please, actually!
@Tom-Massey Oh, great! Thanks again.
@Tom-Massey I always read the review/article before commenting. Using a hypothetical (ex. let's reevaluate this game as if it didn't have the Terminator IP) as a knock against it is nonsensical and is the definition of grasping at straws. It DOES have the Terminator IP and should be evaluated as such. Good day.
O remember the T2 coming out goe the amifa. It wasgarbage. Think ocean published it for the amiga. (‘Our ljn’?). There was a lot of t2 hype bavk in the day in NL but somehow didn’t see it. Watching it on netflix now. Quite nice. Wonder if the old game took the same sequences (hoped that df would show them next to each other)
It is discounted now ao bought it. Satisfied
@DaftSkunk
I'm surprised after reading the review entire that was your only takeaway. On the point, though, the review is completely scored on the fact that the Terminator license is present, and beautifully implemented. That was made very clear. But evaluating the underlying core content is also part of the process, so some perspective is necessary.
@jake1421
Fair enough.
@Warioware
R-Type is linear, sure, but it has a vast amount of strategic depth. Disassembling any stage in R-Type requires screen-by-screen learning of processes that will keep you alive in it. T22D doesn't really have strategic depth so much, outside of a few bosses that have fun reflex-based patterns to avoid. It's more just a really fun T2 action arcade game that's a tad too easy on defaults, making it somewhat short-lived. Cranking up the difficulty one notch doesn't make it a damn sight harder, but certainly a bit more rewarding to beat.
@Glasso
Anyone playing easy mode is really ruining the experience. In fact, I don't even think it was necessary to include that tier. It's too easy on defaults, and not that much harder on Hasta la Vista. To get the most for your money, a little challenge helps, so best to go in on a higher difficult level from the start.
@Tom-Massey played through it last night and loved it. It knows exactly who its target audience is and my only real criticism is that Hasta la vista should have been the default difficulty as normal is way too easy, I only died twice and that was on the last boss
It's not up there with the likes of Contra 3 or Blazing Chrome but for fans of the movie, this is great fun. Now to try Neon Inferno
Passed on it. It looks boring. And I've barely touched Ninja Gaiden Ragebound, Marvel Cosmic Invasion and Shinobi.
This does not deserve a 7 whatsoever and for the cost it is ridiculously high. It is so short and most of the best bits from the film are cut out!!
Great to see arcade like games are still being made. Nowdays my backlog is so massive that "too short" is a positive.
@HingryHuppo In what universe does a game getting delayed a bunch mean it was rushed😭
@carlos82
I agree with everything you said. It totally nails what it sets out to do, but the default should have been Hasta la Vista and the easiest difficulty should have been struck off. I kind of think Bitmap Bureau made it softer because their games in the past have been criticised for being overly tough, but they may have overshot the mark here.
I've loved it though, got my first one life clear now.
You'll love Neon Inferno, it's great, but if it's challenge you're after you're really going to get it with that one.
@Styledvinny79
Interesting take. I think it's a good game that absolutely deserves a 7. I really enjoyed it while it lasted. What "best bits" from the movie did you feel were absent? I felt like they managed to cover all bases.
Surely i cannot be the only person who remembers or who played the Gameboy Terminator 2 game. the sidescrolling shooter version. very much like this it had different stages. God i hated the reporgramming puzzle, the truck chase in this looks lifted directly from the gameboy game and i do not mean that negatively either. That game was ***** hard and unforgiving. didn't even have any joy using my game genie on it.
This is a God tier arcade game. You need at least 4h (rushed) to go thru all the three paths, so three playthroughs. Combination of Contra/Midnight Resistance based on a fantastic movie. Easily 8.5/10
I absolutely love it. I've been through it about seven times now and cannot get enough. It just feels amazing to play and thankfully didn't fall into the trap of tacking on stuff to make it 'Modern'. Everything about it is meticulously thought out and designed. This for me is what modern throwback games should be. For me it's an easy 9/10. I think it's a shame that people are complaining about the price. This is a small studio handling a huuuge license. I applaud them. By a country mile the best thing these guys have ever done.
@YANDMAN 100% agreed on your entire comment. I have also played through several times and will continue to go back and improve my skill. The music and arrangements are just incredible and everything else feels just right in line with a MD game from the mid 1990s, only heavily polished. Beautifully done pixel art, controls feel great and accurate to a retro game, which is probably the most important thing they’ve achieved. It FEELS like a retro arcade shooter. Has an Aliens 3 feel, along with a little Contra, Rolling Thunder, etc. looking forward to going back to it. I’ve probably played about 7-8 hours, and it will be joining other coveted games on my “replay every year or two” list.
@YANDMAN
I don't think it's overpriced actually, although I'm hearing that a lot. The problem is, people's disciplines and sensibilities vary greatly. We might repeat the game because of the retro enjoyment factor, multiple paths and licensing magic, and play for one life clears in arcade mode for the personal reward that comes with that kind of achievement.
For others they're going to blow through story mode on defaults very easily and feel like it's an underwhelming 45 minutes for the price.
That's one reason that it's not possible for me to score the game 9/10 (although I'm genuinely happy you're enjoying it that much) because I need to consider the wider purchasing audience. It's not a 9/10 for me personally, anyway, even taking into account that I enjoy this type of game more than any other (it's not got the depth needed for such a hallowed score IMO) but I have certainly had fun with it.
This is the game all of us wish we had when we were growing up in the 90s. Glad to see it on a Nintendo console and happy to support the devs!
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