Number of Players
Release Date

Neo Geo

  • 1994

Wii (Wii Shop)

  • 28th Jul 2008, 900 points
  • 11th Jul 2008, 900 points
  • 17th Jun 2008, 900 points

Switch eShop

  • 11th Jan 2018, $7.99
  • 11th Jan 2018, £6.29
ACA NEOGEO, Art of Fighting
Controller Support
Classic, Gamecube

Screenshots (6)

Art Of Fighting 2 Screenshot
Art Of Fighting 2 Screenshot
Art Of Fighting 2 Screenshot
Art Of Fighting 2 Screenshot
Art Of Fighting 2 Screenshot
Art Of Fighting 2 Screenshot


  • 9

    Switch eShop / Neo Geo

    Review Art Of Fighting 2

    Like before, but a bit better

    After bringing the first Art Of Fighting game to Switch, HAMSTER made the typically HAMSTER move of skipping ahead to Art Of Fighting 3: The Path Of The Warrior. That instalment offered a different, but more accomplished fighting experience and now the gap between those two is plugged with Art Of Fighting 2 which...

  • 2

    Virtual Console / Neo Geo

    Review Art of Fighting 2

    Garcia is back

    The original Art of Fighting may not have threatened Street Fighter II in terms of gameplay but it certainly turned a few heads and stole some of the trade away from Capcom’s seminal 2D fighter. This second game takes the core concept of the first title and gently refines several aspects to create a far more enjoyable (but sadly...

About The Game

Art of Fighting 2 sees 12 characters compete for the title in the toughest fighting contest of them all: King of Fighters. Each character has a range of deadly techniques in his or her arsenal, and players must use these lethal techniques to fight their opponents. As in the original Art of Fighting, however, using a deadly technique lowers a character’s mental-energy gauge. For this reason, players must use these techniques carefully. Meanwhile, players can taunt an opponent to exhaust his or her mental energy, and even suppress their opponent’s techniques if successful.

This type of mental-energy offense and defense gives Art of Fighting 2 a uniquely enjoyable spin on the fighting-game genre. Further adding to the strategy required to win, an attack will become stronger or weaker depending on exactly when the button is pressed. And even if a player is thrown, defensive action is possible with the timely press of a button. All of this adds up to an intense and nail-biting fighting-game experience not found anywhere else.