This is going to be a long week for me. I'm waiting for Amazon to ship out my Skyward Sword Gold Remote Bundle. I'm having a blast playing Super Mario 3D Land and Skyrim but I'm still dying to play Zelda. I'm sure that it is going to be awesome.
I've had a ncie 4 hour session with the game, and as of now I'm at the Skyview Temple. I just died on a skulltulla. This is actually one of the hardest Zelda's I've played. So far, the game is great and I'm looking forward to more of it. On a side note, I'd never thoght I'd use the stones for help, but I had to for the skulltulla, and there's no shame about it
FF6: Release year- 1994 Kefka's birthday - November 9th So.... my life is practically mirroring Kefka? Cool.
I'm sure in December, when I have money (hopefully), I'll be able to get the bundle on Amazon, possibly even $10 off like I did with Epic Mickey and Goldeneye 007
I can say so far i like it alot...i dont know what to say without accudently spoiling something for someone...the only videos i saw to this game before buying was ign review and e3 video... But i have had this game paid for sence febuary...
The Wii has a true 16:9 mode, and Skyward Sword is optimised for 4:3 and 16:9 TVs. I'm playing this on a 16:9 and it couldn't look better.
By the way, I'm in Ranelle right now. That's the 3rd temple.
The game is very playable and beautiful so far. The controls are fantastic, characters and enemies look awesome and are superbly animated. It's like an advanced Wind Waker engine. The puzzles are fun and fresh - not just a rehash of old ideas. Lots of stuff never seen before in Zelda - and you play it like you've never played a Zelda before. And it all feels very smooth.
I think many of the new ideas introduced in Skyward Sword should/will be brought over to future Zelda games.
it's official. This game has surpassed my expectations tenfold! The Story so far (4 hours in, outside of the first temple.) is great, I love the interaction between characters! The controls work flawlessly (and if people honestly complain about having to recenter every now and then, then that's just sad press C, point, Down on Dpad. Really big pain lol) Though getting re-adjusted after just finishing Twilight princess on Wii (the controls in comparison are on an entirely different level.)
and playing this just made me think. Imagine if the Wii would have had the + technology from the start. I bet we would have seen many more masterpieces in the Wii's life cycle. (but of course we still have some Great titles that I love)
The Wii has a true 16:9 mode, and Skyward Sword is optimised for 4:3 and 16:9 TVs. I'm playing this on a 16:9 and it couldn't look better.
By the way, I'm in Ranelle right now. That's the 3rd temple.
The game is very playable and beautiful so far. The controls are fantastic, characters and enemies look awesome and are superbly animated. It's like an advanced Wind Waker engine. The puzzles are fun and fresh - not just a rehash of old ideas. Lots of stuff never seen before in Zelda - and you play it like you've never played a Zelda before. And it all feels very smooth.
I think many of the new ideas introduced in Skyward Sword should/will be brought over to future Zelda games.
Hehe, I'm going to the 3rd temple a little later as I'm side-questing at the moment, and saving rupees for better and upgraded equipment. And I couldn't agree more with your words. The game is fresh! I especially love the characters in this Zelda, they're very cute, very funny and some seem very sinister.
The gold wiimote is so awesome. Played this game for 2 hours at a friends house and it was amazing. Hopefully I can find a solution to my problem tomorrow...
I really can't believe how good this game is. And how new it feels! The controls are, as most of you have remarked, perfect. The visuals are outstanding, and the character animations make Skyrim's look downright embarrassing (I like Skyrim, by the way). I'm surprised at just how many...well, surprises there are. New species, environments and characters around every corner. I've played the game for 4 or 5 hours and I'm only half way through the first dungeon--and not a second of it has been boring. Skyloft is an amazing, dazzling place, and I love how you can fly back up there at every save point. After I had saved a couple Kiwi-whatever guys, I noticed that my shield was already practically dead. So I flew back up to Skyloft with some newly-found elements in hand, and had the crazy blacksmith forge me a new shield. Awesome. Also, how hilariously bizarre is that fortune teller guy?
The story is great as well, but it's mostly the characters that make it work, which are by far the most alive fully realized Nintendo has ever created. The relationship between Link and Zelda felt real to me, and Groose is already one of my favorite characters in the series. I love how blatantly sexual the 30 minutes of the game are. Groose essentially just wants to win the race so he can bang Zelda, and having Zelda overhear that little confession really made me laugh. There's been a lot of genuine laughs in this game, actually. That's what makes Zelda my favorite franchise: it's epic storytelling, but never full of itself, and always heartfelt.
I keep laughing at the writing in this game, too. Even at little descriptions of items and stuff. Every single detail goes a long way into making Skyloft a fully realized world (exhibits A and B: the person who sells shields in the bazaar anxiously following you around as you browse for items, repeatedly telling you "no pressure," and the fact that every shopkeeper has their own music that plays near their store).
Also this is a little bit spoilery, but you guys know Zelda's father's Tanooki-tailed pet? When he turned rabid at night while you were following Fi was very creepy and atmospheric, reminding me of Cave Story.
I keep laughing at the writing in this game, too. Even at little descriptions of items and stuff. Every single detail goes a long way into making Skyloft a fully realized world (exhibits A and B: the person who sells shields in the bazaar anxiously following you around as you browse for items, repeatedly telling you "no pressure," and the fact that every shopkeeper has their own music that plays near their store).
Also this is a little bit spoilery, but you guys know Zelda's father's Tanooki-tailed pet? When he turned rabid at night while you were following Fi was very creepy and atmospheric, reminding me of Cave Story.
That was so crazy! What is the deal with that? I was expecting that to be some weird twist, and then...nope, nothing. So yeah, I guess it was kind of like Cave Story
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