I get the feeling part of the length of the game involves figuring out the patterns of each enemy. Almost like every encounter is a small puzzle itself. Would I be correct in this assumption? I just hope it's acurate and Link doesn't start doing moves I wasn't meaning to do.
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Fi couldn't possibly be as bad as Navi. HEY! LOOK! LISTEN! I thought I remember reading something about Fi supposedly being less intrusive. She better not be telling me to press A everytime I approach a door or something obvious like that.
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It's weird that I never had anything against Navi. I think most people make the Navi story a little bigger than it really is. Navi doesn't say those things all that often. At least what I've played OoT and OoT3D.
@Late: Agreed, I was never annoyed by her interruptions. On the other hand, she wouldn't let me figure out puzzles on my own, and for a character that you spend the entire game with, her personality is pretty flat.
Fi can't POSSIBLY be worse than Navi in OoT3D (she was even more annoying in the remake), everytime I paused the game, put it in sleep mode for 6 hours, and came back later she would tell me to take a break after playing for less than five seconds... >.>
Awesome. With a sidekick named Fi, I'll feel like Michael Westen in Burn Notice! Hope this Fi is as trigger happy and fun as Fiona, LOL (no, that's asking too much). I can give little narratives during cutscenes about being a "burned" adventurer stuck in Skyloft, LOL! Now, who's gonna be my Sam Axe? I'll find out in a couple of days, being American and stuff.
Oh, Fi vs. Navi, with the above, name-wise anyway, Fi wins. Since Navi now shares a name with James Cameron Smurfs!
and for a character that you spend the entire game with, her personality is pretty flat.
Exactly. I've said it before, but one of the reasons Twilight Princess made for such an enjoyable game was Midna, the first sidekick character in a Zelda game that I actually wanted to talk to me, because her personality was entertaining and well-written.
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I really liked Midna too. She's got that devious little grin that just adds to her personality. She never bugs you about where to go next either. I still think Twilight Princess is an awesome game! I'm playing through it again right now in fact!
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@3DS The slashes go in eight directions, really — left to right, right to left etc. — which becomes more important as you go through.
Yeah I just realised that I feel so stupid saying that To be fair I wasn't concentrating on what I was saying there as I was playing Skyward Sword at the time
I'm genuinely getting excited now, less than 48 hours from playing it. I got Twilight Princess on GameCube. I couldn't afford Wii at the time, and they were in short supply anyway. So, this will be my first Wii Zelda! Thinking of first Zelda experiences on other consoles: NES: The Legend of Zelda SNES: A Link to the Past GB: Link's Awakening N64: Ocarina of Time GC: The Wind Waker GBA: Minish Cap DS: Phantom Hourglass Not a loser to be found in that group, to say the least (not counting Ocarina 3D on 3DS, being a remake). Some of the greatest games of all time in that list! Couldn't it be argued that Skyward Sword IS the first TRUE Wii Zelda, since Twilight Princess was originally built as a GameCube game, which was slightly enhanced for the Wii?
I bought it yesterday and so far I like it (though if it can stand side to side with the best Zelda titles has yet to be seen)! The game starts with a nice story setting up the game. Strangely, after playing the game for the first time it seems the story (or legend, if you will) seems to be gone! Anyway, the cursor on the file-select menu was very slow and it actually made me fear of the controls of the game. Link starts out in a room and there he also moves very slow. Luckily, as soon as you go outside Link becomes much quicker! Link can also run this time, wich is great fun! There are fruits scattered around that replenish your stamina so you can basically run around forever (or so it seems). By the way, you can still roll if you want to. And at a certain point you can turn most of the interface of, wich I did since that way you see more of the game! The graphics look much better then on a computer, though sometimes it looks dull (like in the first little grotto). The music is also nice! The cutscenes are nice! The game has a nice atmosphere. I especially got a taste of this at night in Skyloft where you have to follow a certain character. Awesome atmosphere there! The sword-controls are also fun and work good on unarmed enemies. However, I had big trouble with the first armed enemies. For some reason I couldn't hit them at all, the proper way. So I just hit them with some spin-attacks! I am very early into the woods now. Let's see how this game unrolls!
Oh, I have a few complaints about the whole package. I was a bit dissapointed that for Europe the music CD just comes in a CD envelope (though a nice looking one at that, I have to admit), while in America it comes in the actual game-box! Another complaint is that while the manual is very big, it contains almost nothing! It's big because of all the languages, but it has almost no content. No story, no characters, no items, no artwork! The back of the game-box is also very bare-bones. It hasn't even a little bit of text of what for game it actually is. It feels as if the whole package wasn't meant for sale! The good points are though that the CD contains far more stuff then the Mario anniversary CD (45 minutes of content). There is a little voucher regarding the CD that contains a nice piece of artwork. And the front of the game-box and the actual disc look also nice! The disc doesn't seem to be double-layered, so that should be a big relief for people who have trouble with those! And the controller looks also nice!
I really would love to hear about the standalone package (without the controller). Are the manuals from those also bare-bones? Does it have a little text on the back that tells what kind of game it actually is? I would love to know! That my package was so bare-bones was especially dissapointing since it's such a big game. It should have been handled better!
I bought it yesterday and so far I like it (though if it can stand side to side with the best Zelda titles has yet to be seen)! The game starts with a nice story setting up the game. Strangely, after playing the game for the first time it seems the story (or legend, if you will) seems to be gone! Anyway, the cursor on the file-select menu was very slow and it actually made me fear of the controls of the game. Link starts out in a room and there he also moves very slow. Luckily, as soon as you go outside Link becomes much quicker! Link can also run this time, wich is great fun! There are fruits scattered around that replenish your stamina so you can basically run around forever (or so it seems). By the way, you can still roll if you want to. And at a certain point you can turn most of the interface of, wich I did since that way you see more of the game! The graphics look much better then on a computer, though sometimes it looks dull (like in the first little grotto). The music is also nice! The cutscenes are nice! The game has a nice atmosphere. I especially got a taste of this at night in Skyloft where you have to follow a certain character. Awesome atmosphere there! The sword-controls are also fun and work good on unarmed enemies. However, I had big trouble with the first armed enemies. For some reason I couldn't hit them at all, the proper way. So I just hit them with some spin-attacks! I am very early into the woods now. Let's see how this game unrolls!
Oh, I have a few complaints about the whole package. I was a bit dissapointed that for Europe the music CD just comes in a CD envelope (though a nice looking one at that, I have to admit), while in America it comes in the actual game-box! Another complaint is that while the manual is very big, it contains almost nothing! It's big because of all the languages, but it has almost no content. No story, no characters, no items, no artwork! The back of the game-box is also very bare-bones. It hasn't even a little bit of text of what for game it actually is. It feels as if the whole package wasn't meant for sale! The good points are though that the CD contains far more stuff then the Mario anniversary CD (45 minutes of content). There is a little voucher regarding the CD that contains a nice piece of artwork. And the front of the game-box and the actual disc look also nice! The disc doesn't seem to be double-layered, so that should be a big relief for people who have trouble with those! And the controller looks also nice!
I really would love to hear about the standalone package (without the controller). Are the manuals from those also bare-bones? Does it have a little text on the back that tells what kind of game it actually is? I would love to know! That my package was so bare-bones was especially dissapointing since it's such a big game. It should have been handled better!
I don't know yet about the Skyward Sword instructions here in North America. However, after the minuscule instruction, um, fold-out that came with Super Mario 3D Land, I'm not expecting much. It was BARELY instructive, and it sure wasn't a booklet. I've seen bigger, more elaborate, and interesting fold-out advertisements come with past games. Apparently Nintendo has a non-existent instruction booklet budget. I found it disgraceful, considering how beautiful and amazing instruction booklets once were. Maybe they'll eventually cease them altogether in favor of 30 minute-long in-game tutorials.
I know I'm buying a game, and not an instruction booklet. However, I consider the instruction part of the experience. Those who remember, imagine the original NES Zelda without its iconic gold instruction booklet with the captivating story and images, plus the sealed map!
YES! I've swapped the box containing the broken Golden Wii Motion Plus controller for a normal copy plus a Motion Plus add-on. It seems to work...I'm very curious...
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