lol i have NOT given up on Fragile Dreams. I'm still early on, just escaped out of the subway system, just haven't gotten into the groove of gameplay yet and put it aside for RtDL.
3DS FC 2878-9587-9759
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I bought Rayman Origins on sale a couple weeks back. And now that I've finished Skyward Sword, I can finally start digging into it.
And Fragile Dreams is definitely something that I need to get back to soon. I ran into enemy at the hotel that I couldn't figure out how to deal with, decided to take a short break from the game and then that short break turned into a year.
@Scrafty I've enjoyed all three, but Wario Land is definitely my favorite. Although fair warning, a lot of the fun and challenge of it is in searching for treasure, completing the sub-missions and trying to finish each stage with the best possible time; you won't get nearly as much out of it you simply treat it like a straight platformer and play to reach the end of the level.
Fragile Dreams, I'm bored of it already, and Return to Dreamland which is fun but comes across as a game that would be better if portable.
So at what point does Return to Dreamland actually become challenging? I'm thinking of maybe giving up on the traditional Kirby franchise as a whole becase it's too ridiculously easy....Even though i already own RTDL.
Super Star Ultra on the other hand was a beast at times, i really enjoyed that one.
Kirby's Return to Dreamland gets pretty challenging abut midway through the game. The stages are very well designed, and the bosses are so much fun to fight. But I agree, Kirby Super Star is the best Kirby game (I only played the SNES version).
I don't play Wii games anymore cause the graphics suck and the games are for kiddies. I only play hardcore shooter games on my PS3 with amazing realistic graphics. Hurr durr.
SOLD: Boom Blox Bash Party- not fun, too kiddie, some of the modes were plain boring, some of the levels were too easy and others seemed way to hard to get gold in (via any method but luck). I think this game is the one where my opinion has differed the most from reviews I've read. Rune Factory Frontier- like the art and the premise, didn't like runies or the character designs or the weird sexist relationship angle Shiren Wii- lots of trial and error. I can see how someone would enjoy this but it's just not a game you can casually dip in and out of, and I don't have time to grind away and learn levels. Presentation was pretty mixed, too Conduit 2- single player can't compare to the feel, design and enemy AI of Goldeneye 007 Wii. Nice graphics (mostly). I don't play these multiplayer online, so that wasn't a factor. Had no desire to replay this after the first two levels. Interesting boss fights, though. House of the Dead Overkill- beat it on default. Graphics pretty plain, gameplay too repetitious, bosses too easy, too many f words. Great idea to string together the stages as 70s B movies, though. Very original in many respects. Glad I beat it; now no desire to return Elebits- seems like a good idea on paper. Can't stand voice acting or the plot of the game. The gameplay would be too easy without the 'don't break more than x things' challenges, but on the other hand, it's too tedious WITH those challenges! Many reviews mention the 'spring loaded doors' problem, and it is an annoying one. I didn't like the movements that required you to move the WIimote "in and out", such as moving objects closer or farther. Didn't like how floaty everything easy. The "create yoru own levels" hook has no value to me (I think this causes many games to be overrated, also including Boom Blox Bash Party and Blastworks here) Prince of Persia Forgotten Sands- I could tell it was a decent game but it just didn't hook me. A little boring, maybe? I'm a big fan of the original. Beat it on DOS and then the HD Remake on Xbox Live. If the SNES version comes out in NA, I'll buy day 1! Warioland: Shake it!- couldn't stand the fake widescreen, didn't like the "blocky" construction of the levels (it was sort of present in the GBA game but just looks cheap on a bigscreen TV), didn't find the gameplay fun enough to bother with finding all the treasures which meant as a "get to the flag pole" platformer it was a bit bland. And didn't like having to grind a couple times to unlock stages. REALLY didn't like shaking wiimote like a 4 year hold to get gold from bags. To be honest I think the level design both here and in Epic Yarn (same developer) is a bit boring. Difference in Epic Yarn is the stunning presentation and merging of style with gameplay.
BOUGHT: Samurai Warriors 3- it's something outside my comfort zone and I hope it gets harder. The Nintendo fanboy in me bought it because of the Murasame Castle mode. Seems decent. Presentation is above average but not QUITE up to Nintendo's usual standards.
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Topic: Your latest Wii purchase
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