Animal Crossing: City Folk
For all the previously stated reasons. I played Wild World on my DS quite a bit back in the day, and this game was just like it... And that is no exaggeration! What's most disappointing about this game is that Animal Crossing has the potential to be one of the best games ever. No exaggeration: They need to update the graphics (the style can remain similar, but we need something above N64 quality textures and models, don't you think?), add more varied towns (instead of always giving us the same basic layout, with cliffs, a river, and a beach, let us have more say in what we want. A desert? A tropical island? Why not? It's my town!) and add some MMO aspects. Just my opinion, of course, but I hate to see this game series stuck in neutral.
Donkey Kong Country Returns
I actually enjoyed this game quite a bit, mostly because of nostalgia, but Retro picked the wrong DKC to clone. The second DKC had the better music, stages, and motif (yes, I loved the whole pirate gag). I'd love to see a second one!
Skyward Sword
One of my favorite Wii games, but it gets mentioned on this list because it should have been, unquestionably, the greatest Zelda game in the series. The controls add to the game and increase the tension and action. The painterly look is epic. But the lack of diversity (in types of areas and enemies - especially that one super annoying boss-monster you fight multiple times!), content (The sky world was lifeless outside of the main town) and persistent fetch quests brought the game down (The spirit world tests just ate away at my patience, and I hated having to collect those things for that water dragon, just to name a few). There are some other downsides that I could mention, but I'll save that for another time. Again, it's such a great game... when you really master the controls and own a boss or two you feel GREAT. But when your sword gets taken away from you and you have to collect imaginary tears to prove you're the hero... Not cool.
I do want to mention how much I enjoyed the Mario Galaxy series... Some people here were disappointed with it, which I can kind of understand, but I really think Galaxy was the perfect marriage of 2D Mario with 3D Mario. I did miss the openness of Mario 64/Sunshine in the Galaxy series, but I also enjoyed the return to more frequent action and jumping puzzles. The smaller worlds meant more life and less nothing to wander around in. But I do understand why some people miss the openness (and I do hope Nintendo does return to that openness for the next Mario game). The Galaxy games alone made my purchase of a Wii well worth it (I paid $80 for it two years ago), so despite the many disappointments (and missing games series, like FZero and Star Fox, both of which probably would have been great on the Wii) I do no regret buying a Wii.
Even after all these years we're still going on about it... lol. Why it was cancelled I still don't know.
Skyward Sword: I'm a die hard Zelda fan, I really am, but this one was horrible. The controls worked well, the story was fine and the visuals are quite impressive... but the thing that ruined it for me was the Silent Realms, I didn't like collecting stuff in Twilight Princess and I don't like it now. They weren't fun at all.
GoldenEye: Fantastic game... but the constant freezing and the fail controls at times made this annoying to play. Go online and it's faults double in annoyance, but it was still fun with those problems, but would've been better if those faults weren't there in the first place.
Skyward Sword: I'm a die hard Zelda fan, I really am, but this one was horrible. The controls worked well, the story was fine and the visuals are quite impressive... but the thing that ruined it for me was the Silent Realms, I didn't like collecting stuff in Twilight Princess and I don't like it now. They weren't fun at all.
1 hour of suck in a 40+ hour game = horrible game?
Skyward Sword: I'm a die hard Zelda fan, I really am, but this one was horrible. The controls worked well, the story was fine and the visuals are quite impressive... but the thing that ruined it for me was the Silent Realms, I didn't like collecting stuff in Twilight Princess and I don't like it now. They weren't fun at all.
1 hour of suck in a 40+ hour game = horrible game?
...what
Haven't you heard? Any flaw discovered in a post-Ocarina Zelda game automatically makes it an irredeemable failure.
Skyward Sword: I'm a die hard Zelda fan, I really am, but this one was horrible. The controls worked well, the story was fine and the visuals are quite impressive... but the thing that ruined it for me was the Silent Realms, I didn't like collecting stuff in Twilight Princess and I don't like it now. They weren't fun at all.
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1 hour of suck in a 40+ hour game = horrible game?
...what
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Haven't you heard? Any flaw discovered in a post-Ocarina Zelda game automatically makes it an irredeemable failure.
Well good point as that's consistent with people complaining about Majora's Mask who clearly didn't play it for more than an hour or so. (thankfully though I haven't seen that complaint in years)
Skyward Sword: I'm a die hard Zelda fan, I really am, but this one was horrible. The controls worked well, the story was fine and the visuals are quite impressive... but the thing that ruined it for me was the Silent Realms, I didn't like collecting stuff in Twilight Princess and I don't like it now. They weren't fun at all.
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1 hour of suck in a 40+ hour game = horrible game?
I don't want to get put on the backburner or get put into the ultimate "Nintendo Life Users To Despise" list, but I was disappointed in Okami. The art style is beautiful and they have some nice dialog going on, but I just found myself a bit bored with playing it . Of course, if someone else was playing it and I could just sit back and watch it, I'd gladly do so!
GoldenEye: Fantastic game... but the constant freezing and the fail controls at times made this annoying to play. Go online and it's faults double in annoyance, but it was still fun with those problems, but would've been better if those faults weren't there in the first place.
the game never froze on me Ò.ó and what crontrol problems did you had? did you played with pointer or classic controlller?
To me, it was disappointed how the game suddenly changed from an tatical approach, to all hell breaks loose and thousand of enemies and explosions after the first half of the game, it lost identity and felt like playing a world war game. Also, it was VERY dark, a commom problem on many modern games... but I still loved the online mode, felt more balanced than CoD
For me, the game has an insta freeze spot at the helipad in the first mission.
3DS fc: 3136-7253-6786 Currently playing RE: revelations Please let me know if you want to add me.
Skyward Sword for me. I didn't hate it, but I didn't LOVE it like I have all the other console Zeldas. It seemed kind of half-finished in spots with repetitive enemies, few memorable NPCs, a very barren sky overworld, etc. To me, Skyward Sword seemed to have the scope of a handheld Zelda title because of how small the world felt and how few sidequests there were.
Zelda: Skyward Sword, Xenoblade, SMG2... Pretty much anything I bought in the past two years except for MHT. Let's hope I don't add The Last Story to this list D:
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Topic: Wii games that disappointed
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