Forums

Topic: Why is Nintendo not releasing a lot of their first party games on VC?

Posts 41 to 60 of 94

MarkyVigoroth

Adamant wrote:

Mario & Wario could be played with the controller.

That is a ROM hack.

Actually, I like Bowser AND hairy bellies!

touffeboy

If Mario Party Released on VC, i will be Happy

touffeboy

Stuffgamer1

I only said why people would WANT Tetris Attack over Pokémon Puzzle League anyway, not why Nintendo would go out of their way to release it. When it comes down to personal preference, ANY reason can be valid.

I'll probably get around to downloading Pokémon Puzzle League eventually, but that wouldn't stop me from getting Tetris Attack if it was made available at a later date. After all, the latter has much more nostalgic value to me. Sort of like how Swerd_Murd wanted the Master System version of R-Type.

My Backloggery Updated sporadically. Got my important online ID's on there, anyway. :P

Nintendo Network ID: Stuffgamer1

Bass_X0

A Mario game that plays nothing like a Mario game?

Super Mario Bros. played like no Mario game before it either. The Mario series didn't exactly have an established gameplay style at the time Super Mario Bros. 2 was released in the U.S.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

Stuffgamer1

Considering how many types of gameplay Mario has given a try, I wouldn't say there CAN be such a thing as "a Mario game that plays nothing like a Mario game," even today. Kart racing, sports, platformers, RPG's, puzzlers...the man's versatile!

My Backloggery Updated sporadically. Got my important online ID's on there, anyway. :P

Nintendo Network ID: Stuffgamer1

Adam

Karts, sports, RPGs, and puzzles are not part of the Super Mario Bros. series. The rethemed Doki Doki Panic is, technically, part of this series. Unless I see the words "Super Mario Bros." in the title, widening the game play comparisons to games that are obviously not part of the series at all just because of shared characters in obvious spin-offs is pointless.

There were two Super Mario Bros. games at the time of Nintendo's decision to release what we know now as SMB2 in the US. Just because the real SMB2 was not released here yet does not mean it did not exist at all. It is a Japanese series, so the Japanese originals are obviously the "canonical" releases, if we can use such a word to describe game play and not story. Not to mention the subsequent sequels have stayed true to the original's style and not Doki Doki Panic. So all we can say about "established gameplay style" is that it was not established in one foreign country yet.

We can nitpick and make up excuses for the rethemed D.D.P., or we can just admit that it does not play like any other Mario game and those who feel the game is "not really a Mario game" or "noncanonical" have valid opinions. I like the play style of Doki Doki Panic and I like the original theme. If it had been continued as another series instead of being absorbed by the Mario world, we might still be seeing sequels, which would be cool because there's definitely room to improve and expand upon the original, though Yoshi's Island arguably did this... a bit too drastic a change from D.D.P., though, for me to consider it a sequel.

Edited on by Adam

Come on, friends,
To the bear arcades again.

Bakajin

weirdadam wrote:

Karts, sports, RPGs, and puzzles are not part of the Super Mario Bros. series. The rethemed Doki Doki Panic is, technically, part of this series. Unless I see the words "Super Mario Bros." in the title, widening the game play comparisons to games that are obviously not part of the series at all just because of shared characters in obvious spin-offs is pointless.

There were two Super Mario Bros. games at the time of Nintendo's decision to release what we know now as SMB2 in the US. Just because the real SMB2 was not released here yet does not mean it did not exist at all. It is a Japanese series, so the Japanese originals are obviously the "canonical" releases, if we can use such a word to describe game play and not story. Not to mention the subsequent sequels have stayed true to the original's style and not Doki Doki Panic. So all we can say about "established gameplay style" is that it was not established in one foreign country yet.

We can nitpick and make up excuses for the rethemed D.D.P., or we can just admit that it does not play like any other Mario game and those who feel the game is "not really a Mario game" or "noncanonical" have valid opinions. I like the play style of Doki Doki Panic and I like the original theme. If it had been continued as another series instead of being absorbed by the Mario world, we might still be seeing sequels, which would be cool because there's definitely room to improve and expand upon the original, though Yoshi's Island arguably did this... a bit too drastic a change from D.D.P., though, for me to consider it a sequel.

What he said.

Seriously Adam, you summed up my feelings on the matter better than I could (or did). I can't say that 'I like the original theme' because I've never played the game, but from what I've read about it, it seems really cool, and I'd like the opportunity to play it.

I never had an NES growing up. My first experience really playing the NES Marios was with Mario All-Stars, and even in those pre-internet days it was common knowledge that SMB2a was an unrelated Japanese game with a makeover. Every video game magazine was more than eager to explain what the 'Lost Levels' were and how 2a came about. There's a very clear progression from 1 to 3 to World, and 2a has always just felt off to me. But like I said, I don't have a problem with the gameplay itself. I'd just like to play Doki Doki Panic is all.

What is a man? A miserable little pile of secrets!

Adam

I've never played it either, but just watching it on Youtube, it has this semi-Arabian theme going on that works well. It's a pretty good-looking NES game.

Come on, friends,
To the bear arcades again.

Bass_X0

We can nitpick and make up excuses for the rethemed D.D.P., or we can just admit that it does not play like any other Mario game and those who feel the game is "not really a Mario game" or "noncanonical" have valid opinions. I like the play style of Doki Doki Panic and I like the original theme. If it had been continued as another series instead of being absorbed by the Mario world, we might still be seeing sequels, which would be cool because there's definitely room to improve and expand upon the original, though Yoshi's Island arguably did this... a bit too drastic a change from D.D.P., though, for me to consider it a sequel.

Yet despite its origins, it was still made into a canon Mario game. It was released in Japan as a Mario game, on Super Mario All Stars and also as part of the Super Mario Advance series. Just because it wasn't the direct sequel to Super Mario Bros., it doesn't mean it wasn't a sequel to Super Mario Bros.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

ItsFuzzyPickles

KingMike wrote:

Mario & Wario doesn't have a standard-controller option, so they'd need to include mouse support or modify the original game's code to support the standard controller. The Wii contains USB ports, so supporting a PC USB mouse should be possible?
Tetris Attack would be more work. Because of the Tetris name, they'd need to replace the original game's title screen (whereas with The Lost Levels, they just left the original "Super Mario Bros. 2" title screen in-game and called it SMB:TLL in the Wii menus).
(though I think they COULD release the Japanese version of TA, Yoshi no Panel de Pon. Being based on the US/EU version, Yoshi's version contained the JP/EN language-select. Then again, it might have been distributed only through Satellaview, so I'm not sure if that makes a difference. But I don't think it would, since it didn't contain any streamed content.
However, I wouldn't count on seeing an import game when Nintendo probably felt they had an adequate domestic substitute available.)

Great idea! They can just release the Japanese version of Tetris Attack, which is called Yoshi's Panel De Pon. Maybe then we'll get it. And yes, I'll pay 1,000 Wii Points.

ItsFuzzyPickles

Switch Friend Code: SW-1409-9782-5984 | Nintendo Network ID: astarisborn94 | Twitter:

Adam

The fact that it was a sequel is not disputed. It was not originally a Mario game, and it is not a stretch of the imagination by any means that some would have valid interest in playing the original. Fact is, Nintendo forced Mario into the game. Japan was just retrofitting its own series to adapt to what Nintendo of America did so that the world would be on the same page as far as Mario goes.

There's no denying that it is a hugely incongruous entry in an otherwise stable progression of the Super Mario Brothers lineage. Every SMB game builds on SMB1 except this one, and every SMB game except this one was originally planned and released as a Mario game. That's a pretty significant difference. And aside from adding the mushroom and big man / little man dynamic to SMB2-version of DDP, the only similarities the game shares with the rest of its series, besides vague similarities that all platformers share, is the title and main characters.

It's more like a misnamed spin-off if anything. But why split hairs, would it hurt to have the original game released on VC? Couldn't be worse than what we usually get each week. No one's saying that no one has the right to enjoy this game as a Mario game, but it is perfectly reasonable that some would not see it this way.

Edited on by Adam

Come on, friends,
To the bear arcades again.

Stuffgamer1

It'd be nice to have Doki Doki Panic on VC, but with the Japanese TV licence the game had, it's not very likely.

I can't imagine the Mario series without 2 American having been made. It'd be missing too many staples, what with the Pokies, Bob-ombs, Shy Guys, and even Birdo. So the game was weird, and kind of out-of-place in the series...I'm still very glad they made it.

My Backloggery Updated sporadically. Got my important online ID's on there, anyway. :P

Nintendo Network ID: Stuffgamer1

Bass_X0

True. A lot of later Mario games owe something to our Super Mario Bros. 2 so even if it didn't build on the first game, the sequels certainly acknowledged it as being part of the series even if for some its just the inclusion of Bob-Ombs.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

Adam

TV license?!

How did I only learn of this today? Do you know the details of this? I can't find any real information on it after a brief search. I would assume since Nintendo has imported pretty much all the enemies from the game (except sadly Wart and some of the bosses) into Mario's world that they still own the rights to the game. Otherwise, how could they reuse nearly all of its assets again and again? Birdo and Shy Guy especially get a lot of mileage.

Edit: And yes, who can forget the Bob-ombs? (Well, aside from me just now.)

Edited on by Adam

Come on, friends,
To the bear arcades again.

Stuffgamer1

Yes, I know a fair bit about it. Finding a link can be a pain, I agree...so I'll just try to sum up my knowledge on the matter.

The game was a tie-in for Fuji TV, starring characters from their station (mascots for the station as a whole, if I remember correctly). Everything else was entirely new for the game, though. Nintendo simply replaced the characters with Mario, Luigi, Peach, and Toad, making it an UN-licenced game that could be re-released as many times and in as many different ways as desired with no legal issues, as Nintendo owned the code for the game overall anyway.

EDIT: Found the video I recently watched that has the most in-depth info on the issue. The whole thing's a great watch, but the bit about the TV licence starts around 3:20.

Edited on by Stuffgamer1

My Backloggery Updated sporadically. Got my important online ID's on there, anyway. :P

Nintendo Network ID: Stuffgamer1

Adam

Ah, that does paint a bleak portrait for a rerelease. Nintendo might not have trouble acquiring the license again, but it also has no incentive to. Oh well.

Come on, friends,
To the bear arcades again.

Stuffgamer1

Honestly, I don't think it's TOO big a deal. Especially considering the other improvements that were made to the game, including extra animation and better color schemes in places (which can be seen in the video I just posted). I'm sure anyone who REALLY wants to play Doki Doki Panic can find it online easily enough anyway (which I endorse only because there isn't a way to buy it in the West, of course).

My Backloggery Updated sporadically. Got my important online ID's on there, anyway. :P

Nintendo Network ID: Stuffgamer1

Bass_X0

This is a good link too.

http://www.themushroomkingdom.net/smb2_ddp.shtml

Youtube was being slow for me when I tried to watch the video so I don't know how much is repeated.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

Adam

That's where I first learned about it long ago. Odd that they didn't mention the Fuji TV thing, though. And yea, the video does cover most of what that page has to say.

Come on, friends,
To the bear arcades again.

Stuffgamer1

Yeah, I saw that article recently as well. But it doesn't have the Fuji TV bit, which was what was important in this discussion. I do LOVE me some video game history!

My Backloggery Updated sporadically. Got my important online ID's on there, anyway. :P

Nintendo Network ID: Stuffgamer1

This topic has been archived, no further posts can be added.