[ I found it to be a perfectly average game, so I gave it as average a score as our scale mathematically allows. Our scale isn't 7-10, so a 5 doesn't mean "catastrophe." Just because Conduit 1 got a 7 doesn't mean that this game gets a free pass to 7 or above.
i understand your reasoning, i just think your score is going to be confusing to people who are on the fence about buying the game. i haven't played conduit 2 much at all, i keep going back to goldeneye instead, so in that sense you could say there's really no reason to buy it when better FPS are around. that doesn't mean the game itself isn't worth trying though, which is i think the message a 5 sends to people.
i agree with your control complaints completely. the only achievement made with the first game was introducing an unheard of level of customization. you'd think that after goldeneye and red steel 2 offered even more in depth schemes that high voltage would raise the bar again or at least match it but they didn't. their attitude was "this was the one thing we got right, so we're not going to touch it" which ironically made the controls one of the weakest aspects of the game. the original's controls felt like a giant leap forward, this time they feel outdated. downsight aiming is especially useless without a separate control scheme.
i also notice that i don't like the weapons as much as i did in the first game. the rebalancing really neutered the strike rifle and deatomizer, everything that made them good originally is lost. the scar is the only gun that i actually like better this time, maybe the mp5k. the new guns also feel too gimmicky to practically use in combat, they got a little too creative there for their own good. with all these off the wall concepts there's no one all around good straightforward gun that you can use for everything.
[ I found it to be a perfectly average game, so I gave it as average a score as our scale mathematically allows. Our scale isn't 7-10, so a 5 doesn't mean "catastrophe." Just because Conduit 1 got a 7 doesn't mean that this game gets a free pass to 7 or above.
i agree with your control complaints completely. the only achievement made with the first game was introducing an unheard of level of customization. you'd think that after goldeneye and red steel 2 offered even more in depth schemes that high voltage would raise the bar again or at least match it but they didn't. their attitude was "this was the one thing we got right, so we're not going to touch it" which ironically made the controls one of the weakest aspects of the game. the original's controls felt like a giant leap forward, this time they feel outdated. downsight aiming is especially useless without a separate control scheme.
i also notice that i don't like the weapons as much as i did in the first game. the rebalancing really neutered the strike rifle and deatomizer, everything that made them good originally is lost. the scar is the only gun that i actually like better this time, maybe the mp5k. the new guns also feel too gimmicky to practically use in combat, they got a little too creative there for their own good. with all these off the wall concepts there's no one all around good straightforward gun that you can use for everything.
What control options do those games have that Conduit 2 doesn't, and what do they do? That's a serious question, as I haven't played either of them. I've never seen much use for down-sight aiming in the first place. The normal crosshairs are already unrealistically accurate enough at long range in most FPS games, including this one, anyway.
I thought the Strike Rifle seemed weaker. Oh well, I'll just have to invest in the Energy Focus or Improved Energy Damage upgrades.
On a new topic, does anyone know where any of the blueprints are located?
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
Looking at the reviews, things seem to be pretty mixed. Some people think the MP is great, some think it's the Weakest aspect. Some think the story is horrible, some say it's tongue in cheek. Etc, etc. Seems like a game where people really have to determine for themselves whether it's worth it or not.
As for me, I'm not desperate for a new FPS. I got more than I can play, and from my perspective, most of them are probably better than Conduit 2, judging from the reviews I've read and the videos I've seen. Most importantly, it's obvious that the AI is atrocious. I've seen videos where a guy stands in front of an enemy, maybe 3 feet away, and it's bullets fly everywhere but in his direction. And it was a single shot weapon. That's just pathetic. I personally prefer my enemies to actually be a threat.
I found the AI to be pretty good most of the time. Enemies rarely sit still and if you try to do so they will try to outflank you. I definitely found the enemies more challenging than in the disappointing single player campaign in CoD: Black Ops.
What control options do those games have that Conduit 2 doesn't, and what do they do?
maximum turn zone is the big one. turning speed dictates how fast you're capable of moving when the cursor is all the way at the edge of the screen, but it doesn't dictate how fast you accelerate as you get near the edge. max turn zone lets you control that, in some ways i think it's more important than the regular speed option. red steel 2 and goldeneye have it, this game doesn't.
it also doesn't have separate speeds for horizontal and vertical turning. i'm not alone in thinking the vertical turning in this game is extremely awkward and there's no real way to adjust it. and like i said, you can't set up separate controls for the downsight aiming. with the normal controls the way i like the downsight movement is way too sensitive, to the point where it's useless to even bother with. goldeneye (and i think call of duty) gives you full control over that ability, in a lot of ways goldeneye's downsight menu alone is more detailed than conduit's overall control menu.
I customized my controls pretty well today. I use the motionplus and mapped some of my buttons differently. I didn't have to change too many of the default sensitivity settings. Overall the controls felt pretty tight.
I've been completely satisfied with my experience with Conduit 2. I enjoyed The Conduit, but I felt it lacked in quite a few areas. However, with Conduit 2 I feel as if HVS has really hit the ground running. The controls — especially with WiiMotion+ — are quite excellent. It's really easy to point and shoot, thus there's a good feel to pulling off headshots with pinpoint accuracy. On top of that, the single player campaign this time around offers better level design and more variety in terms of environments. The story for the single player campaign is campy sci-fi stuff, which, IMO, is totally enjoyable. Having Jon St. John (i.e. the voice of Duke Nukem) voice Michael Ford is a step up. I wasn't sure about the more over-the-top approach to Conduit 2 before finishing the single player campaign, but I'm very happy with the new direction now that I've completed it, so I think it was the right choice for the franchise.
And moving onto the multiplayer, I think HVS nailed it. I've gotten disconnected a few times, but it's nothing serious. The multiplayer is very deep with tons of modes, lots of unlocks, a good amount of customizations, and the ability for HVS to release patches. They've released 3 or so patches so far, so it shows that they're dedicated to fixing any issues that rear their ugly head.
But yeah, I've got to admit that I was pleasantly surprised with just how solid this game is.
They've released 3 or so patches so far, so it shows that they're dedicated to fixing any issues that rear their ugly head.
Actually, two of those updates weren't actually patches. One was to add the launch week double experience, and another was to take it away.
So, blueprint locations, anyone?
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
I think I still need some blueprints myself. Only controls I changed was adjusting the dead zone. I was slightly disappointed the control tweaking wasn't "in-game," but it wasn't a big deal. I just wish you could add friends on the fly a la COD:BO. I mean, I need friends (apparently in Europe) to register who also have the headset before I can chat? Seems a bit lame.
I've got all of the secrets from the main game, which level is it that you missed something in?
I'm still just on the 3rd level. I just want some advance warnings on when and where I need to look for the blueprints, since they're the most useful of the game's secrets, so I don't want to pass up most of them on my first playthrough. I can't believe nobody's released a strategy guide for this game, yet.
Personally, I moved the melee attack to the minus button, pause to the plus button, ASE to the Wiimote motion, secondary weapon function to D-Pad Up, and the 180 degree spin to D-Pad Down. Practically all Wii games have pause on the plus button, so that was a no-brainer. Putting melee on minus keeps it in easy reach without messing up my aim. Mapping the ASE to the Wiimote motion makes it pretty convenient to take out and put away when looking for secrets in story mode, and I don't have to worry about accidently stabbing the Wiimote in multiplayer. As for the other two, I swapped their positions on the D-Pad to make more logical sense and be easier to remember. The down button points behind me, exactly where I'll look when I press it. The secondary function on many weapons is a zoom mode, and where better than an up button for that?
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
that be china, don't forget to go under the stair case when you first reach the mercury pond, I assume that's what it is, the most sure fire way to not miss anything is to always have the ASE out and binging. And not all weapons have in game blueprints.
that be china, don't forget to go under the stair case when you first reach the mercury pound, I assume that's what it is, the most sure fire way to not miss anything is to always have the ASE out and binging. And not all weapons have in game blueprints.
So this is the next time I can find a blueprint? Nothing in D.C.?
Mercury pound? What does that mean? Do you mean a mercury pond?
It's not that easy to check every part of a level with the ASE when you need to keep your guns ready most of the time to deal with the enemies.
I found a cheat site that says the Dark Star blueprints are in the main room in Atlantis and the Hive Cannon blueprints are at the very beginning of the Oxford University level. Any truth to that?
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
I'm ready to start the China level. Where do I find the weapons blueprints in that level, and where exactly in Atlantis are the Dark Star blueprints?
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
all the stuff in atlantis are on the walls in windows, just bing the walls, in china there's one under a stair case, I think one in one of the four hallways and and the catwalk, I'll check later today to be exact.
Full name King Boo the Nefarious
3DS FC: 5241-1931-6226
PSN: King_Boo922
Nintendo Network ID: KingBoo
http://www.youtube.com/user/KingBoo922
I already found the Stablizer Upgrade in Atlantis in the room where you turn on the power, so you don't need to mention that one.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
I'm trying to get all the blueprints and coordinates, but its proving more challenging than I once thought. I spent all of the China level pinging and apart from a bit of graffiti and energy here and there I still haven't found the blueprint.
You can easily spend most of this game using the ASE throughout the level pinging in every room possible. I still have to find one more coordinate for Serenity, search through Washington again for the blueprint and stuff, but to be honest the Washington level has to be the most boring one possible, walk down a train asile into, what seems to be, a Resident Evil inspired sewer crawling with those little things. Its not scary, its just annoying. D:
I think the score NL gave it is a tad too low to be honest. It should be at least a 7, the story is meh at best and with it being so short, there really wasn't much point in putting it in, in the first place. The multiplayer is bar-none the best online FPS for Wii that I've played. The glitches, lag and the annoying spammy players sort of ruin it, but I'm sure it'll calm down over a couple of months and with patches from HVS, online multiplayer is pretty epic.
i also notice that i don't like the weapons as much as i did in the first game. the rebalancing really neutered the strike rifle and deatomizer, everything that made them good originally is lost. the scar is the only gun that i actually like better this time, maybe the mp5k. the new guns also feel too gimmicky to practically use in combat, they got a little too creative there for their own good. with all these off the wall concepts there's no one all around good straightforward gun that you can use for everything.
I have to agree, the newer guns are pretty awful and there is no all-round good gun. The ballistic guns are by far the best in the game so far (except for the Widowmaker), the Trust and Drudge weapons are the weakest of the guns, the Dark Star is an amazing gun, but its ruined by its lack of power and overall gimmickiness. AEGIS Device is as pointless as you can get, holds bullets which you can then fire back, that only works if their shotgun bullets any other bullet, for example MP5KA4, then it does no damage what so ever.
With the news gunn added in too, it seems most of them are quite "camper friendly", even the Phase Rifle for example, it can shoot through walls plus the perks to disable being alerted your being tuned in on and to make it more powerful. Its the most absurdly over-powered gun in the game.
the Phase Rifle for example, it can shoot through walls plus the perks to disable being alerted your being tuned in on and to make it more powerful. Its the most absurdly over-powered gun in the game.
i had thought this game was more balanced than goldeneye at first weaponwise, then the other day i played against a s***ton of people using that stupid rifle. at first i didn't even know how i was dying, then i noticed the little rifle icon flashing on really briefly to let me know it was some camper on the other side of the map. it's nearly impossible to track them down or dodge their fire when you don't know where it's coming from. it's not as powerful as the farsight in perfect dark but in some ways it's worse, considering how much more distracted you are in modern games. seeing that stupid rifle icon on the screen every match is getting really annoying....
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