Ok, I know most people have been thinking about this ever since we learned the name of Mario's latest 3-d adventures. Here's what I think it should be like. Y'all chime in with your own ideas, ok?
Having traveled through different galaxies, Mario encounters the infinite vastness of an expanding universe centered around himself. He sees his dream-self (from SMB2) and his real-self (from the Super Mario Bros. Super Show/SMB:the Movie) woven together with a spectrum of other existential manifestations. He is a baby in a bubble, he is a kart driver, he is a piece of paper, he is a referee. Mario begins to understand that he is both mortal man and immortal legend; an avatar for countless players who must be subjected to the countless realities governed by said players' "systems". The princess will always be in another castle, or if he is united with her, she will always be taken away again. He may live forever in a tantric state of extacy, lightly bouncing upon a single turtle shell humming between his boots and the blocks of a stairway. He can become an elemental of ice, stone, or metal. But what does it all mean for the most famous plumber ever? To find an answer, Mario wills himself away from the Mushroom Kingdom and into the very fabric of Super Mario Universe.
In this game, Mario may enter a pipe in one type of reality and emerge in another. The player may start a level in Super Mario World, riding Yoshi and wearing a cape, enter a pipe or door, and finish the level in Super Mario Land. The monochrome is back, the bouncing ball is back, and the sound hardware emulated perfectly. For this game to work, I think it's essential that every Mario game engine is included and that a community of designers are given level editors for each engine. In this way, SMU could be ever-expanding just like the real universe. Nintendo should provide some quality control. I would suggest handing the approval "stamp" to Miyamoto himself. The game would never be completed due to the stream-of-consciousness structure, but the player could at one point become "at one" with the universe, which is as close to an ending as anyone is going to get.
Mario has traversed levels, lands, worlds, and galaxies. The final frontier is self.
Well put. as more of a Marvel fan, however, i'd be more interested in a Mushroom Kingdom Civil War. think toads vs. yoshis with Mario taking the side of the Toads and Luigi with the Yoshis... mindblown.
on topic, however.... sounds interesting... i'd give it a go... though i've a feeling it's a bit too "meta-physical/postmodern/existential wacko" for my tastes. Mario should be simpler. the idea of mixing all the past games is good, though.
Thanks everyone for your input! Although I do agree that the concept is pretty heavy, wouldn't you agree that the children who idolized Super Mario Bros. are now adults capable of appreciating this kind of endeavor? It's easy to shoot something down, but I wish someone would add something to this idea. The concept may be daunting, but this game would ultimately amount to an unending source of new levels for every Mario game. The gameplay itself would not only be simple, but instantly familiar. You wouldn't have to be a philosophy major to play it. For the record, I'm not a philosophy major and don't really care for philosophy personally. I'm just trying to find a reasonable back-story to tie all the Mario games together, and the only thing I could come up with was self-reflection.
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Topic: Super Mario Universe
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