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Topic: Should Metal Gear Solid games be ported to the Wii??

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tapirtoon

First off I'd like to say I'm a fan of Metal Gear games (Can't decide which one's my favorite, though). I think it would be a great Idea to port the 3 games on the Wii as a three disc set, like with the essential collection. The essential collection is on the PS2 now. It would most likely work because Konami is a multi-console company. For example, Rare has joined with microsoft and can now only release games on XBOX. (no banjo kazooie on the VC) However Konami releases games on lots on consoles. Also, Konami really has disclosed making Metal Gear games, offering nothing but PSP spin-offs. It would be a great way to get Metal Gear more well known to Wii owners. With some cool ads like these previous ones.
http://www.youtube.com/watch?v=n2bP36iwrvc
http://www.youtube.com/watch?v=mB4Bfqrrw84
http://www.youtube.com/watch?v=qQUPE8SVv-8
The Games included could be Metal Gear Solid, Metal Gear Solid 2: Substance, and Metal Gear Solid 3: Subsistence (better camera than snake eater)
What are you thoughts on the differences there might be?

tapirtoon

AlexSays

I'd much rather see those games remastered in HD and put on a Blu-Ray disc as a collection, like the God of War Collection.

Not like we can go with the PS2 one since backward's compatibility said something about Sony's momma.

I don't see a reason for them to be on the Wii though. What's the point in getting Wii owners more familiar with Metal Gear when Konami is only developing new games on the HD consoles?

AlexSays

tapirtoon

AlexSays wrote:

What's the point in getting Wii owners more familiar with Metal Gear when Konami is only developing new games on the HD consoles?

They're surely not making new Metal Gear games. Konami said they would stop after Metal Gear Solid 4. Metal Gear Solid games can be ported on the Wii, as easily as Resident Evil 4 was ported to the PS2(from the gamecube).

tapirtoon

AlexSays

They've already announced Metal Gear Solid Rising and then another for the PSP.

And it doesn't matter if it's easy or hard or even in between. There's no point in porting the series to the Wii to raise awareness for the series they're not continuing on the Wii. If it's just for money there's easier ways they could make much more.

Oh and as for the Resident Evil comparison, that game was used to show off the IR controls. The whole "oh look I'm pointing at the screen to shoot" was really cool when the Wii first launched.

Metal Gear doesn't have any cool factor with Wii controls. There wouldn't be anything special about it. In fact, Metal Gear is a game that needs buttons, which are hard to come by with the Wii remote.

AlexSays

grenworthshero

I could understand it if it were still the Gamecube, but AlexSays is right; there just aren't enough buttons on the Wii, and it's not really a game that could use the Wii's motion or IR sensing capabilities.

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Trevor_Fox

That'd be cool. The lack of buttons thing might require the use of the classic controller, which, being a requirement for the game and something that doesn't come standard with they system, could really bite them in the butt. However! I still think it'd be cool, and I know that I'd definitely buy them, even though I've already got 'em for the PS3. If it does happen, cool, but I do already have the games.

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skywake

easy, just gimp the default controls as Wii Remote + Nun-chuck and then include CC or GC controller support. Monster Hunter tri did it (don't know the extent of Nunchuck gimping but CC seems to be the preferred controls) so I don't see why that is out of the question. Was Brawl hurt by its controls? I don't see why this is a problem.

As for Metal Gear itself. I guess it would be nice but it doesn't bother me either way because I have zero interest in the game. I just don't see why the Wii should be excluded from games because of its default controls and its "audience". Both can easily be changed.

While on this topic..... Imagine this: GTA Wii

[Edited by skywake]

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AlexSays

skywake wrote:

easy, just gimp the default controls as Wii Remote + Nun-chuck and then include CC or GC controller support. Monster Hunter tri did it (don't know the extent of Nunchuck gimping but CC seems to be the preferred controls) so I don't see why that is out of the question. Was Brawl hurt by its controls? I don't see why this is a problem.

See the key word there is gimp. lol

You're taking a game that uses every button on a standard controller and fitting it to a remote and joystick.

It's like trying to turn a 3D globe into a 2D map, something would have to be distorted and then it wouldn't be as good.

Oh and the whole "oh it's okay, just have it use the classic controller too" thing doesn't work for Metal Gear. It works for Brawl because Brawl can be played just as well with just the remote and nunchuk (which EVERY Wii owner has) and then the options there for the few that need it.

You'd be asking for a game that primarily uses the classic controller. No developer will ever go for that because a large portion of the Wii's user base only has a remote and nunchuk. The classic controller won't even be the main control scheme for Monster Hunter. That's being designed around the remote.

[Edited by AlexSays]

AlexSays

skywake

Just out of curiosity and for clarification, I haven't played Metal Gear so I don't know, what exactly does this game do that couldn't be done with the buttons on the Wii Remote + Nunchuck? I understand its a stealth game so it probably needs buttons for leaning against walls, ducking and such but how many buttons does it need exactly? Just because a game uses every button doesn't mean it needs every button.

About Brawl, I should have clarified. Brawl included Wii Remote without Nunchuck support and for the most part it worked. Its a fairly good example of a game where people said it couldn't be done with a small amount of buttons and it was done and worked without much sacrifice. Personally I don't see any reason why lack of buttons should be a significant issue for any game unless pressing lots of buttons is the point of the game.

I agree that this could be a reason why this game might not be heading to Wii but I think if it is its a pretty poor reason. You can get around this sort of stuff, its the sort of challenge that developers became developers for. I'm just saying that the main reason for not getting this game probably has more to do with the dudes in the suits rather than the dudes in novelty T-Shirts.

two words: Target Audience

[Edited by skywake]

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RandomWiiPlayer

tapirtoon wrote:

AlexSays wrote:

What's the point in getting Wii owners more familiar with Metal Gear when Konami is only developing new games on the HD consoles?

They're surely not making new Metal Gear games. Konami said they would stop after Metal Gear Solid 4. Metal Gear Solid games can be ported on the Wii, as easily as Resident Evil 4 was ported to the PS2(from the gamecube).

They already announced two more. Metal Gear Solid: Rising and Metal Gear Solid:Peace Walker. And these "hardcore" games don't sell well on the Wii, they want to make money not lose money.

The Game.

Is it after 9PM EST? You should probably ignore the above post.

Sean_Aaron

We're getting the original on the MSX VC, so screw the rest. I would like to see a port of the first one from the Playstation and the idea that these games need tons of buttons is totally laughable. Bring it on I say!

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madgear

I fell in love with the GameCube version of Metal Gear Solid. I was gripped by the story and found the whole experience throughly entertaining. I have never played another Metal Gear game before or since so it'd be nice to play another title in the series.

madgear

AlexSays

skywake wrote:

Just out of curiosity and for clarification, I haven't played Metal Gear so I don't know, what exactly does this game do that couldn't be done with the buttons on the Wii Remote + Nunchuck?

Well it's a good thing I have the game's manual right in front of me. lol

There's so many buttons that they use the sensors on the triggers. Like holding L2 brings up the menu while tapping L2 quickly changes an item. Holding R2 brings up the weapons menu while tapping R2 quickly changes weapon. R1 is also used differently in two separate scenarios, and in one, tapping and holding does different things. L1 for aiming, hey the remote could take care of that one!

Then the four buttons on the right are each used for separate actions as well as the D-Pad on the left.

Then the right analog is used to move the camera, a very important part of a stealth game... As far as I know the best you can do on the Wii is press a button to recenter the camera, but in a stealth game you need to see around corners and such so conbtrol over the camera is a must.

Trying to put it on the remote would just be overwhelming. You have the two buttons on the nunchuk and the A and the B on the remote. None of which are sensitive so you can't do the same tap/hold thing the PS3 does. The D-Pad is there but it's not ideal going from the A to the up button, and trying to go down to the 1 and 2 buttons is even worse.

And yeah there's no NEED for some buttons. But how much are Wii owners willing to have it dumbed down before it's a Call of Duty type game where you just go walking through levels shooting stuff? All these buttons add to the depth of the game.

Also, target audience? The Wii haz none. lol

People could have a long debate about whether or not a Metal Gear game would be successful on the Wii. It's an established franchise and all but developing for the Wii is too much of a risk. There's no real incentive for Konami to put forth the effort to port three games to the Wii.

Konami has pretty much let Wii owners know they're only using them to make some quick cash on WiiWare anyway.

[Edited by AlexSays]

AlexSays

Trevor_Fox

Yeah, Metal Gear for the Gamecube was pretty notorious for all the buttons that had to be pressed to perform certain actions. I still loved the game, but it's not for everyone. I remember that you had to hold one button to go into first person view, a second button to fire a machine gun, and, if you didn't wanna kill the guard, hold a third button down so that you could pull out the machine gun without firing the weapon. Of course, it was just easier to use a pistol to make guards "stick-em'up!"

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Kid_A

Nah, those games are one of the few things Sony has going for them. Let 'em have Metal Gear.

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Chrono_Cross

I can survive without a Metal gear Port.
It's one of my favorite franchises ever, but we don't need that to complete the Wii's library.

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tapirtoon

It seemed like a good idea at the time.... If it had classic controller support it may have worked. Because the Playstation controller has 10 buttons and the classic controller has 10 as well. It even has the right stick and everything! However, the Wii mote and Nun Chuck only has 8, including the awkwardly placed 1 and 2 buttons. It would indeed be a huge risk considering how many people(not a lot) would willing to just buy to a classic controller on the fly. And the New Metal Gear projects Konami is talking about, are for the PSP only. And are not exactly related to the main story.
So... Metal Gear on the Wii is not a good idea. But... maybe they can release some of the old MSX games on the VC. In english, of course!

tapirtoon

Adamant

AlexSays wrote:

You have the two buttons on the nunchuk and the A and the B on the remote. None of which are sensitive so you can't do the same tap/hold thing the PS3 does.

Bollocks. Cybernoid has a "tap/hold" system, and it works fine.

Adamant

skywake

AlexSays wrote:

Then the right analog is used to move the camera, a very important part of a stealth game... As far as I know the best you can do on the Wii is press a button to recenter the camera, but in a stealth game you need to see around corners and such so control over the camera is a must.

So in this game, I assume, left analogue moves and right analogue moves the camera. You then have, from what else you have said, a button for locking onto enemies and another for using and swapping weapons. The rest of the buttons are actions and gadgets.

Not that hard really. The pointer on the Wii remote could replace the right analogue stick.... (mind goes crazy with a cool game idea).......

umm, the rest you could do like Zelda is done. Easy.

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