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Topic: Pearl Harbor: Red Sun Rising

Posts 201 to 220 of 405

eripmav

It is frustrating, but you sign the paperwork and that's that. Still, fingers crossed!

eripmav

Thomas_Joseph

I said I'd buy it no matter the price. If Nintendo sets it at 1000 points, no biggie for me. Hopefully they don't go much higher. Setting it at $15 would be hard for the casual gamer I would think.

Currently playing: Gunstar Super Heroes (GBA), Infinite Space (NDS)

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Sean_Aaron

After reading the interview with Ninjabee it seems that Nintendo will listen to pricing suggestions if there's a strong case. If Pearl Harbor Trilogy is going for £7 retail then I think you can expect a price tag of 1000 points; if it's selling for a lot less then Nintendo would probably bend. Clearly there's two issues: Nintendo wants to make sure they get a fair cut/Nintendo doesn't want new developers bitching about being undercut by each other or (more likely) large, established companies.

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eripmav

Only time will tell chaps, I have everything crossed that they'll listen:)

eripmav

Hardy83

When will you know? Will you know before your game is actually done?
How does the process of submitting a game even work if you can tell us.

Hardy83

eripmav

hiya Hardy,

I don't actually know of how the process works exactly. I just know what I've been told thus far! But I've another treat for you all...

Untitled

Untitled

Untitled

eripmav

bro2dragons

@eripmav: do you know if the levels are sometimes smoky, sometimes clear, like those screens, or does the tone shift from clear to smoky when you get into the thick of things?

“I am a brother to dragons and a companion to owls." Job:30:29

Ausden

Looking good! Nice work by you and your teammates so far eripmav!!!

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eripmav

@Bro2Dragons

The atmosphere is dynamic, so say for example there's alot of planes around firng their weapons, guns going off, explosions etc, there lots of smoke. When you're at high altitude, you'll have to fly through clouds and obviously it'll be harder to see and it also depends on the time of day:)

@Ausden Cheers fella! I'm literally chomping at the bit, I want it done!

eripmav

Hardy83

slurp Sorry I was drooling a little. lol Such a beautiful looking WiiWare game, can't wait to see it in motion on it's final build.

Hardy83

bro2dragons

eripmav wrote:

@Bro2Dragons

The atmosphere is dynamic, so say for example there's alot of planes around firng their weapons, guns going off, explosions etc, there lots of smoke. When you're at high altitude, you'll have to fly through clouds and obviously it'll be harder to see and it also depends on the time of day:)

that sounds AWESOME! if i haven't already said so, i'm really really impressed by what you guys are doing, and i'm really really stoked for the final product.

“I am a brother to dragons and a companion to owls." Job:30:29

Vendetta

Curious as to whether the enemy designation (the Rising Sun marker) over the Zeros can be turned off. Those WW2 pilots didn't have the luxury of seeing a big red dot over the baddies. Fighter pilots (past and present) and enthusiasts alike pride themselves in their aircraft recognition skills, studing friend and foe from every angle to avoid putting a friendly in the sights.

Any idea, Eripmav?

Vendetta

retired_account

Yeah, having the option to disable the enemy markers would be a good idea. These screenshots are gorgeous though. I love the smoky shots.

Oh, another thing. Are you guys going to have multiple difficulty options (Easy/Normal/Hard)? They usually extend the replay value quite a bit. :3

[Edited by retired_account]

retired_account

eripmav

Good questions there, I'll find out!

Great to hear that you're still buzzing about Pearl as much as me!

eripmav

disconnect

Sounds and looks great. Looking forward to this one, am hoping EU isnt waiting forever!

disconnect

eripmav

Back!

Regarding difficulty, I've been told that we're not including variable settings in the first of the series but it is something we're looking into for the next titles. The markers IS doable, we've got the team looking into how long it'd take and if it'd impede on the submission date.

eripmav

Flandy

@Erip something I just thought of I really dont think this is gonna happen but do you know if the game is going to be online or at least Support Offline Multiplayer?

Flandy

Vendetta

eripmav wrote:

The markers IS doable, we've got the team looking into how long it'd take and if it'd impede on the submission date.

Fantastic! I believe it would go a long way to enhance the authenticity (and maybe even take a little strain off the GPU - okay, very little ). Can you share how they received the suggestion?

Vendetta

retired_account

Woot, glad to hear about the markers. Too bad about not having multiple difficulty levels in the first ep, but hell I'm buying it anyway.

retired_account

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