Topic: Other M Level Design

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I am absolutely loving Other M and blame games media for warding me away.

Except for the level design, in particular finding invisible paths forward.

Look at this.

This crap is crazy. I spent at least half an hour going in circles, looking literally everywhere I could. I had to use TWO faqs to find this place. I don't have half an hour to waste. I have too much to do and too many games to play.

Anyway, just felt like venting.



Level design is not one of the many problems for Other M. I don't remember getting lost much in the game as it gave enough hints on where to go. The only minor issue was finding some of the upgrades on the map, but that's normal for the Metroid series. Finding the secret boss was also a little difficult, but stuff like that is to be expected.


Switch Friend Code: SW-3097-0477-1999 | Nintendo Network ID: LinkHero25

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