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Topic: New Super Mario Bros Wii - losing it?

Posts 21 to 40 of 45

RandomWiiPlayer

Can't lose what ya never had. I never enjoyed it in the first place.

The Game.

Is it after 9PM EST? You should probably ignore the above post.

Faildude

CH405K1N6 wrote:

Also, Yoshi was hardly needed.. It wasnt even an integral part of the game.. You also could not carry him from place to place. You lose him at the flag pole. Which means that the dev team didnt want to cater all levels to work with a Yoshi in it. Super Mario World on the other hand had to. And it was amazing game.

I guess they made it like this because Yoshi can float in the air now, what would make some levels with hard platforming a lot easier

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irken004

The game did lose its touch after beating the last world. Still fun though, just nothing very revolutionary.

Adam

Like the other Super Mario Brothers games, and World, the fun is in replaying it, especially replaying it with a friend (or in this game, friends). NSMBW is not particularly shorter than these games, if shorter at all. Even if there are fewer levels (I'm not about to tally them up for each game), the levels seem longer, and the star coins do make the game last longer, whether you like them or not (I don't, myself, but you need them for World 9, so there's no getting around it).

The Mario game with a second quest was the original, which was only marginally different from the first, so if you approve of World as you've said, which lacked this, it's not a valid complaint for the new one. If really have no friends who have it in their hearts to enjoy a Mario game, there're still plenty of other ways to continue enjoying the game. Playing a random two or three levels every now and then is fun. Or if you want a full play through, use self-imposed challenges. I.e. speed runs, no power-up runs, no death runs, mini-Mario runs... the list goes on. I say this knowing full well how corny it is, but it's appropriate: You're only limited here by your imagination.

[Edited by Adam]

Come on, friends,
To the bear arcades again.

V8_Ninja

mushroomer wrote:

How bout a second quest with harder enemies like the first SMB? or a level editor so that we the people can challenge each other to new ideas and platforming like Little Big Planet does?

For the second quest approach, how do you make Mario enemies "harder"? I can understand different patterns, but making the actual enemies harder? I'm not even sure that's possible. As for the Level Editor, Nintendo wouldn't be able to create anymore Mario 2D platforming games since every idea that Nintendo had would already be out there in the vast wastelands of the internet. I think I've already stated this in one post, but I might as well say it here since it would be a pain to locate the other post that I made.

As for the main point of the paragraph, I understand completely. There's nothing to come back for. It's probably because Mario really isn't new anymore and basically every aspect of his world has been written in stone and can't be changed. I'm even working on a blog post explaining why Super Mario World is better than every other Super Mario game (Remember: personal opinion.) and it will specifically relate to some of those problems that you have. It's a tough time, but we all gotta survive to see another good age of gaming.

[Edited by V8_Ninja]

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Fuzzy

Its only February. Wait a little bit longer and see if you want to play it again. I havent played it since Christmas, since I have lots of other games to finish, but I know I will play it again because I really enjoyed it.

One thing I would have liked them to add would be the ability to take yoshi to other levels. It would have been good if they added that feature after you have collected all of the star coins, as a kind of bonus.

[Edited by Fuzzy]

Fuzzy, Backloggery.

mushroomer

Thanks for all your comments. I still have not heard about the music. Does anyone else agree that they did cut corners by recyling all the music in the game?

mushroomer

Percentful

mushroomer wrote:

Thanks for all your comments. I still have not heard about the music. Does anyone else agree that they did cut corners by recyling all the music in the game?

Not at all. This game was sort of a modern version of previous Super Mario Bros/world games, so it seems fitting to have modern remixes of the old music.

Just let it happen.

Luigi-la-bouncy

I'm done with it as well it's not that much fun by today's standards. There should have been more content for the price, just like Punch Out should've had more content as well.

The original New Super Mario Brothers on the DS was awesome. That was the only games I needed for weeks with all the extrat mini games. But I found the Wii version to be so slimmed down it could have been released on WiiWare. Should have been I think, look what there doing with Sonic 4 for example. It would have promoted WiiWare big time and lowered expectations of the actual game.

[Edited by Luigi-la-bouncy]

Luigi-la-bouncy

Percentful

Luigi-La-Bouncy wrote:

I'm done with it as well it's not that much fun by today's standards. There should have been more content for the price, just like Punch Out should've had more content as well.

The original New Super Mario Brothers on the DS was awesome. That was the only games I needed for weeks with all the extrat mini games. But I found the Wii version to be so slimmed down it could have been released on WiiWare. Should have been I think, look what there doing with Sonic 4 for example. It would have promoted WiiWare big time and lowered expectations of the actual game.

Today's Standards? And what, pray, are those?

Just let it happen.

Raylax

mushroomer wrote:

Well i guess im complaining because i remember the games of the past, Super Mario World, for example, being Quality AND Quantity

Untitled
Super Mario World (72 levels) is shorter than New Super Mario Bros. Wii (77 levels)

Raylax

JebbyDeringer

I don't see how you could call NSMBW short. It's as long as previous 2D Mario games. The problem is likely that the game hasn't evolved and you've played many games since the last 2D Mario. I think it's an awesome game especially multiplayer but it is definitely lacking. With the 3D Mario's it's much easier to throw in thousands of different items to collect. If they did that in a 2D mario I'm pretty sure I would get frustrated or bored very fast.

JebbyDeringer

Luigi-la-bouncy

110percentful wrote:

Luigi-La-Bouncy wrote:

I'm done with it as well it's not that much fun by today's standards. There should have been more content for the price, just like Punch Out should've had more content as well.

The original New Super Mario Brothers on the DS was awesome. That was the only games I needed for weeks with all the extrat mini games. But I found the Wii version to be so slimmed down it could have been released on WiiWare. Should have been I think, look what there doing with Sonic 4 for example. It would have promoted WiiWare big time and lowered expectations of the actual game.

Today's Standards? And what, pray, are those?

Well the DS version had a load of great mini games, as i said, which suggests they felt the story mode wan't enough for today's gamer. So I would expect the same to be true for the Wii version. Also as someone else pointed out Super Mario World was far more epic, yet that was made 20 years ago (and in my opinion the better game, even by today's standards). And don't tell me the multiplayer is enough to justify the high price tag!

Luigi-la-bouncy

Kaeobais

I'm still playing it and will be for a long while. I can see where your coming from though.

The best strategy in the game: go up stairs and pause balls.

Mandoble

Probably the worst 49.9€ wasted on my Wii. Too hard for my daughter (6 yo) and lacking the minimum insterest for me.

Mandoble

Luigi-la-bouncy

As a Megadrive (Genesis) gamer I never owned a SNES and only played SMW at other people’s houses, and thus did not play it through in its entirety until downloading it on my Wii. I personally had more fun playing that for 800 points than I did playing NSMBW for £40.

In my opinion SMW is the better game, in terms of everything (graphics, game play, music, replayability etc. etc.)I’m comparing both by today’s standards, as I hadn’t really played SMW until recently and I reckon SMW is the better game. Now, if Nintendo had added all the stuff other posters have mentioned, then it might be a different story.

Luigi-la-bouncy

Pj1

Can't comment really, only played the game 'till the first castle...

but Mario World is amazing, totally.

[Edited by Pj1]

Pj1

Adam

The mini-games in NSMBDS were primarily taken from SM64DS. It's not like they went much out of their way to include them. And the DS game had fewer, shorter levels that weren't as good as those in the sequel. They were much too easy, and they of course did not have NSMBW's trump card: co-op. Saying that they added a bunch of decent-at-best mini-games that were already made is no indication of NSMBDS being an incomplete game without them, nor is it an indication that it somehow offers more than the Wii game.

Come on, friends,
To the bear arcades again.

SwerdMurd

I gotta say that, while not the greatest game I've ever played, I had loads of fun with it. The people that are saying the DS game was better....did we play the same thing? The DS game had horribly uninspired level designs, boring worlds, Giant (waste-of-time) Mario, not nearly enough random exits to levels, etc. The Wii game was the most well-designed Mario game in history.
Mario World was just a large platformer. Given that flight allowed you to reach any height on any level, they could just throw stuff wherever they wanted and it was reachable by a variety of methods. NSMBWii was much smarter in it's design--it's flight had a height limit, allowing for lots of tricky hiding of things. Plus--every level was 100% different. One level with Monty Moles, one with those goofy black things that expand/contract....no level was even remotely the same as another. Mario World (and DS Mario) had entire areas of just cardboard cutout-levels.

NSMBWii had the best level design of the entire series--don't even see how another could be a close second.

-Swerd Murd

(check my tunes out at www.soundcloud.com/swerdmurd)

Kid_A

mushroomer wrote:

Thanks for all your comments. I still have not heard about the music. Does anyone else agree that they did cut corners by recyling all the music in the game?

They only recycled one song: the New Super Mario Bros theme, and even that was recomposed for the Wii game. All of of the other songs are totally new.

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