Forums

Topic: LOZ Twighlight Princess: why this time helping righties but never any time else

Posts 1 to 8 of 8

tripletopper

tripletopper

dmcc0

As a lefty myself, I've often wondered why gamepads were one of the few things that seemed to be better suited to a left-hander. I've previously heard the theory about arcade owners forcing forcing left-handed play to make game artificially more difficult for most players - thus feeding more coins into their games - but I've also seen a couple of articles about how the dominant hand is better at more complex movements, combos and timing which is better suited to the buttons (in a right handed person) and the less dominant hand is fine for the stick as you are generally just moving in a single direction. I guess there's at least some truth to that as I do sometimes find myself using my left hand on the buttons if there a point in a game that needs some button mashing or similar. I suppose it depends on the game though - something with pretty intricate stick control might be better with the right hand for most. I know SF2 uses some quarter/semi-circle and 'zig-zag' style controller movements so I guess it might be better with your dominant hand controlling the stick. I haven't played many fighting games so not sure if this is true for the genre as a whole or if it's just a few games.

The the home computers I grew up with such as the C64 and Amiga all had joysticks with buttons on either side from what I recall - at least the ones I had. Weirdly though, the one exception I remember was actually my favourite joystick ever - the Konix Speedking. It was designed to be held in the palm your left hand and controlled with your right, but I actually played the opposite way by holding it at a weird angle with my right hand (so I could press the button) and controlling with my left. I'm sure it probably wasn't very good for my wrist, but worked for me. Most of the home computer joysticks I came across, the buttons only had a single function though (the left button did the same as the right button) and it seems to be the introduction of the gamepad with multiple buttons (such as an A and B button) where it seems to set the standard that left=control, right=buttons. I don't know if this was done to mimic the arcade layouts of the day, or if there's an actual scientific reason for it, but there would be no reason to force left-handedness on a home console to artificially make the games harder so I doubt that was ever the reason the home consoles went with that setup.

While the likes of the Wii remote does 'force' you to play with the D-Pad on the left, the combo of Wii Remote and Nunchuck would allow you to play either way. Interestingly, I've only ever seen right-handed players use the nunchuck in their left hand like a 'regular' controller, but I'm sure there must be players that use it the other way round.

dmcc0

tripletopper

That's what I feel is the beautiful thing about ambidexteroty.

Most arcade games before the 1983 crash had ambidexterous controllers because they were recycling cabinets and it was just easier to make everything ambi.

Sone game are joystick-heavy and put your joystick in the dominant (usually right) hand, and other games are button-heavy.

I can use either a lefty or righty, and certain are easy to play with a standard controller, and others are hard.

If I am right, arcade owners force one style to limit play time, therefore intentionally force goofyhandedness (to borrow a skateboard term.) While players, trying to maximize scores and times, will pick the optimal choice.

And as we both say. Some games are joystick heavy and others are button heavy. The dominant hand does diffeent things, so an ambidexterous joystick should be an ideal goal.

Out of 8 consoles types sold in 1983, 5 of them had ambidexterous controls. (Intellivision, Colecovision, Bally Astrocade, Atari 5200, Emerson Arcadia 2001) one had third party support for ambidexterity (Atari 2600) Odyssey 2 forced right-stick, (and is hardwired so switching is a pain) and Vectrex forced left-stick (but 20+ years later has a hand-switch adapter).

Of course, with their vertical layout sticks/pistol grips causing cramps, if you're normally not ambidexterous in video games, play longer than 20 minutes at a time on one of these machines, and you will be.

Hori USA approved my design of a ambidexterous stick, but severely doubts the main Japanese HQ will accept it.

Gamestop says their number one unfulfillable order is right stick/ambi stick. And it would be a good joystick to offer beyond day one of a fighting game release.

So there is a demand to be tapped. And I'm reaching the right people who is confirming this need. So I'm not the only one.

If you want to see my design and read more about how hand choice in video games seems to be extinguished, visit my website, sinistersticks.com

tripletopper

slceel

Hockey sticks are always right handed, actually. There are no left handed sticks as far as I know, and ecen if there are, they are illegal in official play.

Talking about field hockey btw. I have no idea about ice hockey.

slceel

tripletopper

slceel wrote:

Hockey sticks are always right handed, actually. There are no left handed sticks as far as I know, and ecen if there are, they are illegal in official play.

Talking about field hockey btw. I have no idea about ice hockey.

I think NHL style hockey has lefty and righty (and possibly ambi) hockey sticks

One sport where all people must play right handed is Polo. But the main reason that's done is to avoid head on horse collisions/ sudden stops which toss riders.

Is there a practical reason for the all righty rule in field hockey?

What is the practical reason why left stick became standard? If it was purely machine operator greed. (Btw the Arcade Machine buyers were the primary customers if the video game companies, not the player directly. That changed in the home game market.). the owners noticed that the precrash games heavily favored right stick, so left stick was the initial thought, even thought it's a losing proposition on button heavy games.

So what did they do? Redesign genres to make less games button heavy.

For example, Schmups changed pre and post crash.

Pre crash schmups were about timing your shots, and not getting caught with your missed shot in midair.

More and more post crash schmups were about dodging bullets. You could easily substitute a brick for your right index finger and still do well.

The shooter changing and the fight game being invented were a product of JAMMA standardization.

Actually with E Honda, I usually do slightly better with lefty controls. But with Z move characters, (Ryu, Ken) I significantly do better righty.

tripletopper

dmcc0

tripletopper wrote:

Is there a practical reason for the all righty rule in field hockey?

Same reason as Polo I'd imagine - lefty and righty going for the same ball would likely result in collisions.

dmcc0

KingMike

I'd say it's all about what we've learned.
I've grown up playing with stick on the left, and never felt like ability to control the stick/D-pad was the reason for failing at games. We've just had to adapt to how the game is played.

Most of the reason I've heard people wanting right handed controllers is those was an unusual difference (more than the typical human) in ability between left and right hands.
Able-bodied humans can adapt. I watch one streamer in the A Link to the Past/Super Metroid randomizer scene who has been able to play even Super Metroid hard ROM hacks (which is most of them), with a keyboard. He plays better than I could even play with an original controller.

But that is one of the good things about emulators: you can turn the controller around and remap the buttons.

I only know of one game, Secret of Mana, which had a control option supporting flipping the controller over for right-handed direction movement.
I probably used that once for a few minutes as a kid and then went back to the default.

KingMike

tripletopper

Well I can "socially" play either way.

But when it comes to competitiveness, for the "joystick heavy" games like Street Fighter, I prefer right stick. But for a manual rapid fire shooter, like Galaga, I prefer button right.

There is a different attitude between playing well enough to complete the story, and playing to be number one. If I go by a friend's house and were playing just to play, I'd use whatever controller they have, but if there was a week's salary as an entry fee to win potentially more, I would be justified in bringing an ambi joystick. (And not a thumb controller)

It all depends on what you're used to. If you've had ambi choices until you were 11 and have them artificially corporately outlawed in the marketplace, you could see why there's a little resentment.

It's like if Little League decided to ban your way of batting in mid-development stream. You would get suddenly frustrated with your sport.

tripletopper

  • Page 1 of 1

Please login or sign up to reply to this topic