Well, in the air if you shake the remote, mario spins midair and you get a half second more of air. It might not sound like alot, but it saves you from falling sometimes.
The extra spin will also get you those 1-ups on the flagpole. Nintendo Power seemed to think that the spin jump was from SMG. What? This game rocks StarFox. Why are you hesitating?
@Min - Nintendo Power also said that they never use it, and that it kept happening when they didn't want it to. It never happens when I don't want it to, and I also use the spin in the air all the time. Some jumps seem impossible without it. btw, they gave the game a 9.0/10, yet they gave Mario&Luigi:BIS 9.5/10. ???
I've never needed the spin to make a jump (except of course when using the propeller), and though it is infrequent, it does trigger unwanted often enough to be annoying. It always seems to happen at the worst possible time. I wish the Wii remote menu had an option to turn off motion sensing. Or better yet, they added the pointless, tacked-on jump to the B or A button.
The spin separates the men from the boys. It allows you to make split second jumps you wouldn't normally make.
Another bit of genius from Nintendo, to the n00bified, it looks like a pretty useless, tacked-on move, but once you get into the game, you realise it's amazingly useful.
I think what separates the men from the boys is seeing who actually needs the goofy extra jump.
I got through the game fine without using it. My problem isn't with its existence though, just how it's triggered. Shake controls are always sloppy, sometimes going off unintended, and sometimes not activating when they're supposed to. It's just an all-around terrible idea to implement something that needs to be used precisely to be helpful but attach it to an extremely inaccurate trigger.
I've been playing constantly, and I love it! I only started playing it on my own today, and after 2 days of 2-4 player hilarity, I must admit it feels a bit slower and a lot easier without buddies getting in the way or killing you or helping reach a coinstar thingy. Doesn't make it any less fun though, fantastic game, must own, buy it now, etc...
The only time I would ever be hesitant about a Mario game is if he was lets say....... in a train or........ we that is prob about it, heck he is even good in the Olympics.
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I played through the entire game with four friends in one night, and let me say, single player has to be a THOUSAND times easier. Multiplayer mode was pretty much us bumping each other into lava and off cliffs and stealing power ups and so on and so forth and everything was so much more difficult than it would have been if you were on your own. Also, I've seen what some people say about the lag and it is pretty awful when you have four people because the screen is CONSTANTLY freezing so you always have to be ready for what is going to happen ahead of time. My biggest problem with the game is that it doesn't offer a competitive take on story mode, only in "coin mode" and "free mode". I was hoping for something similar to Four Sword Adventures, where people are ranked by stage according to how many force gems (our coins in our case) a person collects. All that aside, the level design was really great, the story was lacking but what do you expect from a platformer that needs to follow it's classic formula? It's worth getting IMO
Two-player is a million times more fun and not at all more difficult, but single-player is already a million times more fun than nearly every other game on Wii, so there's no reason to be hesitant.
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Topic: Hesitant about NSMBW
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