Forums

Topic: Gravitronix back on for October 12th and Q&A session

Posts 1 to 20 of 30

J_Lowther

Jesse Lowther from Medaverse Studios here, and I'm pleased to announce that Gravitronix is back on track for launch on October 12th in North America for 500 Wii Points!

While I'm here, I figured I'd answer any questions anyone may have about Gravitronix or Medaverse. If there's anything you'd like to know, ask away.

J_Lowther

J_Lowther

We're still not 100% certain what the next project will be, but our programmers are currently busy laying the groundwork for it.

We basically went into Gravitronix without a programming planning phase like this and that resulted in a lot of extra development time. This time around, we'll hopefully avoid that.

We have a lot of ideas floating around but we're holding off on the "next game" meeting until the programmers reach a point where they need to know what kind of game we'll be developing before they can lay any more groundwork.

J_Lowther

blackknight77

Is there a single player mode to Gravitronix or is mostly focused on mutli-player? Also are there any possibility for your company to do some DSi software in the future? That service is still young and could use some fresh new titles

[Edited by blackknight77]

Reopen the Wii Shop Channel

J_Lowther

Terranigma wrote:

Thanks for replying. Hope your next project goes more smoothly for you guys

Thanks, I appreciate it.

Tony wrote:

Is there a single player mode to Gravitronix or is mostly focused on mutli-player? Also are there any possibility for your company to do some DSi software in the future? That service is still young and could use some fresh new titles

There's a 21 level campaign mode for 1-2 players that starts out teaching you the basics and ramps up to the point where the last level is incredibly hard. It's fun alone but a lot more fun if you play through with a second player, and due to Grav's easy learning curve, you can play it with just about anyone, regardless of skill level.

I will say that you'll get a lot more mileage out of it with friends in the versus mode, though.

As for DSiWare, I'd like to at some point soon but I'm not sure when it would be. We still have plenty of ideas to develop on the Wii first.

[Edited by J_Lowther]

J_Lowther

SKTTR

Hi J.Lowther. It's good to hear you concentrating on Wii first (since I don't own a DSi)

My questions are:

1. When is Gravitronix coming out in EU?
2. Can progress in single mode be saved?
3. What multiplayer options and modes are there?
4. How much music is in there? "Gravitronix" sounds so futuristic. I hope theres some good trippy electronica in there.

Switch fc: 6705-1518-0990

J_Lowther

[Edited by J_Lowther]

J_Lowther

blockhead

Hi, I was wondering if yall have included an online mode, and if you didint did you ever want to

blockhead

J_Lowther

blockhead wrote:

Hi, I was wondering if yall have included an online mode, and if you didint did you ever want to

Sadly, no.

We actually started developing it with the idea of online support, but as development moved on, it was clear that we wouldn't be able to include it. We would've literally run out of funding before we'd be able to get it into the game and working. Doing online play properly requires tons of additional testing.

We do plan to support online play in future titles where it's appropriate, though.

J_Lowther

EdgarVerona

Oh, it should be noted as well for those wondering about options (Hi, I'm Alex, the guy that came in a bit late in the game =) ) that some of the more "cheat-y" options are enabled through a cheat code that you learn after playing the "tutorial" levels of the campaign.... of course, the code itself will probably become common knowledge to players pretty quickly, and any of us will probably disclose it readily if you don't feel like playing through the first 10 levels of the game to get at the more advanced options. =)

Also, the music was one of the things that got finished fairly early on, relatively speaking (by our awesome sound guy Brian!), and we all really liked how it turned out... and I think you guys will too! We have some funny stories about the strange things that happened to said music due to data format issues that I think are entertaining, but perhaps that's best left to a humorous postmortem discussion/thread. =)

[Edited by EdgarVerona]

EdgarVerona

J_Lowther

EdgarVerona wrote:

Oh, it should be noted as well for those wondering about options (Hi, I'm Alex, the guy that came in a bit late in the game =) ) that some of the more "cheat-y" options are enabled through a cheat code that you learn after playing the "tutorial" levels of the campaign.... of course, the code itself will probably become common knowledge to players pretty quickly, and any of us will probably disclose it readily if you don't feel like playing through the first 10 levels of the game to get at the more advanced options. =)

Whoa! It's Big Al! How'd you find me?!

You missed where I said, "There's actually no save data for Gravitronix. After the 10th level, you're given a simple button code to punch in at the options screen (easily memorized) that gives you access to a level select and all of the additional game options. We did it this way because A) we began developing the game with the mindset that Wii owners were strapped for space as it was and every block counts (this was before Wiis had SD card support) and B) this way, you can go to the home of a friend/family member and immediate get access to everything without trying to move an immovable save game."

But yeah, long story short, you can mess with just about everything in the game.

J_Lowther

EdgarVerona

lol! When I got your message I started cruising around the web and found this thread =) Ah, I totally did miss that part of your post! Aye! =)

EdgarVerona

J_Lowther

No worries. That was a "WALL-O-TEXT" if there ever was one.

J_Lowther

KnucklesSonic8

Wow, great to see it has such customization and multiple modes for multiplayer play.

KnucklesSonic8

SKTTR

1. Well, English is enough for that kind of game, but I bet people here are willing to help you translate the game to German, Dutch and Italian for FREE. I could translate it for you in German. I mean, Gravitronix doesn't seem very text heavy apart from the tons of options.
And good to know about all this rating board stuff here in Europe (and Australia/NZ). Most people aren't aware of all these localization hurdles game developers have to cope with.

2. Using passwords or even just a code for this kind of game is a fitting option but... (a)

3. Well, that's a freakin lot of customization options you put into Gravitronix. I love experimenting with all those modes until I find my favourites. Should make everyone pleased. (a) But since you can't save, it always goes back to default, huh? We'll see if this is going to be a problem or not. I mean, 500 points for all this content should be fair enough. Personally I think it's more comfortable and convenient to have a save option.

4. Yeah! Giving away the soundtrack for free. And it's is cool too! Reminds me a little of those great C64/Amiga SID-tunes! It's definately electronica! And so far I like "Menu" and "Anger" the best! Menu has a tropical feel and Anger sounds a bit like GoldenEye

Switch fc: 6705-1518-0990

J_Lowther

1. There's actually a wordy storyline that you get between levels so there's more text hiding in there than you might think.

2&3. True, it does return to defaults, but we did at least fine-tune the game as much as possible to ensure that the standard configuration was the optimal game setup. I personally prefer the hardcore mode because of how dangerous it makes the shards.

4. We found a great composer who was not only good with midi but was willing to wait on payment until after the game shipped. I look forward to working with him for our future games as well. Here's his site if anyone is curious or needs to hire a talented composer: http://www.brianhkim.com/

J_Lowther

EdgarVerona

And if it helps, the defaults don't turn off between actual matches: only if you leave the whole game (Gravitronix itself) and re-open it does it go back to defaults. So if you're playing a long session with friends, you don't have to worry about setting it up every time: just the first time after you open up the game to play.

Bah, I should be in bed... I'm having a bit of insomnia tonight. Apparently even not working late, I find some way to stay up that late anyways. =)

EdgarVerona

LEGEND_MARIOID

Can you use Mii faces instead of those other ones?

"They say video games are bad for you? That's what they said about rock n' roll."

KnucklesSonic8

Does the game keep track of any sort of records (or achievements) perhaps for bragging rights?

[Edited by KnucklesSonic8]

KnucklesSonic8

J_Lowther

LEGEND+MARIOID wrote:

Can you use Mii faces instead of those other ones?

No. We dabbled with the idea but ultimately decided against it. Not only would it have taken more development time but the characters in the game look unique in peripheral vision whereas not all Miis would. When you're on a team, it's important that you can tell your character in your peripheral vision so as to not lose track of yourself.

KnucklesSonic8 wrote:

Does the game keep track of any sort of records (or achievements) perhaps for bragging rights?

Again, something we wanted but didn't include for time reasons.

If you can beat the last level, though, that denotes bragging rights all on its own.

J_Lowther

longtimegamer

So it doesn't keep a high score on it? As soon as you leave it's gone?

3ds fc: 1247-0003-1095
MK Fc: 2793- 3370-8506
Wii Fc: 7382-7314-0404-2194
Fiance Wendy's MK FC:(Same system) 4854-9224-0913
Uno FC: 1849-3080-8612
Overturn FC: 3266-3672-0977
Animal Crossing CF FC: 3094-5964-6068 Name: LTGamer, town: Wiitopia.

"NO SOU...

This topic has been archived, no further posts can be added.