Would you guys like the same elemental styled dungeons in the new zelda? I'm talking about the classic water, fire, forest, and desert temples. For me, I would like it if Nintendo made SOME of these types of dungeons but also have a temple where one room has lava in it and the next room is underwater.
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I read an interview with Eiji Aonuma in which he stated he wanted the emphasis taken off the dungeons. I would like that very much - almost every major item and every boss hides in the depths of a dungeon, temple or castle - whereas that's a not a bad thing, I'd like something else.
Twilight Princess was great for that reason, though - temples and dungeons, yes, but also palaces, a mansion, a city in the sky and an execution ground. If it was always that varied (and more, please!), it'd be fantastic.
I agree with Cipher, as much as the temples are basically the most important part of Zelda games, I liked the temples that actually have Temple in the name (Arbiter's Grounds, Goron Mines, etc.)
Yeah... The elemental dungeon thing is SO boring now. Pop in a new game and just start up saying "I can't wait to get to the forest dungeon, then fire dungeon, then ice.... Have I played this before?" lol
I did like the ice mansion in Twilight, it was an interesting twist, but I want an innovative twist, not just a neat twist.
Elemental themes are kind of a standard of video games in general anyway. But yeah, while there isn't necessarily anything wrong with the dungeon format, it will be nice to see what they can do to mix things up a bit. Cipher makes a good point about varied location types. Locations should be a real part of the world, not just some closed off temple.
In some cases it might be nice to see the lines between overworld and dungeon completely blurred out. The forest would be a particularly good place for this. Half the work of that "dungeon" could take place in the overworld. They could also try expanding on overworld events a bit. What if Ganon had more thugs like King Bulblin wandering around out there and you had to challenge them in odd locations around the map to get them to retreat to their dungeons? What if Ganon's forces came out in full force to wage war and you had to help defend the city?
For a while now, I've also been wanting to see more of an underworld. Instead of dungeons (or instead of just dungeons) they could have a vast network of tunnels and caverns spread out beneath the entire map with several dozens of entrances hidden all over the place. When you're exploring and you find a hidden cave, you could be finding a whole lot more than just a dark room with a treasure chest. You could explore early in the game and get sneak peeks at sections of the underworld network meant to be found much later in the game. It's every dungeon and mini-dungeon and secret grotto possible all jumbled up into one great big maze.
edit: If the Gorons have mines like in TP again, imagine the headaches they would get from dealing with the underworld. I mean, surely they would have caves down there that connect to sections that aren't the mine. They wouldn't be totally cut off down there.
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Bunch of fantastic ideas, guys, especially Muljo's. i've ALWAYS wanted a full scale Zelda war... that would be so awesome. battling side-by-side with the hylian guards and actually seeing those guys do something other than try to catch people in the garden.
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I agree with Cipher, as much as the temples are basically the most important part of Zelda games, I liked the temples that actually have Temple in the name (Arbiter's Grounds, Goron Mines, etc.)
Yup, I agree with Cipher too.
I enjoyed that sky city in TP because it almost played like you WEREN'T in a dungeon/temple. It felt more exploratory, less boxed in. (Maybe since a big chunk of it is in open air) Remember that dessert stage in OoT where you would snipper off guards and go all steath? That was fun too. Maybe it's just me, but a small part of me kinda dreads when I'm playing I have to go to cetain temples in order to continue the story. I agree that the Ice Mansion was a good concept, but overall, they have no reason to not think up of new themes if they want to continue to use themed dungeon/temples.
I think a bit more touch of non-linear design could also hit the spot. Maybe being able to handle some temples in any order, so that the experience is different depending on what items you happened to have collected. Obviously, Zelda is a linear game as most "story" games are, but a touch of "Super Metroid" or "The Legend of Zelda" can add a little flavor.
This can be even more useful if the "sword with unlockables" rumors is true. You can gain sword unlockables in the dungeon's and most items out of it.
I agree with the stealth mission. Use your bow and arrow to kill Bulbins without getting cause, Seen in his line of sight, put in a cell like in Forsaken Fortress. And as mentioned before, it would be nice to defend Hyrule Castle, and maybe Zelda could actually do something useful instead of teaching us songs.
EDIT: It'd be nice for a Magic Meter aswell again. And Maybe more magic spells than OoT.
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You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
I think a bit more touch of non-linear design could also hit the spot. Maybe being able to handle some temples in any order, so that the experience is different depending on what items you happened to have collected. Obviously, Zelda is a linear game as most "story" games are, but a touch of "Super Metroid" or "The Legend of Zelda" can add a little flavor.
This can be even more useful if the "sword with unlockables" rumors is true. You can gain sword unlockables in the dungeon's and most items out of it.
Hmmm, just a thought. My idea about chasing the generals of Ganon's army back to their strongholds might work nicely with that. They could all be out somewhere terrorizing one town or another at the beginning of the game, and we could track them down and flush them out in any order we want. And then at the end of that, that's when a major story event could happen to open up whatever comes next.
I wonder what would that do to dungeon design up to that point, assuming that the dungeons don't vary from the standard format in any other way. Would they make the designs a little more basic just in case that dungeon is your first and you don't have the items from the other dungeons? Would they create different paths that would eventually lead to the same place so you can just pick the one that you have the right equipment for?
For a while now, I've also been wanting to see more of an underworld. Instead of dungeons (or instead of just dungeons) they could have a vast network of tunnels and caverns spread out beneath the entire map with several dozens of entrances hidden all over the place. When you're exploring and you find a hidden cave, you could be finding a whole lot more than just a dark room with a treasure chest. You could explore early in the game and get sneak peeks at sections of the underworld network meant to be found much later in the game. It's every dungeon and mini-dungeon and secret grotto possible all jumbled up into one great big maze.
So, Metroid elements thrown into Zelda? I'm definitely game...
"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."
For a while now, I've also been wanting to see more of an underworld. Instead of dungeons (or instead of just dungeons) they could have a vast network of tunnels and caverns spread out beneath the entire map with several dozens of entrances hidden all over the place. When you're exploring and you find a hidden cave, you could be finding a whole lot more than just a dark room with a treasure chest. You could explore early in the game and get sneak peeks at sections of the underworld network meant to be found much later in the game. It's every dungeon and mini-dungeon and secret grotto possible all jumbled up into one great big maze.
So, Metroid elements thrown into Zelda? I'm definitely game...
Didn't we get our fill of Metroid elements in Twilight Princess? Come on, spinner slot (TP) = spinner (MP), Twilight Realm = Dark Aether, Shadow Beasts = Ing Obviously not exact, but sure is reminiscent.
For a while now, I've also been wanting to see more of an underworld. Instead of dungeons (or instead of just dungeons) they could have a vast network of tunnels and caverns spread out beneath the entire map with several dozens of entrances hidden all over the place. When you're exploring and you find a hidden cave, you could be finding a whole lot more than just a dark room with a treasure chest. You could explore early in the game and get sneak peeks at sections of the underworld network meant to be found much later in the game. It's every dungeon and mini-dungeon and secret grotto possible all jumbled up into one great big maze.
So, Metroid elements thrown into Zelda? I'm definitely game...
Didn't we get our fill of Metroid elements in Twilight Princess? Come on, spinner slot (TP) = spinner (MP), Twilight Realm = Dark Aether, Shadow Beasts = Ing Obviously not exact, but sure is reminiscent.
No, he meant like the more opened & rewarding exploration that Metroid offered, with maybe some backtracking in the mix. Twilight Princess is opposite of this.
For a while now, I've also been wanting to see more of an underworld. Instead of dungeons (or instead of just dungeons) they could have a vast network of tunnels and caverns spread out beneath the entire map with several dozens of entrances hidden all over the place. When you're exploring and you find a hidden cave, you could be finding a whole lot more than just a dark room with a treasure chest. You could explore early in the game and get sneak peeks at sections of the underworld network meant to be found much later in the game. It's every dungeon and mini-dungeon and secret grotto possible all jumbled up into one great big maze.
So, Metroid elements thrown into Zelda? I'm definitely game...
Didn't we get our fill of Metroid elements in Twilight Princess? Come on, spinner slot (TP) = spinner (MP), Twilight Realm = Dark Aether, Shadow Beasts = Ing Obviously not exact, but sure is reminiscent.
No, he meant like the more opened & rewarding exploration that Metroid offered, with maybe some backtracking in the mix. Twilight Princess is opposite of this.
Precisely. The aforementioned "elements" are merely items/places/creatures from Metroid games...
"Don't make enemies, they'll stab your heart; don't make friends, they'll stab your back. Including me, including you, all men are trash. Don't love; don't be loved. Have nothing to do with other; live in isolation."
I think Link should finally come out of the closet and wear strap on fairy wings, eye shadow and some lip gloss. I would feel a lot more comfortable playing a character that isn't so far in the closet it makes even me feel insecure.
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Topic: Elemental dungeons in new Zelda Wii?
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