I can't blame them. I'm sure it will sell more on XBL than it will on WiiWare and as we have been saying seemingly all this weekend, WiiWare just really isn't a good platform for small developers that have lots of time and money tied up in their product. Until Nintendo does something, be it revise their payment structure, begin pushing their download service more, add demos, etc. don't be surprised if more of this type of things occur.
I am the one you despise. I am he who says what you really deep down know but are affraid to admit. I am the Anti-Fanboy, the crusader of truth in a world built on your lies.
"Bringing the game to XBLA will allow Team Meat to do more with Super Meat Boy than it can on WiiWare. The game is currently about half finished and is already around 35MB in size. Nintendo limits the size of WiiWare games to 42MB, so Team Meat will have much more breathing room on Microsoft's service. Among the new features planned for the XBLA version is online play. The developer would like each version of the game to have some exclusive content, such as exclusive characters."
This made me angry... BUT THE XBOXER DON'T GET THE BIT.TRIP-CHARACTER!! MUAHAHAHA
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
Nintendo have F****d it up again, clearly the big N's arbitrary 42MB size restriction has caused team meat to pursue other platforms like XBLA where they can have free rein to do what they wish. I've been waiting for this since it was announced and now WiiWare will not only get their version later but with less features, man that bites.
I fully blame Nintendo. 42MB limit for a console game, even if DLC is just flat out stupid and outdated, not to mention their pathetic online system.
It should be AT LEAST 100MB, especially with the SD option now in place....42...No one you see WiiWare devs looking elsewhere...That and the lack of help from Nintendo on making the service itself known to Wii owners.
I'm anxious to see the different content in each version, if they do indeed put some exclusive stuff into each version. Since they're coming out in the same month, that's not enough of a wait to bother me, really.
there is very little incentive for developers to develop for WiiWare and not other platforms, the size limit is very small, the user base is small and judging from the levels of support in terms of dev support and marketing Nintendo isn't really committed to the service. when you take all that into account you're gong to develop for XBLA and PSN and then perhaps port something over if possible. Its a shame because there are some gems on the service, I wonder could there be more if things Nintendo did things little differently.
(In response to topic title) Not really, I'll probably pass on it, actually. I don't like the looks of the gameplay, and it stole Super Mario Bros.' acronym which fuels my anger!
Exclusive characters sounds nice, as does content, but at the same time, that kind of blows, too. I mean, why not have similar content between the three ala Mega Man 9? I don't want to spend money to buy all three versions for all content. Furthermore, stating that it is getting extra content including online play implies that they will be adding EVEN MORE content into the game. As bad as this might sound, there is still the potential for DLC for WiiWare, if they really wanted to include it.
Personally, this is an example of a developer making a game they want and fitting it into services rather than the other way around. Bit.Trip, for example, was made around the WiiWare system, but this game is being made for PC and going into the WiiWare service. Seeing it this way, I completely understand the decision. I hope they eventually make a WiiWare-focused game next time around.
I still feel like I was strung along a bit before being told I was getting a later, more inferior product in the end.
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Topic: Anyone impatient over waiting for Super Meat Boy?
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