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Topic: ZombiU owns The Last of Us

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shingi_70

Don't both critical and Commerical success point to ZombiU being the worst of the three. Even ignoring that ZombiU doesn't do anything exponentially well and ends up being a glorified tech demo/

WAT!

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unrandomsam

Watchdogs will be rubbish (Or the review embargo would have been dropped already like Mario Kart was).

Ubisoft don't make good games. (Only one I can actually think of was a movie tie in Star Wars Episode 3 for the DS.)

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shingi_70

unrandomsam wrote:

Watchdogs will be rubbish (Or the review embargo would have been dropped already like Mario Kart was).

Ubisoft don't make good games. (Only one I can actually think of was a movie tie in Star Wars Episode 3 for the DS.)

That doesn't make sense. Child of Light got very high review scores and the embargo didn't lift for that until the day it released.

WAT!

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dumedum

shingi_70 wrote:

Even ignoring that ZombiU doesn't do anything exponentially well and ends up being a glorified tech demo/

except it does everything well, it's an amazing game, much better than boring TLOU, and more intense than Dead Space, and reviews will not change mine or other people's opinions on this thread. Most reviews simply found the game too difficult and dropped at least another point, hence why the ~80 instead of ~90 scores. Commercially, it did better than all Wii U games except NSMBU.

Joystiq summed it well:

These minor problems, however, rarely interfere with the pulse-quickening thrill of diving into a mass of infected and coming out alive on the other side. ZombiU isn't for everyone, but those who stick with it, through its unforgiving and occasionally frustrating difficulty, there's a an exhilarating experience to be had.

Compare that with what is essentially a ridiculously easiest cake walk game ever, TLOU, or Dead Space, which only slight difficult spot was the bit with shooting asteroids, and you got your comparison there.

Edited on by dumedum

"Dubs Goes to Washington: The Video Game".

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shingi_70

Why would reviewers drop the game points for beng hard when the new hotness of the past three or so years has been the souls series which review well based on the fact that its incredibly well.

Also TLOU is pretty difficult on its hardest setting, Even if we were using that as a metric a game being hard doesn't mean its exactly good other than that we'd be singing the praises of Silver Surfer for the NES. From what I've played and watched ZombiU doesn't do a good job at telling a story (not that its a big deal but its an area where it exceels, along with graphical fidelity and sound design Troy Baker and Ashley Johnson kill it in their respective roles of Joel and Ellie.

Also pray tell what makes the game boring?.

WAT!

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Jazzer94

shingi_70 wrote:

Why would reviewers drop the game points for beng hard when the new hotness of the past three or so years has been the souls series which review well based on the fact that its incredibly well.

Also TLOU is pretty difficult on its hardest setting, Even if we were using that as a metric a game being hard doesn't mean its exactly good other than that we'd be singing the praises of Silver Surfer for the NES. From what I've played and watched ZombiU doesn't do a good job at telling a story (not that its a big deal but its an area where it exceels, along with graphical fidelity and sound design Troy Baker and Ashley Johnson kill it in their respective roles of Joel and Ellie.

Also pray tell what makes the game boring?.

I don't think he has even played the game.

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faint

shingi_70 wrote:

Don't both critical and Commerical success point to ZombiU being the worst of the three. Even ignoring that ZombiU doesn't do anything exponentially well and ends up being a glorified tech demo/

zombie u has sold nearly 700,000 units to an instal base of six mill. taking that into account the likelyhood of a wii u owned having played zombie u is higher than the likely hood of a ps4 owner having played the last of us. not knocking it due to the fact that i haven't played it.....just throwing some facts at ya.

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DefHalan

shingi_70 wrote:

Don't both critical and Commerical success point to ZombiU being the worst of the three. Even ignoring that ZombiU doesn't do anything exponentially well and ends up being a glorified tech demo/

Just because something doesn't reach critical or commercial success does make it bad. Bionic Commando (2009) and Shadowrun (2007) are both really great games, with some issues, and neither reached critical or commercial success.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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shingi_70

faint wrote:

shingi_70 wrote:

Don't both critical and Commerical success point to ZombiU being the worst of the three. Even ignoring that ZombiU doesn't do anything exponentially well and ends up being a glorified tech demo/

zombie u has sold nearly 700,000 units to an instal base of six mill. taking that into account the likelyhood of a wii u owned having played zombie u is higher than the likely hood of a ps4 owner having played the last of us. not knocking it due to the fact that i haven't played it.....just throwing some facts at ya.

You do know the last of us was a PS3 game first right? Sony touted that it hit 3.4 million three weeks after release and its hovering around six million now. Also didn't ubisoft say that ZombIU doing badly is why they decided to delay rayman.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

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Ryno

shingi_70 wrote:

Also didn't ubisoft say that ZombIU doing badly is why they decided to delay rayman.

I don't think that is the answer Ubisoft gave for delaying Rayman.

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faint

shingi_70 wrote:

faint wrote:

shingi_70 wrote:

Don't both critical and Commerical success point to ZombiU being the worst of the three. Even ignoring that ZombiU doesn't do anything exponentially well and ends up being a glorified tech demo/

zombie u has sold nearly 700,000 units to an instal base of six mill. taking that into account the likelyhood of a wii u owned having played zombie u is higher than the likely hood of a ps4 owner having played the last of us. not knocking it due to the fact that i haven't played it.....just throwing some facts at ya.

You do know the last of us was a PS3 game first right? Sony touted that it hit 3.4 million three weeks after release and its hovering around six million now. Also didn't ubisoft say that ZombIU doing badly is why they decided to delay rayman.

excuse me i ment ps3 owner. take the full install bace and the number of games sold. figure out the percentage. sony has sold 80 million ps3's yat only sold 3.4million copys of tlou to it's install base. nintendo has sold ruffly 6.1 million wii u's and 700,000 copys of zombie u. do you see my point? the adoption rates are higher for zombie u.

ubi delayed rayman due to over all sales. they looked at total gain amongst all ubi wii u titles. zombi u is good, asscreed 3 had uber glitches, and everything else was shovelware. like that crapy superhero game they made for kinnect. it did poorly so they ported it to the wii u without the motion controls which was it's only selling factor. also they wanted that microsoft money (you know the no sloppy seconds rule)

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DefHalan

Ryno wrote:

shingi_70 wrote:

Also didn't ubisoft say that ZombIU doing badly is why they decided to delay rayman.

I don't think that is the answer Ubisoft gave for delaying Rayman.

The reason for delaying Rayman was because Microsoft has this rule about having to release games on the 360 at the same time as other platforms. Remember even the Development Team tried to push Ubisoft into release the Wii U version on time because it was already done.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Pagey

faint wrote:

shingi_70 wrote:

faint wrote:

shingi_70 wrote:

Don't both critical and Commerical success point to ZombiU being the worst of the three. Even ignoring that ZombiU doesn't do anything exponentially well and ends up being a glorified tech demo/

zombie u has sold nearly 700,000 units to an instal base of six mill. taking that into account the likelyhood of a wii u owned having played zombie u is higher than the likely hood of a ps4 owner having played the last of us. not knocking it due to the fact that i haven't played it.....just throwing some facts at ya.

You do know the last of us was a PS3 game first right? Sony touted that it hit 3.4 million three weeks after release and its hovering around six million now. Also didn't ubisoft say that ZombIU doing badly is why they decided to delay rayman.

excuse me i ment ps3 owner. take the full install bace and the number of games sold. figure out the percentage. sony has sold 80 million ps3's yat only sold 3.4million copys of tlou to it's install base. nintendo has sold ruffly 6.1 million wii u's and 700,000 copys of zombie u. do you see my point? the adoption rates are higher for zombie u.

ubi delayed rayman due to over all sales. they looked at total gain amongst all ubi wii u titles. zombi u is good, asscreed 3 had uber glitches, and everything else was shovelware. like that crapy superhero game they made for kinnect. it did poorly so they ported it to the wii u without the motion controls which was it's only selling factor. also they wanted that microsoft money (you know the no sloppy seconds rule)

How about you compare how many games were available for the PS3 when The Last of Us was released to how many games were available for the Wii U when ZombiU was released.

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Ryno

WaveBoy wrote:

I'm still annoyed that they didn't include pointer controls as an alternate control scheme, but hopefully the GP features make up for it. I'm not too keen on playing TLOU, i'd probably be better off watching all the cutscenes like i did with RE6 and save myself from enduring yet another boring broke down decimated city twin stick wiggling Zombie romp. lol

The game would play completely different and would be easy if you had pointer controls instead of the the GamePad method.

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80's music makes me feel fabulous.
What Would Duane Do?
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Ryno

WaveBoy wrote:

Ryno wrote:

WaveBoy wrote:

The original RE owns them all.
However, I've played the PS3 demo for dead space but i wasn't too crazy over it.

I liked Dead Space. It was pretty good, and back before horror was all the rage.

Did you end up playing DS 2 & 3? I'm surprised they never used Move controls for either of them....

No, I never did. My friend said they didn't enjoy DS2 like the orignal so I never bothered.

To blessed to be stressed.
80's music makes me feel fabulous.
What Would Duane Do?
Rynoggery

Nintendo Network ID: Choryzo

DefHalan

Ryno wrote:

WaveBoy wrote:

I'm still annoyed that they didn't include pointer controls as an alternate control scheme, but hopefully the GP features make up for it. I'm not too keen on playing TLOU, i'd probably be better off watching all the cutscenes like i did with RE6 and save myself from enduring yet another boring broke down decimated city twin stick wiggling Zombie romp. lol

The game would play completely different and would be easy if you had pointer controls instead of the the GamePad method.

You would also lose a lot of the unique mechanics the GamePad brought. My favorite thing about the GamePad in ZombiU is looking though bags and stuff. The TV displays a zoomed out view where you can see a lot going on in the room while you look down at the GamePad going through stuff. It made me feel like I was actually going through a bag and looking up occasionally to check my surroundings rather than opening and closing a menu.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

faint

Pagey wrote:

faint wrote:

shingi_70 wrote:

faint wrote:

shingi_70 wrote:

Don't both critical and Commerical success point to ZombiU being the worst of the three. Even ignoring that ZombiU doesn't do anything exponentially well and ends up being a glorified tech demo/

zombie u has sold nearly 700,000 units to an instal base of six mill. taking that into account the likelyhood of a wii u owned having played zombie u is higher than the likely hood of a ps4 owner having played the last of us. not knocking it due to the fact that i haven't played it.....just throwing some facts at ya.

i think you mean how many during the same time frame. a game released six years ago hardly cannibalizes a new one. the answer is about the same

You do know the last of us was a PS3 game first right? Sony touted that it hit 3.4 million three weeks after release and its hovering around six million now. Also didn't ubisoft say that ZombIU doing badly is why they decided to delay rayman.

excuse me i ment ps3 owner. take the full install bace and the number of games sold. figure out the percentage. sony has sold 80 million ps3's yat only sold 3.4million copys of tlou to it's install base. nintendo has sold ruffly 6.1 million wii u's and 700,000 copys of zombie u. do you see my point? the adoption rates are higher for zombie u.

ubi delayed rayman due to over all sales. they looked at total gain amongst all ubi wii u titles. zombi u is good, asscreed 3 had uber glitches, and everything else was shovelware. like that crapy superhero game they made for kinnect. it did poorly so they ported it to the wii u without the motion controls which was it's only selling factor. also they wanted that microsoft money (you know the no sloppy seconds rule)

How about you compare how many games were available for the PS3 when The Last of Us was released to how many games were available for the Wii U when ZombiU was released.

i think you mean how many released during the same time frame. the answer is about the same. a 6,4,or even 1 year old game hardly cannibalizes a new one unless it's gta or mario kart.

Edited on by faint

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unrandomsam

faint wrote:

shingi_70 wrote:

Don't both critical and Commerical success point to ZombiU being the worst of the three. Even ignoring that ZombiU doesn't do anything exponentially well and ends up being a glorified tech demo/

zombie u has sold nearly 700,000 units to an instal base of six mill. taking that into account the likelyhood of a wii u owned having played zombie u is higher than the likely hood of a ps4 owner having played the last of us. not knocking it due to the fact that i haven't played it.....just throwing some facts at ya.

That is not a fair comparison either at the moment it costs less than a GBA game and I don't remember ever seeing it cost more than something like NES Remix.

Lucky to get a preowned copy of the Last of Us for less than about 3 GBA games.

Dunno whether it has tanked so badly in the USA.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

faint

unrandomsam wrote:

faint wrote:

shingi_70 wrote:

Don't both critical and Commerical success point to ZombiU being the worst of the three. Even ignoring that ZombiU doesn't do anything exponentially well and ends up being a glorified tech demo/

zombie u has sold nearly 700,000 units to an instal base of six mill. taking that into account the likelyhood of a wii u owned having played zombie u is higher than the likely hood of a ps4 owner having played the last of us. not knocking it due to the fact that i haven't played it.....just throwing some facts at ya.

fine it sold around 550,000 befoe the price drop. i'm not accounting for digital sale btw due to the fact they have never been released. they also haven't dropped the digital price other than one or 2 crappy sales.

That is not a fair comparison either at the moment it costs less than a GBA game and I don't remember ever seeing it cost more than something like NES Remix.

Lucky to get a preowned copy of the Last of Us for less than about 3 GBA games.

Dunno whether it has tanked so badly in the USA.

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dumedum

shingi_70 wrote:

Why would reviewers drop the game points for beng hard when the new hotness of the past three or so years has been the souls series which review well based on the fact that its incredibly well.

I don't know why but they obviously did, from the reviews. I guess they expected it to be a regular FPS where you just shoot around and kill zombies.

Also TLOU is pretty difficult on its hardest setting

if you have to use the hardest setting, then it's not difficult.

From what I've played and watched ZombiU doesn't do a good job at telling a story

so you played only partially? The truth is that it's subtle but it does a good job. There is an interesting background and they drop clues to the story, and the end is quite chilling.

(not that its a big deal but its an area where it exceels, along with graphical fidelity and sound design Troy Baker and Ashley Johnson kill it in their respective roles of Joel and Ellie.
Also pray tell what makes the game boring?.

I did like the voice acting and the story. I didn't find the graphics to be particularly impressive. And yes, I played the game. "I don't think he played the game" is the stupidest comment ever. It's boring because a lot of it seems pre defined, sometimes it's almost on rails - you got to run where they tell you. Then you have the same exact things all the time with the planks and the ladders and then the shooting parts are just abysmal. Awful control and you just want to pass this area and getting to the next one. It's really, when I think about it, one of the most terrible game play experiences I can remember.

It's like the game tells you - "we wanted to make a film, so just bear with us, these moments where you shoot these other humans or you stealth near those disgusting creatures that we call zombies, and get to the next cutscene". The only game play that I enjoyed in the game was the flamethrower. The rest was pretty awful.

Compare that to the exhilarating nature of ZombiU where you strategize with real limited ammo how you can confront zombies, with that amazing arcade tough circus area game play, with the real scary atmosphere of the nursery... with real effect to when you die.... having to go back and pick up the weapons which sometimes isn't possible anymore compared to just re-doing the scene again and again without any consequences....

DefHalan wrote:

You would also lose a lot of the unique mechanics the GamePad brought. My favorite thing about the GamePad in ZombiU is looking though bags and stuff. The TV displays a zoomed out view where you can see a lot going on in the room while you look down at the GamePad going through stuff. It made me feel like I was actually going through a bag and looking up occasionally to check my surroundings rather than opening and closing a menu.

Completely agree... it was a total new experience.

Edited on by dumedum

"Dubs Goes to Washington: The Video Game".

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