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Topic: The Legend of Zelda: Twilight Princess HD - OT

Posts 961 to 980 of 1,760

Chandlero wrote:

@renaryuugufan92: After watching this trailer: The music is so great but the game doesn't look so good to me. What did really change from 2006 to 2016?

Dezzy wrote:

You don't need to change any code at all to update textures!

You are right but did they change an textures at all?

Did they change the textures at all, are you serious right now? Untitled can't tell if trolling or serious.

renaryuugufan92

Switch Friend Code: SW-0079-0452-6231

Chandlero wrote:

renaryuugufan92 wrote:

can't tell if trolling or serious.

Serious question: Are the textures the ones from the original development or did they really create new textures?

Untitled considering this is how Twilight Princess wii looks on my tv, how washed out everything is yes they did add new textures, the geometry is the same, but then again the geometry was the same for Wind Waker HD and the other Zelda remasters, yes remasters not remakes......

renaryuugufan92

Switch Friend Code: SW-0079-0452-6231

renaryuugufan92

Morpheel wrote:

Feel free to ask as many questions about this game as you want. Don't let the angry fans scare you.

I'm not angry, i just find it hilarous

renaryuugufan92

Switch Friend Code: SW-0079-0452-6231

TuVictus

Chandlero wrote:

@renaryuugufan92: Thanks.

(I don't dare to ask more questions...)

Yeah, don't let some of these guys discourage you from just asking simple questions. There's always someone that won't be sarcastic/snarky

TuVictus

Dezzy

Yes, the textures have almost definitely been redone! Either that, or they've just spent the last 2 years twiddling their thumbs. Nintendo had already figured out how to port the gamecube code for Wind Waker so after that, the textures are the only difference between this and the old, except for the small things.

renaryuugufan92 wrote:

but then again the geometry was the same for Wind Waker HD and the other Zelda remasters, yes remasters not remakes......

Hmmmm......

Untitled
Untitled

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

renaryuugufan92

Dezzy wrote:

Yes, the textures have almost definitely been redone! Either that, or they've just spent the last 2 years twiddling their thumbs. Nintendo had already figured out how to port the gamecube code for Wind Waker so after that, the textures are the only difference between this and the old, except for the small things.

renaryuugufan92 wrote:

but then again the geometry was the same for Wind Waker HD and the other Zelda remasters, yes remasters not remakes......

Hmmmm......

Untitled
Untitled

Same geometry just updated textures Dezzy. of course the exception for the N64 remasters was the fact that they had to actually replace those "cardboard" walls around all of the areas with rocks grass and trees but the land masses and overall geometry are identical to the original game, flat stairs and all same with Majoras' Mask 3D minus that game's fishing wells. While in Wind Waker they just tested Zelda U's lighting and updated color palette with uncompressed textures, which took all of 6 months to do. The average person would think I hate these games (which anyone that knows me would know that I love these games.) no I'm just pointing out the hypocrisy of this particular remake's visual backlash, and then the claim I'm being snarky just to be snarky. Ok, I just find it pathetic that after 3 relatively easy visual remasters that this one is the punching bag of the bunch. Did people really think that Nintendo would make this game look like the tech demo of 2011 and possibly be on par with Zelda U visually? XD No they'll do what they did with the last 3 remasters and keep the games geometry and feel as close to the source material as possible, i.e while updating the textures and applying gameplay updates where they are needed, without changing too much of the core experience.

renaryuugufan92

Switch Friend Code: SW-0079-0452-6231

renaryuugufan92

OneBagTravel wrote:

Here's the big question, is the game even fun?

The original was fun yes, but I hope they streamlined the beginning portions of the game!

renaryuugufan92

Switch Friend Code: SW-0079-0452-6231

TuVictus

The 3DS remakes/remasters/whatever definitely seem like they had more effort put into them. New textures, new lighting system, new models, more details, plus they were on a handheld so I suppose the expectations weren't as high, though I think they did a masterful job on both games' visuals. I think the reason this game in particular is getting as much lip as it is, is because it's the one out of the bunch that definitely needed the most work put into it to bring it up to today's standards, and it seems like they phoned it in. In some peoples' opinions, mine included. Of course, there's others who are completely happy with how it looks, and that's okay too. Just trying to explain why this one seems to get the most criticism of the bunch.

TuVictus

Dezzy

renaryuugufan92 wrote:

Same geometry just updated textures Dezzy.

Are you serious? You're either completely blind or you've misunderstood what geometry means. Allow the actual models to speak for themselves. Here is the original N64 adult Link next to the 3DS adult Link.
The N64 version has about 400 triangles. The 3DS version has about 1600.

Untitled

The same increase exists for most models in the game. And a slightly more weird thing is that you didn't notice that most of the building interiors on the N64 are prerendered 2D images. They have no geometry! Same for most of castle town. Go back and look at it. Each screen is a 2D image. In the 3DS version, they've all been recreated in 3D (as they needed to be for stereoscopy 3D to work).

(And no, I don't secretly work for Nintendo or anything. I'm a programmer. I play around with this stuff daily.)

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

Ralizah

Whitewatermoose wrote:

I still wish the hd version didn't look so washed out.

HD version looks good. The original is over-saturated and fuzzy looking.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Haru17

renaryuugufan92 wrote:

Morpheel wrote:

Feel free to ask as many questions about this game as you want. Don't let the angry fans scare you.

I'm not angry, i just find it hilarous

I'll be the angry one: 'Is this game even fun,' pah!

Plebeians!

Don't hate me because I'm bnahabulous.

Haru17

Okay, that trailer was legit terrible for the source material they had. That music choice... just no.

Why not just recut the original, amazing trailer in HD? Is it perhaps Nintendo's mission to cut any hype they might happen to generate off at the knees?

Don't hate me because I'm bnahabulous.

Dezzy

Tops wrote:

As excited as I am, is it bad that a big reason I'm buying this is to be able to play with a traditional control scheme after only owning the Wii port? I'm sure it will look great on the big screen but I wish they did more graphically to really try to impress us. WWHD I personally found gorgeous.

Lol, same here. Simply having the button controls for fighting but the gyroscope for shooting (I don't if that's been confirmed but it seems almost definite) is a big thing in itself for me. I can't be doing with the superficial motion controls of the Wii version but aiming a bow with buttons is awful. Also, being able to play on the gamepad is a great feature for me as I often play without a TV. Simply having gyroscope controls is a bigger sell than a new dungeon for me!

It's dangerous to go alone! Stay at home.

skywake

I don't have any issue with the visuals. The models in the original weren't that bad unlike the ones in the N64 Zeldas. The textures were average especially given the artstyle. Also the game running on the Wii was muddy, aliased and just generally washed out. What I've seen of the remake has improved the textured, rendered at a higher resolution and improved the lighting. That's all the game needed. IMO it's the same game just cleaner.

If they had done a lot more as some people seem to want? I don't think it would have been the same game anymore. I also think that from what they've shown both Twilight Princess HD and Wind Waker HD have got about the same amount of improvement. It's just that Wind Waker's artstyle scales so well it naturally gets more praise. And for all of them the intent is to make the games look "the same" as we remember them. If you don't think it's much of a change? It's like that by design!

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Grumblevolcano

@skywake: Also Wind Waker had much more other problems which were fixed in the HD remaster like the painfully slow sailing and the Triforce quest which drags on too long.

Grumblevolcano

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