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Topic: Super Smash Bros. for Wii U - OT

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Nintendo6400

I hope there will be a Monster Hunter stage (seems unlikely). I feel as though MH has found a special place by Nintendo s side. Also it would be fun to have ratholos as a boss.

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Joeynator3000

Man, Yoshi did look creepy back on Melee. lol

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Eel

Everything looked dark-saturated and plasticky in Melee.

Then dull and brown in Brawl.

I'm glad this one will be colorful.

[Edited by Eel]

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Shirma_Akayaku

Okay, so I have a question that will also be on the 3DS thread.
Let's predict how the controls will work on the game. I'll try to map out how the Wii U Gamepad controls might work.

Untitled Left Analog Stick | Move
Untitled | Standard Attack
Untitled | Special Move
Untitled Right Analog Stick | Stick-smash/Smash Attack
Untitled/Untitled | Jump
Untitled/Untitled | Grab
Untitled/Untitled | Shield
Untitled | Taunts (maybe 4 for each direction?)
Untitled | Pause
Untitled | (None)

I'll assume that there will be customization for controls.

3DS Controls

[Edited by Shirma_Akayaku]

Wi-Fi Game List:
Xenoblade Chronicles X
Splatoon
Super Smash Bros. Wii U & 3DS + All DLC
Mario Kart 8 + All DLC
Mario Golf: World Tour + All DLC
Mario Kart 7
Luigi's Mansion: Dark Moon

Wii U & 3DS Game Wish List:...

Kewlan

If that were it, I'd instantly rebind it to A/B > Jump, X > Regular, Y > Special

ಠ_ಠ
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DreamyViridi

WaveBoy wrote:

...too detailed to the point where Sakurai seemed like he was trying to make them look real. .

I think that's actually what he was going for at the time. I agree that the art style of this game is much better. More colourful.

[Edited by DreamyViridi]

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UGXwolf

@DreamyViridi Kinda. (on air-dodging) While you still dodge in place, in Brawl, air dodging made you free fall until you hit the ground. In this game, however, it seems you can air dodge multiple times in one jump and even perform a recovery move afterwards. That single clip has been so helpful in working out the game's new mechanics.

@DestinyMan Dixie doesn't strikr me as similar to Diddy in any way other than stature. I feel Sakurai could easily make het a unique character. As it stands, thougg, I think K. Rool is more likely to be playable and Dixie might be an Assist, whicg is cool, too. Honestly, DK has been in dire need of more rep for quite some time, now. It's one of Nintendo's biggest franchises, yet it's getting out-paced by Kirby and even Star Fox. That said, that representation doesn't have to be playable or even a character. I just feel lije the Smash series has been missing out big time on the DK feel.

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DreamyViridi

UGXwolf wrote:

@DreamyViridi Kinda. (on air-dodging) While you still dodge in place, in Brawl, air dodging made you free fall until you hit the ground. In this game, however, it seems you can air dodge multiple times in one jump and even perform a recovery move afterwards. That single clip has been so helpful in working out the game's new mechanics.

It was Melee's Air-Dodging that made you free-fall helplessly. Brawl let you air-dodge multiple times and allowed free movement after air-dodging as it followed jump momentum. Looks like this game takes from Brawl's Air Dodging mechanic rather than Melee's.

[Edited by DreamyViridi]

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Henmii

My favorite Super smash brothers is Melee! Because it was a massive leap from the original: Not only did it look miles better, but it had also much, much more content (more characters, trophy's)!

Brawl however was more of the same! Of course it had even more content, but graphical the leap was small! And the upcoming Wii one is again a small leap, though it is noticable! As for the 3DS one: I can't shake the impression that it looks bad, graphically! As if they did cut out some Melee character models and pasted them into the 3DS game! It just feels off!

Brawl did have big load-times, wich was bad (and I fear the same will be the case with the upcoming Wii u one), but to its defence it was the first one that had radical music remixes! In the first one the music was very similar to the featured games (Mario, Zelda, etc). In Melee they went a bit further. But in Brawl they really went out, and to be honest I needed some time to get used to it! But now I love it!

Henmii

Eel

The characters look exactly the same in the 3DS as they do in the WiiU to me.

Just with some shaders and outlines.

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kkslider5552000

Moorpheel wrote:

The characters look exactly the same in the 3DS as they do in the WiiU to me.

Just with some shaders and outlines.

Er...yes...no?

I mean the designs are the same but the difference in technical quality is pretty apparent?

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Tsuchinoko

Henmii wrote:

My favorite Super smash brothers is Melee! Because it was a massive leap from the original: Not only did it look miles better, but it had also much, much more content (more characters, trophy's)!

Brawl however was more of the same! Of course it had even more content, but graphical the leap was small! And the upcoming Wii one is again a small leap, though it is noticable! As for the 3DS one: I can't shake the impression that it looks bad, graphically! As if they did cut out some Melee character models and pasted them into the 3DS game! It just feels off!

Brawl did have big load-times, wich was bad (and I fear the same will be the case with the upcoming Wii u one), but to its defence it was the first one that had radical music remixes! In the first one the music was very similar to the featured games (Mario, Zelda, etc). In Melee they went a bit further. But in Brawl they really went out, and to be honest I needed some time to get used to it! But now I love it!

That was a lot of exclamation points.

Also, do you really think that the graphical leap from melee to brawl was small? I mean, we could get into a discussion about the low polygons and cart-based graphics as opposed to CD in the 64 game, and so sure, it would look like a smaller leap, but then if you compare the Gamecube and Wii, dont a lot of games ? At least compared to their 64 counterparts.

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Shirma_Akayaku

[Edited by Shirma_Akayaku]

Wi-Fi Game List:
Xenoblade Chronicles X
Splatoon
Super Smash Bros. Wii U & 3DS + All DLC
Mario Kart 8 + All DLC
Mario Golf: World Tour + All DLC
Mario Kart 7
Luigi's Mansion: Dark Moon

Wii U & 3DS Game Wish List:...

Eel

kkslider5552000 wrote:

Moorpheel wrote:

The characters look exactly the same in the 3DS as they do in the WiiU to me.

Just with some shaders and outlines.

Er...yes...no?

I mean the designs are the same but the difference in technical quality is pretty apparent?

@kkslider5552000: That was meant to the person before me who said:

"The characters on the 3DS look like they're just reusing the models from melee"

Or something like that.

[Edited by Eel]

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SMM2 Maker ID: 69R-F81-NLG

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UGXwolf

[Edited by UGXwolf]

A nifty calendar (Updated 9/13/15)
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Randomname19

Why,when discussing about the chances of Ganondorf coming back,nobody thinks about Toon Ganondorf from Wind Waker HD?

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Eel

It's funny how they propose Captain N and that redhead kid as possible newcomers, when in reality these characters hold no meaning or importance at all outside of the United States.

Even more, when you consider they say they don't want to play as Miis because they are too plain and then go on to talk about how awesome would it be to play as those two normal looking humans.

[Edited by Eel]

Bloop.

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SMM2 Maker ID: 69R-F81-NLG

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Tsuchinoko

Randomname19 wrote:

Why,when discussing about the chances of Ganondorf coming back,nobody thinks about Toon Ganondorf from Wind Waker HD?

I would love Toon Ganondorf, thats the best one!

@ugxwolf no i didnt forget about you. I agree with nearly everything you said. I have issue with Captain N for the same reason Nester would be an issue.

3DS FC - 1547-6126-3842 Largate de mi casa!!
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Tsuchinoko

Moorpheel wrote:

It's funny how they propose Captain N and that redhead kid as possible newcomers, when in reality these characters hold no meaning or importance at all outside of the United States.

Exactly

3DS FC - 1547-6126-3842 Largate de mi casa!!
Mother 3 fan. It's an amazing game. 糸井さん、こんな素敵なゲームを作ってくれてありがとう!

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