Since we were away during almost the whole European Splatfest, we only got to play the very last 1.5 hours (divided on 3 family members). But since we didn't choose the same teams, it was kind of interesting to see what happened:
The 2 of us who voted "pop" got numerous connection errors when we tried to connect to a "rock" team. The error code we usually got was 118-0551, which seems to be a new error code. I'm wondering if the error code we got, resulted in matches/teams with too few players on the "pop" side? Getting a full "pop" team was almost always instant, but twice we never got a full team (resulting in a timeout).
The one of us who voted "rock" never got the error codes when trying to connect to another team, but a couple of times there were "rock vs. rock" matches. There were never any missing players in those matches.
So nobody answered my question yesterday or seen it. What stages did Europe have for Splatfest? I have a feeling we didn't get rotation because of Europe using the other stages.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
So nobody answered my question yesterday or seen it. What stages did Europe have for Splatfest? I have a feeling we didn't get rotation because of Europe using the other stages.
I believe we had Urchin Underpass, the Warehouse and Port Mackerel.
PS: Your Miiverse link is broken
Oh and we''re back to a two stage rotation btw. Yipee... >.<
Well, that kind of sucks. Honestly though, it would have been amazing if they left it at 3 to commemorate the completion of the first Splatfest.
Agreed, that would've been sweet!
And I just played the Mall level 4 times in a row... Splatoon has the WORST stage select system in history!
Yeah, it's even beaten the famous "Mario Kart Wii = Luigi Circuit" track select system!
Here's a dev's reason for the 2 stage limit:
"I think if maps were selected at random from all the possibilities, everyone would only use weapons that have “the greatest common divisor” and that work the same way in every map. But when maps are limited to two, you can have alternative weapon choices like “I’ll go with a charger for these two maps”. If there are more than three stages, all-rounder weapons become popular."
I don't really understand what he's trying to say. Aren't "all-rounder weapons" already popular? Me, I usually pick the weapon that's the most fun to me, which happens to be the normal splatter gun with Shield as a Special. I don't change my arsenal all that often.
"I think if maps were selected at random from all the possibilities, everyone would only use weapons that have “the greatest common divisor” and that work the same way in every map. But when maps are limited to two, you can have alternative weapon choices like “I’ll go with a charger for these two maps”. If there are more than three stages, all-rounder weapons become popular."
I don't really understand what he's trying to say. Aren't "all-rounder weapons" already popular? Me, I usually pick the weapon that's the most fun to me, which happens to be the normal splatter gun with Shield as a Special. I don't change my arsenal all that often.
The limit on available maps does somewhat encourage the use of separate weapons because of the differences between selected maps (although I do think the Modes do this better, not to mention most maps at the moment are fairly similar), but it really doesn't lower the use of "all-rounder weapons", which in this case and time are usually something like the Aerosprays, Gals, Krakon/Dynamo Roller, which are pretty much all the popular weapons. So it really doesn't make much of a difference, which is a reason I "kind" of don't like it, although I do understand their train of thought.
@whodatninja arowana mall isnt that bad just move in from the side corridors, avoid the middle till at least the half way point. Try to rush at the enemy base even if you only ink a few spots. Had some matches were my team won within few %
In an interview with Nintendo Dream, Splatoon's developers are surprised at the amount of people already at level 20.
Sakaguchi: Er… That is also under investigation currently… We originally expected level 20 to require a nice amount of time to play.
Nogami: [The leveling up has been] so fast that it makes me worry about players’ daily life…
On character customization:
ND: “The more character customization, the better” is the usual rule in online games. But you can only customize the eye and skin color of your Inkling.
Sakaguchi: Perhaps everyone has forgotten that Inklings are still unknown characters for people. Inklings are newcomers that just came out.
ND: Ah, that’s right (laughs).
Sakaguchi: I think it’s better to tightly narrow down “it’s this” when presenting a new character to everyone.
Nogami: If we suddenly had variation like three hairstyles with braid or bun, people wouldn’t consider them as the same thing [character]. Therefore we limited the customization to the minimum with skin and eye color.
On number of Splatfests, Nogami says they are currently unscheduled, though he would like to have one "every three weeks or so in the beginning"
Ooooo. That's pretty cool. I wonder if their hinting at future updates. Maybe greater customization and a level cap raise. I hope so, because I always wondered why Cali and Mari got the cool hair styles. Or I may be a bit hopeful and delusional.
I'm curious but does anyone else get annoyed with the Kraken special weapon in the game? lol That's probably the only weapon that annoys me in this game..
Maybe a little . I didn't like always having to run from it, but now I get my revenge by repelling them and then splatting them when it ends.
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