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Topic: Should Wii U games move towards or away from motion controls?

Posts 21 to 40 of 46

unrandomsam

jariw wrote:

unrandomsam wrote:

Punch Out is much better with it. So is the Tiger Woods that supports it.

(It is supported by about another 30 games. Not bad for a glorified bathroom scale).

It seems to be much more than 30 games:
http://en.wikipedia.org/wiki/List_of_games_that_support_Wii_B...

I never counted properly. Just think if something makes sense to be supported then it should be. (At least as option. The PC Engine CDROM is another addon that succeeded. Anything that is barely supported is bound to fail.)

Horizon Riders is good with it as well.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

Kendallcooper

Away...please don't ruin all the great games nintendo has with motion controls. The fitness titles and such are fine with them but I really don't want to be forced to do motion controls for games like Zelda. I avoided buying many games for the Wii due to the thought of having to use the Wiimote and motion controls and we basically just used it as a casual system for party-type games. I understand Nintendo wants to be innovative and creative but I think they can be without making us blow into controllers and wave Wiimotes around in circles.

Nintendo ID: kendallcooper

CM30

Away from. I absolutely hated the gimmicky motion controls in games like Luigi's Mansion 2, The Legend of Zelda Skyward Sword, the Mario Galaxy games and Mario & Luigi Dream Team. The fact some of them (like those in the latter) had a tendency to just switch themselves off with no warning didn't help either.

Traditional controls should be the focus for this gen.

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SCRAPPER392

@WaveBoy
Yup. When I first got MKWii, I was looking forward to playing it with the Wii wheel, but I quickly decided that I didn't want to use motion controls. I would still try off and on, but I ended up just playing with the Wii remote and nunchuck, which still had motion controls for wheelies and tricks.

This brings up a good point, because if they do implement motion controls, they need to work perfectly. Motion plus is mandatory in these cases, IMO.

Qwest

iKhan

technotaylor wrote:

I think they should still use motion controls in games like Nintendo Land, and have an option for it in games like MK8, but for main-stream Mario and Zelda games, classic controls should always be used.

Eh, I went back and played Wind Waker a while back after playing motion controlled Zelda for a long time. The combat in WW felt incredibly boring. It was just button mashing, and there was nothing to otherwise engage me. The waggle control in Twilight Princess added a level of immersion and engagement even though the combat system was technically the same as that of WW.

Also, the spin move in Super Mario 3D World, being mapped to a button and all, feels like they sucked all the fun away from it. The coupled shake and rumble effect in Galaxy really made that move.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Dezzy

iKhan wrote:

Also, I think it should be the opposite. Playstation has already filled the market niche of the straight gaming console with no embellishments, I don't see a reason we need another system filling that role. I'd much rather see Nintendo experiment and evolve in a new area of hardware and continue to make strong software that works with such hardware. Now, I do agree Nintendo should be consistent with what they experiment with. The Wii U gamepad shouldn't have existed. Instead, the system should have focused on a 3rd generation of motion control, making the control scheme more precise and accurate, so that t works with more.

I don't agree that focusing on just gaming means doing the same thing as playstation. Nintendo can further create their own type of gaming, which unlike the other consoles, is quite distinct. I just think they should spend all of their output on it. Ditch all of the hardware interests and just make more and better games. If they'd just got their act together and had the first year of the WiiU involve more system-selling releases, they might be in a much better position at this stage. For example, if bother super mario 3d world and mario kart 8 were in the consoles first 6 months, I bet things would look a lot different now.

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MAN1AC

Away. FAR AWAY.
I honestly dont know many gamers that care about motion controls these days.

Four more months until Bayonetta 2.

afro_insomniac

Away.

The Wii U is already infinitely better than the Wii because it caters to traditional gaming rather than tacked on motion control BS. I LOVE the Wii U (aka Gamecube 2.0) because it is truly the next Nintendo console rather than a fad side project (aka the WII).

Skyward Sword motion control felt good, but Zelda is better off using traditional controls. Metroid Prime 3 was the best use of motion control in general in my opinion, but that game alone does not outweight the hundreds of crappy titles that used "waggle" as a means of gaming. Mario Galaxy is one of the only games that did waggle correctly; extremely subtle without hampering the experience for the most part.

Waggle is the sole reason the Wii will never trump the Gamecube in my eyes.

[Edited by afro_insomniac]

afro_insomniac

unrandomsam

I didn't mind the motion controls for Sin & Punishment / Mario Galaxy.

Don't know about Twilight Princess because I have the Gamecube version.

I hate the propeller Mario motion though. (Switched to using the nunchuck for DKCR even though I normally prefer a dpad because of it).

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Freedom of the press is for those who happen to own one.

2Sang

I think they should emphasize the variety of options. The fact that they keep trying to force the gamepad is the problem imo. If they made the gamepad an option rather than a requirement would be perfect. Third parties would probably make more games if they put more emphasis on the pro controller.

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iKhan

2Sang wrote:

I think they should emphasize the variety of options. The fact that they keep trying to force the gamepad is the problem imo. If they made the gamepad an option rather than a requirement would be perfect. Third parties would probably make more games if they put more emphasis on the pro controller.

In what games do they force the gamepad? If anything the Wii U's problem is that it doesn't make enough use of the Gamepad, so it's inclusion isn't really justified.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

unrandomsam

2Sang wrote:

I think they should emphasize the variety of options. The fact that they keep trying to force the gamepad is the problem imo. If they made the gamepad an option rather than a requirement would be perfect. Third parties would probably make more games if they put more emphasis on the pro controller.

Donkey Kong basically uses the Gamepad as a pro controller. That is not the problem or the 3rd parties would just do exactly that.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

JamesCoote

iKhan wrote:

Dezzy wrote:

Away. Motion controls was a great thing when it happened but just like 3D on the 3DS, I think it's perfectly clear that it's not really here for the long term. At least not in it's current state.

I know it's probably an unpopular opinion but I think Nintendo really need to get back to focusing on gaming, not gimmicky hardware. The games themselves are the thing that's ultimately here in the long term whereas interesting hardware tricks only attract people for a while and then they lose interest. Which is why it's possible for Nintendo to go from selling their best-selling console straight to their worst selling. But Playstation has been an incredibly consisent brand every since the PS1.

I think it depends on your definition of "current state". The PS4's DS4 actually has more robust motion control than the Wii ever had. Wii Motion + really never exploded like Nintendo wanted (because it was a peripheral sold separately, which NEVER work). I agree that it's clear that Kinect and Waggle aren't here for the long term, I think the former is way too early for its time, and the latter was an important stepping stone to where we are now, but I don't think we have really seen enough implementation of where we are to know whether it's here to stay or not. (Personally, I still really like Waggle as an immersive tool, but that's not what everyone thinks).

Also, I think it should be the opposite. Playstation has already filled the market niche of the straight gaming console with no embellishments, I don't see a reason we need another system filling that role. I'd much rather see Nintendo experiment and evolve in a new area of hardware and continue to make strong software that works with such hardware. Now, I do agree Nintendo should be consistent with what they experiment with. The Wii U gamepad shouldn't have existed. Instead, the system should have focused on a 3rd generation of motion control, making the control scheme more precise and accurate, so that t works with more.

Definitely, there needs to be something to set Nintendo consoles apart from the "standard" core gamer PS4/X1 consoles. I really love motion control but I'm not sure most developers feel the same, nor really know how to use it.

I'd love to see something totally off the wall again, like maybe having some sort of google glass thing bundled with every machine. I think what Nintendo also have to do is allow people to connect the other non-Nintendo devices they already own. I know it's not the "Nintendo way", but asking people to pay a premium for a near-identical device to one they already own and are more familiar with, but which can only be used with the Nintendo console, is downright unappealing to consumers.

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Romeo

away... as far away from it as possible
of course there can and should be some exceptions, but 80-90% of the games shouldnt make use of motion controls

Romeo

dumedum

DefHalan wrote:

I can't believe there hasn't been a racing game to support the Balance Board. Press down your right foot = Gas, press down your left foot = Brake. You don't have to stand on it, just have it at your feet while playing.

Rayman Raving Rabbids: TV Party

WaveBoy wrote:

I want the best of both worlds. These days, i need a blend of both. I'm still surprised we haven't seen a V.S 1 on 1 Wii remote plus StarWars Light saber dule Wii or Wii U game. Make it happen Lucas Farts!

That ship has sailed and is not coming back. But The Force Unleashed is an incredible Wii game because of the excellent use of motion control (especially wit the nunchuk!)

[Edited by dumedum]

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micronean

Because of the backwards compatibility of the Wiimote, motion controls are here to stay--at least on Nintendo software. I don't like (and never did) to "waggle" the wiimote, but it's all fine to me as long as there are choices.

The touchscreen, though: I really want games to take advantage of all that untapped potential.

micronean

Big_L91

i absolutely love motion controls when done right. i hope there here to stay, skyward sword was amazing and id love to see more motion+ sword fighting games.

put it on.

Nintenjoe64

I think the motion plus accessory is another peripheral that must be considered a success. They sold about 40Milion of them and some of the best games used it and sold quite well. Nintendo even released at least one Japan-only hack'n'slash game that was motion plus based but it never saw the light of day over here.

Having said that, Nintendo have made multiple bizarre choices with motion plus and balance board. No Mario Tennis or Golf. No 1080'. I was surprised they never made a plastic peripheral to house a Wiimote that made it work like flight yoke. Would have been better for pilotwings than the 'hold the wiimote like you're holding a toy paratrooper' method they came up with.

I only posted this to get my avatar as the forum's thumbnail.

SkywardLink98

Skyward Sword was the only game to really get motion controls right, so it's a little too late for that. And if motion controls are here to stay, let's do it on a game-by-game basis.

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JamesCoote

Thing about motion-plus is that it's a tiny little bit of lettering on the bottom of the Wiimote. How well does trying to tell consumers that they can't use this game because you've got "the wrong type" of wiimote actually wash with people?

Game developer for Crystalline Green Ltd. Working on Totem Topple and Flight of Light for Wii U

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