This is my last complainy post, I promise (unless something really stupid happens). I think the game is as good as people have said lately, I promise.
But if anyone wants to call "screw the hardcore, casual only" on what Nintendo does nowadays, here you go. Super Paper Mario and Sticker Star sold well, completely ignoring that they were early-ish games on more popular platforms than N64 (certainly N64 in 2001) or GCN. Mario and Luigi stays on popular handhelds and people buy the popular brand on the more popular system. Automatic assumption it's because that's what people want, completely ignore everything else ever.
Even trying to think of young kids who might've been introduced to this series through Sticker Star, would they even want this? Even if they did have a Wii U? I'm genuinely asking.
It's Nintendo is the main reason why. Plus, games like this are easier to make. No need for hiring someone to design a bunch of characters, just copy past a bunch of toads and other generic NPC's everywhere. No need to hire a talented writer when it could be bowser stealing peach again while scattering the 6-8 magical doodads over the land.
I don't mean to say Color Splash is bad, it is a huge improvement in setting and writing over Sticker Star, but I definitely do not see them going anywhere closer towards a more RPG-like game in the future. Which I guess is fine, as long as they keep the writing witty and the music good.
As someone who only played Super Paper Mario out of the series (well I also tried out Sticker Star shall we say) the 'real proper hardcore' Paper Mario fans have baffled me this year. I've seen lots of vids about TTYD and I'm struggling to grasp how this is heralded so, so highly by the zealot fans that have seemingly come out of nowhere since Colour (I'M CALLING IT THAT NINTENDO DON'T CARE WHAT IS ON THE BOX!) Splash was announced. They formed a very good and entertaining angry mob next to the few F-Zero and Metroid fans.
But yeah TTYD. There's loads of Toads, dare I say 'generic' ones, certainly not as prominent as in this game it seems but still plentiful. Princess Peach of course gets kidnapped. And the turn based battle system looks incredibly basic, so much so that the guy playing the LP I watched made it through the entire game without needing to upgrade Mario's HP once. Not one time. And he wasn't exactly someone who knew the game inside out or anything. And attacks were Mario jumping and using a hammer and the partner Goomba, Koopa and Bob-Omb (well he was a pirate one but still) doing what you'd expect to attack. And attacks were basically just QTEs, press the button at the right time, mash 'A' etc.
I've not gone so far as to spoil the story but come on is it really that special? What I'm hearing in regards to CS makes me think that TTYD is Oscar winning material.
What is it exactly that makes this game miles ahead of the games that came after it for the zealots? I'm hoping once GC emulation is a thing on Nintendo systems I'll be able to try and see for myself but I figured if this is the only negative post about TTYD said in this thread then it helps restore some equilibrium. Somewhat.
Honestly I kind of hope they just go back to Super Paper Mario style gameplay. If they're so dead set on making it a non-RPG, they should go the full mile and take out the sometimes annoying turn based battles.
@kkslider5552000 my son has played sticker star and wanted this game.
Oh cool. Obviously, that doesn't automatically prove anything based on a single person's opinion, but at the same time, the fact that someone could and would answer me that quickly makes me think it's likely kids genuinely like the game. Thank you.
Having beaten and almost 100% completed it, (need to get all of the enemy cards, any easy way to go about that?), I can safely say I love it. That is all.
Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider. Mario Maker Levels
Is anyone else stuck at like 97% for cherry Lake? I can't find any colorless spots.
Also, there's a hidden square that you can cutout in the hub in front of the dojo that I can't precisely line up. I'm going to assume I'll get an ability for that later
@Operative It's pretty annoying at times. I was at 99% for the Blue Beach level, and the only thing I was missing was a little teensy tiny pebble hidden in a corner on a near-white beach.
When going for all of the colourless spots, you probably will get a few cases of "99% syndrome" and you really have to pay attention to your surroundings.
Plum Park and Green Energy Plant were the levels that stumped me personally, had to look up the missing colourless spots.
Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider. Mario Maker Levels
For me, Plum Park isn't a matter of not knowing where the last colourless spot is, it's that I can't figure out how to reach it. It's the puzzle cube next to the tea-drinking Snifits in Cleansing Rapids.
So far I think its super easy, but also pretty fun. Its Sticker star with a dash of Epic Mickey, and it works. Lovely graphics and music. And as people said before: Very funny!
Yes, its no rpg and it has the Miyamoto/Nintendo restrictions (Bowser being the main villain, Toads overload, etc). But even then its a cool game. No regrets buying it here!
Hey everyone, for those on the fence about this game, I've just started my first Let's Play.
This is actually the fourth episode but it's still very early into the game (around 1 hour in). I'm posting this one since I think the quality improves a lot from here, and also it's where my cousin joins in who is new to the game and so I explain it to him.
Warning: Videos may contain quite a lot of British sarcasm
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@Panheim Warning: Do not advertise your own content in forum posts (they are allowed in your signature) - Octane
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Topic: Paper Mario: Color Splash - OT
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