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Topic: Paper Mario: Color Splash - OT

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Socar

@NintendoFan64 The paint acts as an exp meter. What if you face of a battle where you need a lot of paint? So that would be an alternative and something that fixes the issues of sticker star right?

Sticker Star, Dream Team and Paper Jam lacked in storytelling yet these games except the latter sold well. At this point I'm going to have to accept that this is the approach of storytelling they will put in future Mario RPG games because let's face it, they really aren't into stories in games so really....what's the point of even trying to ask them to do it?

Tell me the most recent game that Nintendo has released which has the best well written story ever. I can't think of any.....

.....boy I'm not thinking hard here....don't know why I blabber a lot of junk lately.

[Edited by Socar]

After so long...I'm back. Don't ask why

X:

NintendoFan64

Socar wrote:

@NintendoFan64 The paint acts as an exp meter. What if you face of a battle where you need a lot of paint? So that would be an alternative and something that fixes the issues of sticker star right?

But you still end up wasting paint that could be used elsewhere.

Socar wrote:

Sticker Star, Dream Team and Paper Jam lacked in storytelling yet these games except the latter sold well.

1. Dream Team had storytelling. 2. Many (myself included) bought Sticker Star because we liked the first three games, and were initially promised a game that was similar to the first two. We didn't know what we were getting.

Socar wrote:

At this point I'm going to have to accept that this is the approach of storytelling they will put in future Mario RPG games because let's face it, they really aren't into stories in games so really....what's the point of even trying to ask them to do it?

If I'm dissapointed, why should I just shut up and accept it?

Socar wrote:

Tell me the most recent game that Nintendo has released which has the best well written story ever. I can't think of any.....

.....boy I'm not thinking hard here....don't know why I blabber a lot of junk lately.

Well, what really counts as the best story ever is entirely subjective, Planet Robobot was released last week, and it has some good story elements! No, really!
When going through the 2.0 bosses and looking at their description, you find out that Haltmaan lost his daughter in an accident, and reactivated Star Dream in order to see her again. It's also heavily implied that Suzie was his daughter, but not the same daughter, because according to the Dedede Clones' description, they managed to clone everything but Dedede's soul, stating "Some things just can't be cloned". And during his battle, he's rather sporatic, and the sounds he make don't sound quite right, giving the implication that he's lost his sanity. It helps make him someone that you can have some sympathy towards (thought that doesn't really excuse his actions, admittedly). And in Star Dream 2.0's description, you see not a description, but a quote, presumably from Haltmaan, stating "“Why did I reactivate such a terrible machine? Oh, I remember—I wanted to see her just one last time. How foolish! I should have known that no machine could make such a dream come true.”, showing that the machine truly can't bring back someone you've lost. It's also been speculated among some that this quote may have been Haltmaan's final thoughts, when his soul was taken over by Star Dream. Not only that, but when fighting Star Dream's heart, you can hear Haltmaan scream in pain while you destroy the pillars, and in the second half of the fight, it says "All of Haltmann's memories have been deleted from the OS. Even his soul--the last trace of Haltmann--has vanished. Star Dream has gone from a near-perfect being to a cold, mindless machine.", implying that you just killed Haltmaan, and in a rather painful and gruesome way. Not too mention that it also shows the horrors of industrialism, with stuff like the enemies' "inhancements", and the fact that you're fighting a corporation that's colonizing your own planet and destroying it's resources for profit, showing the horrors of industrialism in a subtle way instead of just outright stating "The corporations are evil! Fight the system!" Either that, or I'm just looking way too into this.

[Edited by NintendoFan64]

There is nothing here...except for the stuff I just typed...

Socar

NintendoFan64 wrote:

But you still end up wasting paint that could be used elsewhere.

Can't say that same thing for wasting stickers can you?

NintendoFan64 wrote:

1. Dream Team had storytelling. 2. Many (myself included) bought Sticker Star because we liked the first three games, and were initially promised a game that was similar to the first two. We didn't know what we were getting.

Dream Team had flaws in its story. Antasma doesn't make any attempts to stop the bros when they get the five main parts of the ultimate bed. The main enemies don't ruin your progress that often and the only one that does that is Bowser. None of these issues happen in the first Mario and Luigi series especially the classic first one.

But the game is great nonetheless because it atleast gave me some relief that I'm playing the good ole Mario and Luigi after the abomination that Sticker Star got to me....

NintendoFan64 wrote:

If I'm dissapointed, why should I just shut up and accept it?

Because we can't always get what we want. You think Nintendo would have the heart to give me another Wario game? No of course not. Yet I don't mind it too much because seeing as how late it is to get one, I might as well hope it comes for the NX and even then, by the time I get excited for it, they'd forgot that Wario land series exists.

But I put up with it because I get the point that Nintendo wants to do something else or that they just don't feel like milking sequels over and over again and I understand the pain that people inside a corporation would feel.....that besides what they did, they feel a bit insecure that they can't do anything beyond what they are giving now.

I mean....think about Masahiro Sakurai here. That guy hates sequels for good reasons. There's no way he'll be excited to make the next Smash for the NX because well....what he just gave is itself huge enough and I won't mind if Nintendo ported Smash Wii U on NX at all since really.....how else can you top it?

NintendoFan64 wrote:

Well, what really counts as the best story ever is entirely subjective, Planet Robobot was released last week, and it has some good story elements! No, really!

Maybe outside of Nintendo but within Nintendo, stories aren't their selling points. Ok so its good that a couple of Nintendo games have fascinating stories but that's only because they wanted to do something about it. Don't have high hopes that Yoshiaki Koizumi will make a strong story for the next Mario RPG games because he's not gonna do that (seriously...what is he upto now?)

They only make efforts of making passable storytelling which is true in the case of Fates, Dream Team and Dark Moon as well.

After so long...I'm back. Don't ask why

X:

NintendoFan64

Socar wrote:

NintendoFan64 wrote:

But you still end up wasting paint that could be used elsewhere.

Can't say that same thing for wasting stickers can you?

Yes. Yes, I can.

Socar wrote:

NintendoFan64 wrote:

1. Dream Team had storytelling. 2. Many (myself included) bought Sticker Star because we liked the first three games, and were initially promised a game that was similar to the first two. We didn't know what we were getting.

Dream Team had flaws in its story. Antasma doesn't make any attempts to stop the bros when they get the five main parts of the ultimate bed. The main enemies don't ruin your progress that often and the only one that does that is Bowser. None of these issues happen in the first Mario and Luigi series especially the classic first one.

Ah, but the point you were trying to make wasn't that the story wasn't good. It was just that it lacked in story-telling. I was simply correcting you.

Socar wrote:

NintendoFan64 wrote:

If I'm dissapointed, why should I just shut up and accept it?

Because we can't always get what we want.

True, but as a consumer, the person who is supposed to be giving Nintendo my money, I have every right to file a complaint, because if they don't fix where they messed up, I am not going to give them my money.

Socar wrote:

But I put up with it because I get the point that Nintendo wants to do something else or that they just don't feel like milking sequels over and over again and I understand the pain that people inside a corporation would feel.....that besides what they did, they feel a bit insecure that they can't do anything beyond what they are giving now.

Yes, and the fact that they want to do something else means that we should all accept that, no matter how bad it is. You see, when you present something, it is subject to criticism, and if the decisions you've made are bad, people will point it out.

[quote=Socar]

Socar wrote:

Well, what really counts as the best story ever is entirely subjective, Planet Robobot was released last week, and it has some good story elements! No, really!

NintendoFan64 wrote:

Maybe outside of Nintendo but within Nintendo, stories aren't their selling points. Ok so its good that a couple of Nintendo games have fascinating stories but that's only because they wanted to do something about it. Don't have high hopes that Yoshiaki Koizumi will make a strong story for the next Mario RPG games because he's not gonna do that (seriously...what is he upto now?)

They only make efforts of making passable storytelling which is true in the case of Fates, Dream Team and Dark Moon as well.

And why am I supposed to just accept this, when I know they can do better? Especially in a series where one of the main reasons it got a following was because of it's story-telling?

There is nothing here...except for the stuff I just typed...

veeflames

@Socar @NintendoFan64 Oh, good Lord. Are you guys still at it? Quit it, for goodness' sake. This left-and-right you guys have going on isn't taking you anywhere.
Socar, NintendoFan64 is clearly disappointed in this game and has his reasons. Let him be. You're clearly interested in this game, so vote with your money. Same goes to you, NF64... even if the circumstances differ for you.

God first.
My Switch FC: SW824410196326

DefHalan

@AlliMeadow I agree with your point about multiple Mario RPGs aren't needed, but Nintendo could probably use more turn based RPG series. All I can think of off the top of my head is Pokemon and Mario & Luigi. (There are probably more, I just can't think of them. I am tired lol)

EDIT: Mainly they just need a RPG series that continues what Paper Mario and TTYOD did. Even if it is an original series

[Edited by DefHalan]

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Socar

For @Vee_Flames sake, I'll just argue with you one last time and I'll stop.

NintendoFan64 wrote:

Yes. Yes, I can.

No....no you can't. Because now instead of using specific stickers for everything, you simply use color which from the looks of it has more to offer than stickers that do one specific thing.

NintendoFan64 wrote:

Ah, but the point you were trying to make wasn't that the story wasn't good. It was just that it lacked in story-telling. I was simply correcting you.

I'm not saying that the story is bad. Its just not as edgy as what the previous stories were like how in the first game Luigi disguises as peach and acts as a decoy or something like that. Dream Team just has stuff that's predictable too often.

NintendoFan64 wrote:

True, but as a consumer, the person who is supposed to be giving Nintendo my money, I have every right to file a complaint, because if they don't fix where they messed up, I am not going to give them my money.

That mentality can work on third parties besides Nintendo but it doesn't work like that for Nintendo. Imagine that 1 million fans of Fire Emblem refused to buy Awakening for what it is now. Fire Emblem would've said its last prayer had Awakening not introduced new players into the series.

Then there's the problem with applying IP that makes sense to apply on as Nintendo sometimes puts IP when the technology for the IP makes sense like Brain age on DS for example. They won't put IP on systems that they think won't fit into the system that's why we never got a Star Fox game for the GB/GBC and GBA or that we haven't gotten F-Zero on 3DS because the series is not intended or atleast not possible to do it on the 3DS.

Other times, Nintendo tends to forget that they have these IPs and that they won't use them. I won't be surprised that they would have forgotten that Genyo Takeda once made Star Tropics and other IPs as well.

NintendoFan64 wrote:

Yes, and the fact that they want to do something else means that we should all accept that, no matter how bad it is. You see, when you present something, it is subject to criticism, and if the decisions you've made are bad, people will point it out.

Except what you're pointing out isn't criticism but more of a ramble that its not what you want it to be and that you're paranoid that its the same thing as Sticker Star when I myself can see that there's a significant difference between them.

NintendoFan64 wrote:

And why am I supposed to just accept this, when I know they can do better? Especially in a series where one of the main reasons it got a following was because of it's story-telling?

True but that was because NoA was quite about it back then. So even if Nintendo were to make a dark or an edgy story for the next Mario RPG game, its most likely going to be butchered by NoA because of their infamous censoring and their sometimes rewriting efforts. Example for this is that they changed the dialogues for Fire Emblem Fates for supports and the actual names of certain units.

If you're gonna quote me after this, I'm not gonna reply back as this is my last argument. I know how upset you're over this but all we can do right now is wait for previews from Nintendolife or some other sites and hope for the best.

After so long...I'm back. Don't ask why

X:

DonkeyKongJump

Luigi isn't a character in the game, he's just a background decoration like in Sticker Star :/

at 20 minutes 1 second

[Edited by DonkeyKongJump]

DonkeyKongJump

Socar

^Yeah....that'd be really cool if at all he really gets back to his talkative state unlike now......

You know....I'd really love it if Nintendo were to do a port of Thousand Year Door. I don't care about it being HD and all....I just want a port damn it....seeing footage of thousand year door makes me want to play it again.....

After so long...I'm back. Don't ask why

X:

Socar

@DarthNocturnal Saga and Super Mario RPG should be easy to get on the Wii U. The latter might be possible to be ported on the new 3DS (I wish..... )

I'm still uncertain if its possible to emulate GCN games though. Wii easily since you can buy them digitally.

After so long...I'm back. Don't ask why

X:

Mister_Wu

DarthNocturnal wrote:

Of the listed games, 4 are on Wii U VC (albeit, not in all regions). I went with NX because if it's powerful enough, it should be able to emulate GCN games. And because I'm not sure if GCN games can be run in Wii mode on Wii U, like Wii games are (or at least, if they run at acceptable performance levels).

Actually, GCN games can run on Wii U in Wii mode in the same way as GCN games could run on the first Wii models, unfortunately Nintendo never officially enabled this feature on Wii U for unknown reasons.

[Edited by Mister_Wu]

Mister_Wu

Mister_Wu

DarthNocturnal wrote:

@Mister_Wu

That's what I've heard. Assuming the performance is ideal, I dunno why they'd hold back. If trigger shoulder buttons are an issue, we have an adapter.

Of course we have!
There should be at least three steps to have GCN games on Wii mode:
-enable the adapter on Wii mode
-emulate a GCN Memory Card
-test that the games work as intended
All these things should be doable, as Wii mode can be patched and was actually patched to introduce mirroring to the GamePad, but probably Nintendo didn't consider selling GCN games as worth the expenses for at least these steps (but maybe more steps are needed).
When I saw that they were selling Wii games that were simply booted in Wii mode, i thought they were getting there, but in the end they didn't.

Mister_Wu

Henmii

Graphics are nice and I am sure it will be fun. But otherwise it didn't look very inspired from what I saw (the E3 demonstration). Its a sequel to Sticker star, of course (I loved Sticker star, by the way). But it will have AGAIN only old characters, AGAIN tons of toads, AGAIN a fest (can't they come up with anything else), and the whole "paint your card before using, flicking cards to trigger battle-moves" all sounds and looks very gimmicky. From the looks of it this could be the lowest Paper Mario, and is pure filler.

[Edited by Henmii]

Henmii

DonkeyKongJump

Everyone kept telling me that Miyamoto wasn't involved in the lack of story and original characters this time around, and keep calling me crazy and jumping to conclusions.

We now have proof that one of the developers said that the restrictions are still present:

"We had to think a lot about, 'Alright, if it's all Toads, how do we make them distinctive? How do we give them personality?"

http://www.usgamer.net/articles/nintendo-hopes-to-keep-paper-...

Now will people understand that this isn't just jumping to conclusions? It's a trend, this new rule Miyamoto has set has stuck for Sticker Star, Paper Jam, and now Color Splash. Unless fans make a stink, this rule is here to stay. This is why we HAVE to complain.

[Edited by DonkeyKongJump]

DonkeyKongJump

NintendoFan64

@TheSuperStarSaga
"We had to think a lot about, 'Alright, if it's all Toads, how do we make them distinctive? How do we give them personality?' One we thing we decided was that the basic Toad is red, and then if they have something different about them, we'll change the color. And a lot of the personality comes out in the text. You can also use the fact that they all look alike as the basis for jokes."
Untitled
I am sorry, but if you honestly think that just throwing in a different color scheme and making the character talk slightly different is all it takes to make a good and memorable character (as opposed to giving them a personality, an interesting design, or a ****ing name)...stop writing characters, because quite frankly you suck at it. I, just, what's the matter with these people!?
Edit: Almost forgot this:
""Since this is taking place within the greater Mario world, we wanted to focus as much as possible on the familiar Mario characters."
Well then, why not throw in some Piantas? Or Nokkis, or Yoshi's, or various other Mario species? Why is it only Toads!? And why can't they have any personalities or unique designs to tell them apart or names? Oh, wait! That would involve actually having to be creative! Y'know! The thing these people THINK they're doing with these characters, when in reality it's quite the opposite!? Sorry, sorry...when people act THIS clueless, it honestly makes me angry.

[Edited by NintendoFan64]

There is nothing here...except for the stuff I just typed...

Eel

Maybe Nintendo is actually trying to kill off a few (well, most) Mario spinoffs series.

That could give them the chance to wait some years and then do a triumphant revival....

Right?

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

NintendoFan64

@DarthNocturnal Well, they seem to actually know what they're doing, so...yeah.

There is nothing here...except for the stuff I just typed...

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