I made a new course. I've made Lemmy, Larry and Ludwig levels, so I made Wendy one. If you try it, please let me know what you consider the difficulty to be. It's hard to gauge when you are the one making the level.
CD39-0000-007D-E6FE
I played this and it seemed like a really cool level. It was too difficult to get to that high door with the donut tile....only way I could figure was bouncing off an enemy with the winged shoe and floating up to it....this was too difficult to do consistently and so I gave up on the level. Is there a way to get to that door that I am just missing? I couldn't find any hidden blocks. The part after the door was really cool with the bowser fight and the coin messages but I couldn't figure out what you were trying to accomplish putting that door so high and hard to reach.
Also I think I have read this whole thread and I never saw it mentioned the code for entering CRT mode....hold down and B and A while the any level is loading...no amiibo needed.
I have a little question regarding the costumes: I downloaded and played a "100 costume showcase" level, in the hope of unlocking all costumes at the same time. But that doesn't seem the case, or am I wrong? Can I only unlock those costumes for real by completing 100 Mario challenge over and over again? I am just curious!
Also: What's the last item row for? Is that one just there so you can create your own selection?
Yes, to unlock all the costumes you need to either scan amiibo or do a lot of 100-Mario runs. And since some of the costumes don't have associated amiibo yet you will be doing the 100-Mario runs either way.
I have a little question regarding the costumes: I downloaded and played a "100 costume showcase" level, in the hope of unlocking all costumes at the same time. But that doesn't seem the case, or am I wrong? Can I only unlock those costumes for real by completing 100 Mario challenge over and over again? I am just curious!
Also: What's the last item row for? Is that one just there so you can create your own selection?
Yeah just because you can play any level with costumes doesn't mean you unlock them automatically. You need amiibo of 100 mario challenge to unlock them to allow you to put them in levels you build.
The bottom row is just to allow customization of the layout of your tile set.....unless its for future DLC that is
I made a new course. I've made Lemmy, Larry and Ludwig levels, so I made Wendy one. If you try it, please let me know what you consider the difficulty to be. It's hard to gauge when you are the one making the level.
CD39-0000-007D-E6FE
I played this and it seemed like a really cool level. It was too difficult to get to that high door with the donut tile....only way I could figure was bouncing off an enemy with the winged shoe and floating up to it....this was too difficult to do consistently and so I gave up on the level. Is there a way to get to that door that I am just missing? I couldn't find any hidden blocks. The part after the door was really cool with the bowser fight and the coin messages but I couldn't figure out what you were trying to accomplish putting that door so high and hard to reach.
Also I think I have read this whole thread and I never saw it mentioned the code for entering CRT mode....hold down and B and A while the any level is loading...no amiibo needed.
You can leap off the shoe if you press R, just like with Yoshi. Not sure if you knew about that but it isn't hard to reach the door if you do that. I didn't intend for the player to bring the shoe with them if that's what you were trying to do.
Thanks for playing the level though and I'm glad you liked it.
@Rexcalibr: I really liked this one too. The boss especially, that was a nice variation on Jr's theme by using the setting. The surprise dad was a nice idea too. Only thing I would say is that it's a bit heavy on the text. Other than that, pretty fun @foodmetaphors: As you said, the restarts are frustrating. After a few retries and my inability to get anything done, I just gave up. I'm sure many people will do the same is that case.
@jamesRainbowBoy: I just played Para-Piranha ?Paradise. It felt real nice. I never got how to grab the second mushroom (above the goomba-dispenser), but I didn't need it so it's a nice bonus objective anyway. It felt a bit short now, but it was a fun level.
@Nicetry05: You were exactly right: that latest level of yours is much more to my tastes. A really nice use of the original mechanics. You can do some really different designs, that's interesting.
I finally finished a level I've been working on, I feel like it's one of my best. Now I just need my brother to play test it and then upload it tomorrow.
@DanoLefourbe: Thanks for taking time to play my level and for the praise, I did try making it a bit longer, perhaps I'll make a similar level progressing the idea a little further 😀.
Oh man! I played your level, and it took me a good few tries to clear it. Really clever design and beautiful visual touches.
I'd say it's hard rather than medium, if only for the lack of a checkpoint. There are some pretty hard parts with the conveyors and the twisty ghost corridor, but they were still fun to beat.
But I was a bit confused with the P-switch. Did you intent the player to get back across the conveyors in that time or to carry the P-switch? I did the latter...
@Moshugan: Thanks for playing Yes you need to carry the P-Switch back with you.I'm not sure it would be possible to make it haha.I tried to make the room with the swich fair by adding a couple of blocks with items that will help,not sure if you noticed them?.I noticed something interesting after I uploaded it,conveyors actually stop moving when a P-Switch is activated,I didn't realise it had that power.I'm going to try make use of that somehow in my next level.
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