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Topic: Super Mario Maker - OT

Posts 2,521 to 2,540 of 4,835

TheLobster

Here is my newest level. I tried to learn from other levels that I had played, and real Mario levels, to make a level that felt "real." I'd love some feedback!

Super Mario Maker Bookmark Page

Switch Friend Code: SW-5549-9228-7780 | X:

OorWullie

@DanoLefourbe: Just redone the top part of the level and touched up the bottom part.I had to leave the end part on the treadmill but over all I think it's better than before,cheers for that.

So far it had 4 stars and 2 comments out of 7 plays,I,didn't really want to delete it haha.At least we don''t lose the stars for deleting them.I'm up to 128 stars now for 13 uploads,so I should hit the 150 stars I need for the 30 upload limit pretty soon,that's more than I'll ever need I think.

[Edited by OorWullie]

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

🕹️ The Nintendolife Arcade Leaderboards 🕹️

Captain05crunch

@Kinan: Thanks for playing! You missed 3/4 of the level though since there are a bunch of secrets. Hence the name "Secret Valley." Look around when you play! I really shouldn't have made those clouds last so long...

Captain05crunch

nintendorules

Doomship attack 80E6-0000-007F-2CA7

3ds name steven
ac new leaf dream code 6000-2194-6895

Mk_II

@DanoLefourbe : thank you for taking the time to play my levels AND write down your analysis. Much appreciated|!

DanoLefourbe wrote:

Both of your levels are really cool and well deisnged overall.

thanks; that's very high praise indeed!

DanoLefourbe wrote:

Right at the end, if you chose the path without the star, you land right next to Bowser, get pushed, die. That's unfair

Life's unfair... actually, that just my sick sense of humour
Miss that last jump, you die.

DanoLefourbe wrote:

A few offscreen thwomps. Never do that

they were unintended at first. I made the upper route without paying much attentin to what happened below.
Later on, i noticed the large Twomps took out a lot of lower route platform tiles but it was still navigable, albeit more tricky.
Is there a way to avoid the large Twomps falling all the way thru?

DanoLefourbe wrote:

give the player a clear vision of what and where the threats are

I agree in principle but in this case i decided otherwise because it (a) worked out fine and (b) adds a sense of panic / urgency / fear

DanoLefourbe wrote:

One thing that rubbed me the wrong way were those invisible blocks

sometimes i like to play tricks, like a long hard route to a ? block that only contains coins or a twisty corridor with a dead end. Those invisble blocks are intended to raise your frustration level
Extra lives a-plenty and to me, part of the platforming fun is running into traps and learning the hard way how to avoid them.

Nintendo 64 Forever forum
Nintendo Games NES 241 | SNES 324 | N64 267 | NGC 150 | WII 85 | WIIU 9 | IQUE 5 | GB 161 | GBC 57 | GBA 106 | NDS 57 | 3DS 21
Nintendo Network ID: Mk2_NL 3DS Friend code

Moshugan

Wow! So many posts here!
I'll have a great time trying out your levels!

Here's one of my first:

What do you think?

[Edited by Moshugan]

My Super Mario Maker 2's Maker ID: R7B-M93-5GF

mystman12

Y'know, I've had Mario Maker for about a week now, and I've really enjoyed it! However, I was thinking, why are there no leaderboards? Shouldn't each level have, like, a top three list of the people who got the best scores (Which brings me to the question, why does the game even keep track of scores without leaderboards?), or the best times? I mean, at the moment, there's really no reason to replay a level once you've beaten it, but if leaderboards were a thing, there would be an added layer of competition, and plenty of reason to replay levels, to try and top the charts! I just think it would add a lot more replayability, to a game which, essentially, already has near infinite replayability!

I like makin' games!
Future Pinball games!
Petit Computer games!!
and SmileBASIC games!
Waiting for Kirby Air Ride 2. One day, it will come. One day...

X:

SuperWiiU

mystman12 wrote:

Y'know, I've had Mario Maker for about a week now, and I've really enjoyed it! However, I was thinking, why are there no leaderboards? Shouldn't each level have, like, a top three list of the people who got the best scores (Which brings me to the question, why does the game even keep track of scores without leaderboards?), or the best times? I mean, at the moment, there's really no reason to replay a level once you've beaten it, but if leaderboards were a thing, there would be an added layer of competition, and plenty of reason to replay levels, to try and top the charts! I just think it would add a lot more replayability, to a game which, essentially, already has near infinite replayability!

It might be because Nintendo wants to encourage players to discover new levels for now instead of competing on the same few ones.

jamesRainbowBoy

Hi again, I have "swapped-out" some of my previous levels with some new ones. Please check them out and let me know what you think:

Para-Piranha ?Paradise
339F-0000-007F-9076

Malevolent Manor
86C1-0000-007F-90E7

Getting To The Point
0D48-0000-007F-9182

Up And Down, In And Out
6E8C-0000-007F-9218

Bowser's Little Boo Peep Palace
38A2-0000-007F-92BB

Don't Drop That P-Switch
FBEE-0000-0041-10BA

Tangerine Trench
D9B5-0000-0069-87DF

Bowser Jr.'s Kamek-Castle
01D7-0000-007B-F7DF

Retro Revamp 3
1801-0000-007A-9D5A

Any comments (and stars) appreciated!!!

jamesRainbowBoy

Nicetry05

@Mk_II:"Is there a way to avoid the large Twomps falling all the way thru?"

Yes place a POW block, it knocks them out when they hit it.

Nicetry05

Chandlero

mrichston wrote:

Here's my newest. Yet another puzzle level.

I have to admit: I wasn't able to finish it and I'm not sure how to rate the level. I am quite sure I didn't quite understand it. It is a puzzle level but I definitely die too often and the first clown car is very annoying

[Edited by Chandlero]

I was checking Niramou's profile and played his lastest level. It's pretty mediocre yet it has over 1000 stars... This is not fair.

Check out my super awesome Super Mario Maker levels.

bezerker99

Freeon-Leon wrote:

I was checking Niramou's profile and played his lastest level. It's pretty mediocre yet it has over 1000 stars... This is not fair.

This is why I don't get why my mediocre levels get hardly anything. It's all a crap-shoot imo.

[Edited by bezerker99]

Mk_II

Nicetry05 wrote:

@Mk_II:"Is there a way to avoid the large Twomps falling all the way thru?"

Yes place a POW block, it knocks them out when they hit it.

I've since discovered that the large Twomps will not break through ground tiles (menu 1 item 4). So it is entirely possible to stop them crashing down

Nintendo 64 Forever forum
Nintendo Games NES 241 | SNES 324 | N64 267 | NGC 150 | WII 85 | WIIU 9 | IQUE 5 | GB 161 | GBC 57 | GBA 106 | NDS 57 | 3DS 21
Nintendo Network ID: Mk2_NL 3DS Friend code

Henmii

I have a little question regarding the costumes: I downloaded and played a "100 costume showcase" level, in the hope of unlocking all costumes at the same time. But that doesn't seem the case, or am I wrong? Can I only unlock those costumes for real by completing 100 Mario challenge over and over again? I am just curious!

Also: What's the last item row for? Is that one just there so you can create your own selection?

[Edited by Henmii]

Henmii

foodmetaphors

Just uploaded a new level, hope you enjoy it.

everything's good and it'll be that way forever!

X:

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