I love the LoZ story. It's one of the closest things to a mythology that my generation has (I was born in '86, the year of the first game). It has a creation myth, a great flood myth, virtues, themes of the persistent battle against evil and temptation, reflection on the concepts of time, death, and more. If you play all the games and pay attention to what they're saying beyond the "save the princess" story, I think it's pretty deep. Reading stuff like Hyrule Historia is also helpful, of course.
I don't have a lot of room to talk from experience. I've only just recently had a run at my first Zelda experience (Wind Waker HD), and I haven't even finished it yet (I'm damn close though . However since this thread is based on opinion, it is my own opinion that the Zelda Story was great. If you are only counting the written story as the story, then it was basic as many have said. However your imagination kind of fills in a ton of the blanks with Zelda.
It's really hard to say one way or another. The storyline in the game greatly helps progress the gameplay and like wise the gameplay really pushes you toward wanting more of the storyline. In this respect the story does it's job to encourage you to play.
Conclusion: Zelda Wind Waker Story is not a New York Times Best Seller. But you could probably write a Best Seller using elements from the games story. Zelda Story 2 Thumbs Up.
I think Majora's Mask, Skyward Sword, Link's Awakening and Wind Waker had some really decent stories, I mean they aren't going to win any awards for best story, but they're pretty good for video games. I do see where you guys are coming from. I almost see Zelda as a fairy tale. All the classic archetypes are in the games. What is Zelda? It's a whimsical adventure where you go off on a quest to cast down evil and you meet some eccentric characters along the way. No questions asked. It makes you feel heroic. Though the characters do not have voices, they can convey emotion because the player uses their imagination to give the characters voice.... almost like a storybook.
In Nintendo games across the board it's always been "gameplay first, story second", and it has worked beautifully thus so far. When was the last time you played Mario for the story?
I think the only time I've been very attached to a story in a video game was during the Mass Effect trilogy.... but you could argue that those games were "story first, gameplay second".
I think the Zelda stories are great, when you consider the target audience. Nintendo targets towards all ages as to keep the stories simple and innocent yet fun. Sometimes I don't want to play a complex driven story, I want something that's fun and that's what the Zelda games present to me.
Now that I actually think of it, I have no problem reciting off the basic plot points of films I've seen and describing their narratives, but I can't do the same for a Zelda game.
Well, there's this:
You can argue that he's reading too much into the story, but you don't see people doing this with Mario.
He also has a five part series for OoT.
"If you accept the expectations of others, especially negative ones, then you never will change the outcome."- Michael Jordan
“I am thankful for all of those who said NO to me. Its because of them I’m doing it myself.” – ?????
Um the stories of most games suck - this isn't very controversial. The problem seems to be that often the gameplay is entirely divorced from the need for much story or the story is an afterthought to the game mechanics. Now if you just want some mindless fun there's nothing wrong with that, but if you're hoping to play something with an engaging narrative then it gets a bit boring after awhile.
Having said that the Zelda games have a sufficiently engaging storyline that I've enjoyed the two I've played (Twilight Princess and Skyward Sword), but I am hopeful that the new game will be a bit more ambitious than yet another "Link travels through several element-themed dungeons to get the magic whatsis to defeat Ganondorf and rescue Zelda" tale. Sticking to this formula is why I've been unable to muster enough interest to get Wind Waker. The fan response goes "that's what makes it a Zelda game!" but actually it's only the creators of these games taking the easy way out and sticking to that formula is why that is - no reason why they cannot do something totally different like maybe have a Zelda game which puts Zelda in a starring role and doesn't involve battling Ganon? I'd settle for not going through fire world, sand world, water world and forest world too at a minimum!
The story in Zelda games is always convenient and great in its own way. But there is a difference between the old games and the new one. The story is the mostly same, but Nintendo tries to tell it in modern way. There are more video sequences and more stopovers in the story. It makes the game more linear and more storybased than it should. In addition there are always textboxes and hand holding which slows the game down.
I guess: The story of Zelda can suck, if just the game feels free and it’s great.
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Topic: Lets be honest; Zelda's Story sucks
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