Porting is very different than just changing formats. It requires more programming, design work, art and QA. There is so much that goes into a game and every programmer has their own style of programming which may or may not work on a different console. Porting is difficult and that is why you see so many ports in worst condition than the original.
That's why I'm saying, that if they just find a way to convert a PS4 game into a Wii U game with minimal effort and change to the actual content, the Wii U will be golden.
It could cost less than $1.3 million dollars if 3rd parties know how to play their cards. If they see Wii U being a quick cash machine. They could just create software that converts the games automatically to a Wii U format.
Put in a PS4 disc, get a Wii U disc.
It's like converting a AAC sound format to MP3, almost literally, but in regards to gaming formats.
Porting is very different than just changing formats. It requires more programming, design work, art and QA. There is so much that goes into a game and every programmer has their own style of programming which may or may not work on a different console. Porting is difficult and that is why you see so many ports in worst condition than the original.
That's why I'm saying, that if they just find a way to convert a PS4 game into a Wii U game with minimal effort and change to the actual content, the Wii U will be golden.
That is going to take time and money to do, it is not as easy as changing formats and to get to a point like that would take too long and cost way too much money to be worth it.
Put in a PS4 disc, get a Wii U disc.
It's like converting a AAC sound format to MP3, almost literally, but in regards to gaming formats.
Omg.. So it costs them a million bucks to swap discs?
Why did they not utilize this great technology and bring a lot of multiplats to the Wii? And why are there so few announced multiplats for the Wii U? Do devs not want us to know about this great insta-porting technology?
The Wii U is a more powerful machine than Wii was. It's more flexible in pretty much everyway. Everybody already knows how to make touch screen games these days, thanks to DS and other touch screen devices.
You can't port a game to a system that is still working out kinks. The Wii remote can be fully utilized this gen, compared to how it once was.
It could cost less than $1.3 million dollars if 3rd parties know how to play their cards. If they see Wii U being a quick cash machine. They could just create software that converts the games automatically to a Wii U format.
Put in a PS4 disc, get a Wii U disc.
It's like converting a AAC sound format to MP3, almost literally, but in regards to gaming formats.
Porting is very different than just changing formats. It requires more programming, design work, art and QA. There is so much that goes into a game and every programmer has their own style of programming which may or may not work on a different console. Porting is difficult and that is why you see so many ports in worst condition than the original.
That's why I'm saying, that if they just find a way to convert a PS4 game into a Wii U game with minimal effort and change to the actual content, the Wii U will be golden.
That is going to take time and money to do, it is not as easy as changing formats and to get to a point like that would take too long and cost way too much money to be worth it.
Those were mainly examples. My point was that it's not hard to port a game that has already been made for a fraction of what it costs to make first off.
I don't care how they do it, but I'm sure they'll find the easiest route to do so.
The Wii U is a more powerful machine than Wii was. It's more flexible in pretty much everyway. Everybody already knows how to make touch screen games these days, thanks to DS and other touch screen devices.
You can't port a game to a system that is still working out kinks. The Wii remote can be fully utilized this gen, compared to how it once was.
Yes, because every dev regularly works with the DS and touch screen devices..
You keep waiting for that day when all third parties come out and throw their support behind the Wii U. Until then, I'm sticking with what we know, and that is that there is very little outside support for the console. Which is the general consensus among the people that are on and run this site and pretty much everyone else besides you.
For the millionth and oneth time, if it is so easy and cheap, why is everyone not doing it?
3rd parties don't have anything in development besides PS4 and Xbox One games.
All they have to do is make a game for one of those platforms, then port it for Wii U for $1.3 milion.
And your excuse for games like Bioshock Infinite is? Metro Last Light? Why are games releasing in the past six months not being ported?
You realize GTA 5 isn't coming to the new consoles right? They're only releasing it on the PS3 and 360. Why aren't they making a Wii U version if its so easy and cheap?
Also I love how you think every game costs the exact same amount to port.
It could cost less than $1.3 million dollars if 3rd parties know how to play their cards. If they see Wii U being a quick cash machine. They could just create software that converts the games automatically to a Wii U format.
Put in a PS4 disc, get a Wii U disc.
It's like converting a AAC sound format to MP3, almost literally, but in regards to gaming formats.
Sorry, I just lost it there.
I'm just going to say this: the people with zillions of years in the industry probably have a better idea of what risks to take and what problems they're having. If ports aren't happening then they clearly don't think it's worth it. They're in the business to make money, and if they had some kind of magical formula to make money easy then you can be dang sure they'd be using it. You don't know all of the underlying/hidden costs or problems behind it, and it's ridiculous to assume that every port would equate to $1.3 million and something like 25% of overall sales. But they are privileged with that info, and if they take a loss gambling on a struggling new console, then they're the ones that lose.
I sure as hell don't blame anyone for not developing for Wii U right now. It's insanely risky. Until the install base starts taking off, expectations for games from anyone other than Nintendo should be kept extremely low.
Alright, whatever.
Go about your Wii U is doomed discussion as usual. I see it differently, and that's enough to be proven wrong, apparently.
BTW I didn't say $1.3 regardless of the game. I gave a real source based from Ubisofts experience.
Does it really matter how much it costs for a port to be made or how it's done? All I'm seeing is UNDER $2,000,000 dollars to port a $25,000,000 game.
Alright, whatever.
Go about your Wii U is doomed discussion as usual. I see it differently, and that's enough to be proven wrong, apparently.
BTW I didn't say $1.3 regardless of the game. I gave a real source based from Ubisofts experience.
Nobody has said Nintendo is doomed. You're the one that said a company was doomed, yet you provided no evidence as to why Sony was destined to fail.
Does it really matter how much it costs for a port to be made or how it's done? All I'm seeing is UNDER $2,000,000 dollars for a $25,000,000.
.
No not at all.
Devs usually don't consider the price in investments before making them. I do the same thing, I toss money at the stock market every week and hope for the best.
Alright, whatever.
Go about your Wii U is doomed discussion as usual. I see it differently, and that's enough to be proven wrong, apparently.
BTW I didn't say $1.3 regardless of the game. I gave a real source based from Ubisofts experience.
Nobody has said Nintendo is doomed. You're the one that said a company was doomed, yet you provided no evidence as to why Sony was destined to fail.
All they have to do is make a game for one of those platforms, then port it for Wii U for $1.3 milion.
Your all in one number right there. All third parties have to do is port it over for $1.3 million, the magic number.
Nintendo not having a powerful enough console spells doom to alot of people, but it's not true. I was arguing that stance.
I did have proof Sony can't continue down the path they have for many years. Their change of direction WILL effect how they handle their PS brand.
@TBD If you're watching this, I'm going to need you to go away for like five minutes.
I kid I kid (kind of). But really, how many of you guys are watching this and not helping. lol
we've had him here for months now, so we're used to his antics. in all seriousness, you're not going to change his mind. it's easier to ignore him entirely. at this point the only people who really dig in and go after him are newbies who don't know any better. :3 i hate to say it, but i think the ones 'watching this and not helping' are more watching you and wondering when you'll give up like the rest of us haha :3
BEST THREAD EVER future of NL >:3
[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!
Alright, whatever.
Go about your Wii U is doomed discussion as usual.
Ok, so that's settled. Next:
I did have proof Sony can't continue down the path they have for many years. Their change of direction WILL effect how they handle their PS brand.
Your 'proof' was a link from 2009 saying that Sony wishes it had more profits. You then admitted the PS brand has been profitable up to this point. Where in there is proof that Sony will undoubtedly collapse in on itself and fail?
Alright, whatever.
Go about your Wii U is doomed discussion as usual.
Ok, so that's settled. Next:
I did have proof Sony can't continue down the path they have for many years. Their change of direction WILL effect how they handle their PS brand.
Your 'proof' was a link from 2009 saying that Sony wishes it had more profits. You then admitted the PS brand has been profitable up to this point. Where in there is proof that Sony will undoubtedly collapse in on itself and fail?
You need to read. I wasn't talking about you, and I never said PS was profitable. I said they broke even, while Nintendo was being profitable.
But seriously. Console Specs mean less then squat if they don't have good games, or don't utilize the specs well. For example, the Atari Jaguar. ("What's better? 16-bit, 32-bit, or 64-bit? You do the math.")
And both PS4 and Wii U are going to have amazing games.
I checked, and the PS3 Broke even in 2009. Production costs have since gone down with the PS3 Super Slim. I think it's safe to say the PS3 is profitable now.
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