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Topic: Is the Wii U a failure?

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UGXwolf

CaviarMeths wrote:

So a couple hundred posts in.

"Is the Wii U a failure?"

Wii U owners: "No."
Non Wii U owners: "Yes."

Chalk this up as a wash, I guess.

There's a much more accurate answer, though. As a business move and from a sales perspective, the Wii U is a failure. From a gamer's perspective, it's not a failure.

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skywake

Haru17 wrote:

Ad hominems all day, 'ereday. Anyway, I know how Nintendo franchises play, I've given them hundreds of dollars just in 8th gen alone. And I'm not 'trashing' anything, only discussing. Try smarter not harder if you want to vilify me.

But you don't own a Wii U so you shouldn't be commenting on how good or not the games in its library are. Simple as that. Sure it's an ad-hominem technically but it's also the only instance where it's ok to use an ad-hominem. You have a vested interest, for lack of a better term, in thinking the Wii U isn't worth your money. You're sitting there trying to justify your non-purchase of it by saying it has nothing to offer.

And you may counter by saying that the people who do own it are doing the reverse. Which there is some merit to. However the people who own the thing have at least played the games. Not to mention that if I was to be defensive of anything because of money invested into it? It'd be my PC not my Wii U. If anything I should be sitting here complaining about shadow resolution in Mario Kart 8. But nope, I'm here saying that I'm enjoying my Wii U more. Fancy that.

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GrailUK

I have no idea how to quantify the question as it is far too general. Does it encourage young people to become blasé about a lot of social and moral issues? No? Oh dear.....failed.

[Edited by GrailUK]

I never drive faster than I can see. Besides, it's all in the reflexes.

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Haru17

UGXwolf wrote:

Adding a new item or power-up, changing the way a jump or drift handles, tightening up the steering during one action while loosening it in another, these things all make a very big difference to the player because while the game may LOOK the same, it doesn't PLAY the same, and as these are GAMES we're talking about, how the game PLAYS is a very big deal, since that's the one part of this medium that's exclusive to this medium.

Again, I don't recall debating the minute steering controls in Mario Kart 8, nor the particular levels in Tropical Freeze. I just reply to others in these big, overly broad, stupid OT threads and end up having interesting off topic discussions about platformers or old games or, I dunno, control preferences.

Sequels are usually much of the same. Sure, some change things drastically, but Nintendo games outside of Zelda, 3D Mario, and their few other largely dynamic series are generally consistent / predictable. When it comes down to it, Mario Kart and Smash's trajectories aren't hugely different from Pokemon's unless you're trying to be a pro gamer and fixate on nuances as a world of difference. Entropy, basically.

Mario Kart 7 is Mario Kart Wii is DS is Double Dash is 64 therefore Mario Kart 8 is going to be the same thing. I've been around the block; it looks prettier, it has new thing; I get it. I'd have to be some sort of photosynthetic organism that literally doesn't have a brain to not catch on by now. 200cc means the B button finally gets used; swell, I know how to break

[Edited by Haru17]

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cloudrunner64

To me its only failed in utilizing the gamepad more. Even the PS has a touch pad now so i at least thought that developers would be coming up with new intuitive ways of playing.

PSN cloud_runner64

HollywoodHogan

Rin-go wrote:

@skywake
It seems that those, who criticize the Wii U the most often don't even own one. How someone can say they know how Mario Kart 8 plays, because they played the seven Mario Karts before it is beyond me. How would you know, when you haven't even tried it?

I've owned a Wii U since day one, MK8 since the day it came out, and first played MK back in 1992/93 on my SNES and can whole heartedly say that all of the MK games post-N64 have basically played the "same", i.e. racing karts on a 3D track shooting items at opponents.

It takes some real mental gymnastics to believe that these games aren't formulaic and essentially all the "same" except for an added tweak (2 riders on a cart, bikes, anti-gravity, etc) here or there.

MK8 is not unique, and I think anyone who has played MK7 or MK Wii could justifiably critique MK8 based on hands-on experience with those previous games.

It's a good/great game, but it is based on a tried and true formula.

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UGXwolf

HollywoodHogan wrote:

Rin-go wrote:

@skywake
It seems that those, who criticize the Wii U the most often don't even own one. How someone can say they know how Mario Kart 8 plays, because they played the seven Mario Karts before it is beyond me. How would you know, when you haven't even tried it?

I've owned a Wii U since day one, MK8 since the day it came out, and first played MK back in 1992/93 on my SNES and can whole heartedly say that all of the MK games post-N64 have basically played the "same", i.e. racing karts on a 3D track shooting items at opponents.

It takes some real mental gymnastics to believe that these games aren't formulaic and essentially all the "same" except for an added tweak (2 riders on a cart, bikes, anti-gravity, etc) here or there.

MK8 is not unique, and I think anyone who has played MK7 or MK Wii could justifiably critique MK8 based on hands-on experience with those previous games.

It's a good/great game, but it is based on a tried and true formula.

If by "formula" you mean "A to go, left and right to steer, item button, drift button, trick button" then yes. If you expect a racing game to not at its core still be a racing game, Mario Kart will naturally disappoint you, but here's the thing, you put in the same control input in MK Wii and MK8 on the same turn in the same track and you can expect that one will make the turn and the other won't.

When a game is this focused on the gameplay, you can't focus on something as broad as "3D track, items, racing" or you'll completely miss the point. Anti-gravity is a bit of a game changer. Not a total game changer, but a bit of one. So is the super horn, the inability to hold two items, the lack of a strong Battle Mode, and now 200cc. I'm not saying it's like you're not even playing a Mario Kart game, but it's more than different enough to not fall under "I've played 7, so I've played 8." It doesn't take mental gymnastics. It just takes playing one, then playing the other. They're similar, but not the same. Based on the same formula, but still not the same game by any means.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

HollywoodHogan

UGXwolf wrote:

HollywoodHogan wrote:

Rin-go wrote:

@skywake
It seems that those, who criticize the Wii U the most often don't even own one. How someone can say they know how Mario Kart 8 plays, because they played the seven Mario Karts before it is beyond me. How would you know, when you haven't even tried it?

I've owned a Wii U since day one, MK8 since the day it came out, and first played MK back in 1992/93 on my SNES and can whole heartedly say that all of the MK games post-N64 have basically played the "same", i.e. racing karts on a 3D track shooting items at opponents.

It takes some real mental gymnastics to believe that these games aren't formulaic and essentially all the "same" except for an added tweak (2 riders on a cart, bikes, anti-gravity, etc) here or there.

MK8 is not unique, and I think anyone who has played MK7 or MK Wii could justifiably critique MK8 based on hands-on experience with those previous games.

It's a good/great game, but it is based on a tried and true formula.

If by "formula" you mean "A to go, left and right to steer, item button, drift button, trick button" then yes. If you expect a racing game to not at its core still be a racing game, Mario Kart will naturally disappoint you, but here's the thing, you put in the same control input in MK Wii and MK8 on the same turn in the same track and you can expect that one will make the turn and the other won't.

When a game is this focused on the gameplay, you can't focus on something as broad as "3D track, items, racing" or you'll completely miss the point. Anti-gravity is a bit of a game changer. Not a total game changer, but a bit of one. So is the super horn, the inability to hold two items, the lack of a strong Battle Mode, and now 200cc. I'm not saying it's like you're not even playing a Mario Kart game, but it's more than different enough to not fall under "I've played 7, so I've played 8." It doesn't take mental gymnastics. It just takes playing one, then playing the other. They're similar, but not the same. Based on the same formula, but still not the same game by any means.

How is anti-gravity a "game changer"?

The screen/your POV remains exactly the same whether or not you are driving upside down or not. The only thing that changes is the position of objects in the back ground. You can drive on the sides of some tracks too, but those situations only comprise less than 5-10% of a lap.

I love all MK games. owned nearly all of them and enjoyed MK8 (but I am burnt out on it, even with the DLC) but I can admit that they are basically the same.

200cc? It makes the karts go faster and its tricky steering until you get the hang of it, but it is still the same game. It's just an added option like throwing a new type of gun into a FPS game.

Since MK64, I've probably played each subsequent MK game less than the previous release. Same goes for the GTA games since Vice City. They are all basically the same formula with a couple new bells and whistles. Doesn't make them bad or not worth playing, but lets not pretend that they are reinvesting the wheel with each game and that they are all unique experiences.

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GrailUK

I play Mario Kart 8 with my nephew. I can sit there all smug thinking, bah, it's not F-Zero, or be blasé about it because it really is the same as Mario Kart Wii. But my nephew is playing it like I played the Snes version and loving it. He's played the Snes version and he pretty much says everything I used to say when my dad tried to get me to watch black and white films. Gave me a sense of perspective lol.

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Haru17

UGXwolf wrote:

If by "formula" you mean "A to go, left and right to steer, item button, drift button, trick button" then yes. If you expect a racing game to not at its core still be a racing game, Mario Kart will naturally disappoint you, but here's the thing, you put in the same control input in MK Wii and MK8 on the same turn in the same track and you can expect that one will make the turn and the other won't.

When a game is this focused on the gameplay, you can't focus on something as broad as "3D track, items, racing" or you'll completely miss the point.

Well, yes, 3D track, items, and racing, but moreover 2-stage drifting, start boosting, falling off the track, combat items, the same recurring combat items, the same characters, kart-building RPG elements, battle mode with 3 lives, etc, etc, etc. Mario Kart 8 looks better, that's the biggest change, really. Double Dash was the last game that was very different, and maybe DS if you're looking at modes.

Anti-gravity is a bit of a game changer. Not a total game changer, but a bit of one. So is the super horn, the inability to hold two items, the lack of a strong Battle Mode, and now 200cc.

Lol, literally every review echoed H. Hogan's nonplussedness at antigrav. It looks nice and maybe the track designs are a bit freer now, but at the end of the day you're still racing on flat pavement under gravity.

/quote]I'm not saying it's like you're not even playing a Mario Kart game, but it's more than different enough to not fall under "I've played 7, so I've played 8." It doesn't take mental gymnastics. It just takes playing one, then playing the other. They're similar, but not the same. Based on the same formula, but still not the same game by any means.

[/quote]

No one said they were the same, just very similar. That was my entire contention.

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unrandomsam

Very similar is better than basically all the Xbox One games I tried (A stack of about 10) all which had a control scheme that was identical to something else I already knew how to do. (Even something like 2D Mario games do all have minor nuances that change from game to game)

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Haru17

unrandomsam wrote:

(Even something like 2D Mario games do all have minor nuances that change from game to game)

Do they? All I've noticed change in NSMB is the platform, levels, and token power ups.

[Edited by Haru17]

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unrandomsam

Haru17 wrote:

unrandomsam wrote:

(Even something like 2D Mario games do all have minor nuances that change from game to game)

Do they? All I've noticed change in NSMB is the platform, levels, and token power ups.

NSMB2 has the 30fps issues that are to be expected. (Ropes are where it is most noticeable).

The DS one is different.

Wii and Wii U are the same. (At least as far as I can tell). NSLU is different again. (Everything about it is better really other than the reduced length of the levels and the fact that you cannot start a full playthrough with the Mario physics(Which makes things even more interesting)).

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Eel

The DS one also had some really fun multiplayer minigames.

I wish the other entries had continued that.

[Edited by Eel]

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unrandomsam

Even then 2D Mario games are not the same as going into supposedly a completely different game that everything necessary is already learnt before you start.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

Bolt_Strike

I'm not sure I agree that Mario Kart is formulaic. The twists don't really feel as gimmicky since the game as a whole tends to make use of them and require a different strategy or approach. Tricking, multiple vehicle types, and antigravity completely change the way you think throughout the game. If there's any games guilty of being too formulaic, it's the platformers (NSMB and Tropical Freeze most notably), because you don't get this same sense that you have to think about the level differently. Most of what they change from game to game basically amounts to gimmicks that only come into play for a handful of levels, so you're not really seeing the new stuff enough to affect the entire experience and the additions come off more as being DLC stretched into an entire game instead of a unique, standalone game.

Bolt_Strike

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Dreamz

I haven't read beyond the first page of comments, so apologies if I'm repeating anyone here.

Whether or not the Wii U is a failure depends on what your metric for success is. If your metric is console units sold, it's a failure. If it's by marketshare percentage, it's a resounding failure. However, if your metric is profit, it was a success. And if your metric was great games, it was resounding success.

Likewise, If your metric was third party support, the system was a complete and utter catastrophe.

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shaneoh

Dreamz wrote:

Likewise, If your metric was third party support, the system was a complete and utter catastrophe.

3rd party titles from major companies, yes, overall 3rd party titles available, no.

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bluemage1989

They've made a profit on it so while it may not be a financial success it also isn't a a failure. They've also managed to deliver a lot of fun to there core fan base so in that respect its a success.

bluemage1989

BlueSkies

With only 9.5 million units after 2.5 years, there shouldn't be a doubt in anyone's mind that they will launch NX in fall 2016.

BlueSkies

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