I've always thought the Wii U would make for a great online MMO experience. Do you do guys feel Nintendo should take a chance on an MMO? Personally I'd love to see something along the lines of Hyrule Online.
I would be okay with an online Hyrule game IF it fully disconnected from the main Zelda storyline, taking place in between incarnations so that Link, Zelda, Ganon, and the Master Sword aren't anywhere to be found in the game.
Honestly, no. Except for an online Animal Crossing, no Nintendo title has any potential for a good MMO st all.
The legend of Zelda: the legend always revolves around three central figures, which is impossible to manage with a theoretically infinite number of players, while breaking too far out from the core concept alienates the fanbase.
Mario: the idea of an MMO platformer is intriguing, but doesn't add anything to the experience at all, no matter how.
Pokémon: this would mean the end of a franchise. A Pokémon MMO would generate a lot of demand, especially to include future Pokés by default, and nobody would buy the editions anymore. It would be too successful for its own good.
Metroid: absolutely not. Metroid is about the lonely journey of Samus Aran, packing a Metroid game with countless other bounty hunters would destroy the feeling of isolation the entire series is highly regarded for.
Fire Emblem: it's a strategy game revolving around small armies, and turning it into a regular MMORPG wouldn't be Fire Emblem anymore.
StarFox: admittedly, it would have theoretical potential as a FTL-type game, but that would be way too expensive to maintain.
Super Smash Bros.: it's impossible to make a fighter MMO, so it would need to break from its own genre, which would simply make it a general Nintendo MMO.
Pokémon: this would mean the end of a franchise. A Pokémon MMO would generate a lot of demand, especially to include future Pokés by default, and nobody would buy the editions anymore. It would be too successful for its own good.
Not to mention how many kids' lives with be consumed with the game. Pokemania itself was a problem in schools. Imagine what an MMO could do.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Pokémon: this would mean the end of a franchise. A Pokémon MMO would generate a lot of demand, especially to include future Pokés by default, and nobody would buy the editions anymore. It would be too successful for its own good.
Not to mention how many kids' lives with be consumed with the game. Pokemania itself was a problem in schools. Imagine what an MMO could do.
WON'T SOMEBODY THINK OF THE CHILDREN
I actually think more work places full of adults would suffer than kids in school lol
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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Pokémon: this would mean the end of a franchise. A Pokémon MMO would generate a lot of demand, especially to include future Pokés by default, and nobody would buy the editions anymore. It would be too successful for its own good.
Not to mention how many kids' lives with be consumed with the game. Pokemania itself was a problem in schools. Imagine what an MMO could do.
WON'T SOMEBODY THINK OF THE CHILDREN
I actually think more work places full of adults would suffer than kids in school lol
I think so, too. It wouldn't go well for me, either....
Pokémon: this would mean the end of a franchise. A Pokémon MMO would generate a lot of demand, especially to include future Pokés by default, and nobody would buy the editions anymore. It would be too successful for its own good.
Not to mention how many kids' lives with be consumed with the game. Pokemania itself was a problem in schools. Imagine what an MMO could do.
WON'T SOMEBODY THINK OF THE CHILDREN
I actually think more work places full of adults would suffer than kids in school lol
Not to mention how many kids' lives with be consumed with the game. Pokemania itself was a problem in schools. Imagine what an MMO could do.
It's almost as if kids should be taught self-control?
Kids innately have less self control than adults do. And speaking from experience, endless social entertainment can easily become an addiction, and it's hard to stop.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Kids innately have less self control than adults do. And speaking from experience, endless social entertainment can easily become an addiction, and it's hard to stop.
I agree. But kids are also the best at learning new patterns of behaviour.
Kids innately have less self control than adults do. And speaking from experience, endless social entertainment can easily become an addiction, and it's hard to stop.
I agree. But kids are also the best at learning new patterns of behaviour.
Right, but that's assuming they have parents willing to teach them self control. When most adults don't have it, how can you expect children to learn it?
Right, but that's assuming they have parents willing to teach them self control. When most adults don't have it, how can you expect children to learn it?
I dunno, maybe society should make it socially unacceptable to have children if you're incapable of handling the responsibility. We've pretty much overrun the planet and destroyed a vast number of ecosystems at this point, maybe having kids should start to be seen as a privilege you have to earn.
I recall seeing an online Mario game once, although it was fan made. Was probably based on the RPG games rather than the platformers, although MMORPG style platformers have been done before.
As for a Zelda MMORPG? Bad idea. I wrote about it before (although I can't find the link if my life depended on it), but basically speaking, it's not a good concept for the following reasons:
1. The gameplay (especially the dungeons) is not designed for tons of players at once. A MMORPG would have to get rid of puzzles almost completely to make it work out and the areas would need to be designed completely differently in order to work with so many players. Indeed, I don't think dungeons generally do work with that many players, which is why most actual MMORPGs tend to limit parties and keep their dungeons kind of 'open' in terms of layout.
2. Hyrule isn't designed like a MMORPG realm, and a version that is would be a lot more empty and a lot less interesting.
3. The story would fall apart. Not only is Link the hero of Hyrule (hero, not heroes, there's only one Link alive at a time) and so not a character you could clone a few million times, but Zelda games in general rely on interesting story events and world changes. The moon falling in 3 days. Link going seven years into the future. Hyrule being flooded and drowned beneath the Great Sea. The Twilight spreading. Etc.
MMORPGs can't do this. Their worlds are basically static because a single character can't massively and permanently change the world, otherwise it affects what everyone else can do. But one of the best things about Zelda games is that they're not like that. The world does change as you play, people are captured, towns are attacked and burnt to the ground, towers and dungeons appear, evil takes over the land... how is that meant to work in a world where millions are also supposedly the 'hero'?
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Topic: Hyrule Online?
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