Wind Waker, hands down. Unique visuals which are stunning, the sailing is fun and relaxing (usually), the music is amazing, the story is pretty damn good. There's nothing bad I can say about this game. Nothing.
After that'd be Twilight Princess, Ocarina of Time then Majora's Mask. MM was awesome, but far too short and easy for me. I completed the game (every heart piece, all items, etc) on my very first time playing in less than a week. Great game, but disappointing compared to other zelda titles.
The best strategy in the game: go up stairs and pause balls.
Ocarina is my favorite overall, however Majora is pretty close and is in my opinion essential after completing Ocarina, the 2 games are very different and very complimenary to one another, as for Twilight it brought improvements to series such as horse riding and combat, great story and characters too.
Hands down is my first production copy of Zelda: Ocarina of Time signed by the legendary Shigeru Miyamoto. Just like Mario 64 wowed me with its tight 3-D gameplay - so did "Zelda 64". There was many sleepless nights playing this game. 10 years later after beating Ocarina the battery is still holding my game saves
Wow a signed copy of Ocarina! I got mine on launch day but it didn't have master miyamoto's signiture. I envy you man. I remember staying awake for nearly three days straight playing that game. Then I fell asleep with the controller in my hand. I was surprised my N64 didn't blow up. I also got Majora on launch day. Ahh the memories.
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Ocarina of Time. The darkness of Twilight Princess gets old after awhile, and Wind Waker is a cheap rehash of OOT. Phantom Hourglass is just WW redesigned for the DS. Majora's Mask is too hard.
the same can be said for Ocarina of time, being a cheap rehash of A link to the past.
Well, to a small extent there is 3D action in the other 3D Zeldas (shooting a switch high on a wall and the occasional wall-climbing section), unlike PH, which must be what they meant. But it's almost negligible. Ocarina would not take much mental effort to redesign for 2D space.
Plus, PH is closer in game design to the other 3D Zeldas, anyway. Dungeons are made up of only a few, large rooms. The challenge is derived mostly from puzzles. And it's not particularly good. Etc.
Still, I'd take PH, too, solely because of multi-player, which hopefully Spirit Tracks can top.
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Topic: What's your favorite 3-D Zelda?
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