The staircase thing was my point of confusion, actually. If it's so easy to move your location instantly across the map, what's the relevance of this "super map"? I'm sure it makes sense, but as someone who is not a programmer, much less an NES programmer, it seems odd, but interesting!
So that they only need to keep 2 sets of coordinates. Something like Overworld[x][y] = some map data object Dungeon[x][y] = some map data object Or Moblins[M][x][y] = 5; Where M is the map index (0=overworld, 1=dungeon)
Forums
Topic: Something you may not have known about NES Zelda 1.
Posts 21 to 22 of 22
This topic has been archived, no further posts can be added.