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Topic: VR Gaming Discussion (PSVR, Oculus, Vive, etc.)

Posts 61 to 80 of 80

CaPPa

Oculus link is great! Running Rift and Sream VR games through the Quest works really well and gives a huge range of games to pick from. I still play the Quest version of a game if I can because being cable free is the best, but it's nice to have more options.

CaPPa

RR529

Recently bought Tetris Effect & Wolfenstein: Cyberpilot.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Fastback

I bought myself an oculus quest. Now I'm setting it up and will try vr games.
Edit. This is awesome! I have never felt such emotions from a game. I've tried many different games and devices including pc, xbox, nintendo switch, and the like. But VR is a new world with its own rules. It is very cool to visit different situations and feel it as in reality. And all thanks to virtual reality app development company. From now on, I only play VR games.

Edited on by Fastback

Fastback

RR529

I'm about halfway through Tetris Effect's "Journey Mode", and it's a mesmerizing, out of body experience. It's on track to be my favorite VR game since Astro Bot.

@Fastback, congratulations! Any idea what games you're interested in getting?

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RR529

@Wavey84, I do have WipEout since it was a PS+ title a few months ago, but have yet to download it.

I'll be sure to leave my impressions of it once I get around to it, but have no idea when that'll be (I really don't like juggling between different games at the same time, on the same console, so it'll have to wait awhile).

EDIT: Here's the, brief, thread about it over on Push Square, though it's mostly a conversation between 2 people:

https://www.pushsquare.com/forums/playstation-vr/wipeout_omeg...

Edited on by RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

CanisWolfred

@Wavey84 To be fair, Wipeout is supposed to be more about track memorization than F-Zero, and you usually start out at a lower speed a la Mario Kart to help you get accustomed to the tracks. The sense of speed is turned way up once you unlock higher difficulties, and the weapons will feel more impactful simply because your margine for error becomes razor thin. With that said, the Omega Collection takes tracks from the PSP games and a couple from the Vita game, the latter of which had wider tracks, so again, you might have a better experience once you've unlocked some stuff.

Edited on by CanisWolfred

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

RR529

For whatever reason I'd not yet delved into any of the free VR experiences for PSVR, until today!

I played Call of Duty: Infinate Warfare: Jackal Assault VR Experience this morning, and it was exhilarating, albiet brief (what else can you expect for free).

Basically a jet dogfighting experience (just in space, given the futuristic setting), it looked fantastic even on base PS4, and getting to freely dogfight dozens of enemies was exciting.

It's pretty much a one & done, though it does keep track of how many kills you got so you can try to top your high score when you play again.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

CanisWolfred

Hey, I grabbed the Humble VR Bundle, but I already have Superhot and Moss, and I'm not interested in GORN. If anyone wants them, let me know your Steam name so I can messege you the code. (Really wish we had PMs on this forum)

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

Link-Hero

@CanisWolfred
Sure, I can take the game. Been interested in trying it out for around a year now. My Steam name is the same as it is here.

Link-Hero

Switch Friend Code: SW-3097-0477-1999 | Nintendo Network ID: LinkHero25

Link-Hero

@CanisWolfred
Sorry, I forgot to mention which one. Out of the three, I already have Superhot and not interested in Moss right now, so I'll accept GORN.

Link-Hero

Switch Friend Code: SW-3097-0477-1999 | Nintendo Network ID: LinkHero25

Link-Hero

And received it. Thank you very much.

Edited on by Link-Hero

Link-Hero

Switch Friend Code: SW-3097-0477-1999 | Nintendo Network ID: LinkHero25

Link-Hero

Sorry for double posting, but does anyone here play VRChat? I get on the game every once in a while and wouldn't mind a quick conversation with someone from here.

Link-Hero

Switch Friend Code: SW-3097-0477-1999 | Nintendo Network ID: LinkHero25

RR529

This morning I finally played through the demo disc that came with my PSVR (to be honest, I forgot I even had it until I ran across it the other day), so some brief impressions on the demos I played (I think I tried everything that didn't require a Move controller, or that I didn't already own).

Battle Zone - Futuristic tank battle game with you in the cockpit of a tank (from the developers of the Sniper Elite games). It was a fun enough experience, but with a quicker pace than I was expecting, battles taking place in open arenas, and promises of procedurally generated elements, it seems like something where you could get overwhelmed pretty quickly.

Eve: Valkyrie - Spaceship flying cockpit shooty game. It looked pretty decent from what I could tell, but the demo never loaded properly no matter how many times I tried. The camera would load up too far back, so I was looking at the back of my own headless body. At first I assumed I was in the back of some sort of 2 seater craft until I realized my head was "inside" the back of the cockpit, and the body in front of me leaned with my movements.

the Persistence - Sci-fi themed survival horror FPS. It didn't have the best first impression as the title screen was blurry AF, but once into the game it looked fine. In the demo you're in a space ship/station and have to make your way to some sort of control room, but space zombies stand in your way. I tried the demo a few times but it's brutal. It only takes 4 or 5 hits for you to die, and more often than not you're forced up close & personal if you need to dispatch a zombie because your main weapon is some sort of sci-fi taser that requires you to get close to be in range, and takes 2-3 hits to kill one. You can put up a brief shield that protects you from their attacks, but you have to be right on the money on the timing or it won't work (needless to say, you don't want to be up against more than one at a time). There is the occasional health pack or fabrication credits pack lying around (the latter of which lets you purchase more powerful, but limited use weapons if you have enough credits, at certain kiosks you run across), and there are also lockers/hidden panels you can access that might have extra health packs, fabrication points, or even a weapon, but they're a gamble because their unlock mechanism might malfunction & blow up in your face instead, chipping away at your health (heck, I was doing decently on my third run until I opened one that had a live grenade which killed me instantly). Furthermore, there do seem to be some alternate paths/dead ends throughout the level, which can make progression tricky since you don't have a map on you (instead there are map kiosks within the level that you can check to get your bearings when you find one). Finally, the aiming system is odd. Every other shooter I've played in VR tracks the position of the Dualshock or a Move controller for aiming (think aiming in a light gun or Wii shooter), but you don't aim at all here. Instead, you automatically shoot into the middle of your field of vision (theoretically this makes it easier to shoot since you just have to be looking at your target & shoot, but it's so different to anything else I've played that I fumbled around quite a bit, and that probably added to the difficulty I had). I did start to feel a tad queasy by the time I was done (and I usually don't), but that could simply be down to the fact that it was the last game I played, after playing a number of demos with different gameplay & motion quirks, and not down to this or any other game individually.

Rez Infinite - VR conversion of a PS2 rail shooter. It has a real "inside a computer" polygonal digital theme going on, and was a real trip. One of the cleanest looking VR games I've played. May consider it in the future.

Star Child - Made by the same studio responsible for the Lucky's Tale games (the first of which was a VR title itself) it made no attempt to hide that it's literally a "2D" Metroid in everything but name. You'd think a sidescroller wouldn't really be that impressive in VR, but it looked glorious (especially intimidating was the massive scorpion/xenomorph hybrid alien that stalked your little heroine from the shadowy cliffs in the background). Unfortunately, I believe they recently delayed the full game indefinitely, so we'll probably never get to see it complete.

Thumper - Some sort of trippy rhythm "auto runner" game. It features a metallic beetle racing along an infinite "Hot Wheels" style track amidst abstract environments, and you've got to hit the right button prompts along with the beat in order to clear levels. Normally not my kind of game, but I actually got pretty into it. Certainly the kind of experience that really shines in VR.

Tiny Trax - A cartoony slot car game, where the VR perspective lends itself well to some pretty crazy track designs. It's easy to pick up & play, but hard to master. I tried it with a variety of the different cars on offer, but even after feeling like I had gotten the hang of the mechanics, I came in last every single time. Fun though.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RR529

Started up Wolfenstein Cyberpilot this morning. Set in an alternate 80's where the Nazi's won WWII, you take on the role of a member of the resistance who repairs & pilots captured advanced Nazi weapons systems.

Missions seem to be broken up into two parts. The first part sees you in a lab/workshop setting where you have to tinker & reprogram the mech, and then after a brief control tutorial segment (which is set in a rad 80's digital datascape), you take it out on a mission proper. Each mission seems to put you in control of a different piece of tech.

The maintenance segments are really cool in theory, however I'm finding them clunky to navigate with the Dualshock (I imagine these segments control much better with the free movement afforded by the Move controllers). As it is tools such as the crowbar are often just out of my reach (like the camera looses sight of the light bar as I try to move the controller to my left & side). I can usually fumble my way through them (and it's not a big deal so far, as these are pressure free segments), but they're not ideal with a controller.

Once you're up and running however, the playability is much smoother, as controls are much more in line with a traditional shooter (you do aim via controller tracking, though as levels thus far have been pretty linear, most enemies are generally to your front, and you can turn with the right stick, so I haven't had any issues with it). You can call on drones to repair your craft at any moment by interacting with a lever just to your right, but it's close enough that I haven't had any issues activating it. A bit more of an issue is an in game emergency weapon button to your left that you can't just press, you have to make a harsher movement to indicate that you're really smashing it. This is a bit finicky to activate (at least with the Dualshock), but I haven't ran into a scenario yet where I've had to make use of it, so it hasn't gotten in the way either.

Graphically it does look really good (probably one of the most detailed VR games I've played), but that comes with the caveat of some distant object blurriness (at least on a base PS4). I was actually prepared for worse because the first mech I repaired was so detailed that it was even a bit blurry up close, but once in the gameplay mission proper I haven't found it to be any more of an issue than in any other FPS I've played.

Once I've completed it (which will probably be awhile since I usually only pull out my VR set once a week), I'll update my thoughts.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RR529

Recently finished up Wolfenstein: Cyberpilot (put my full thoughts in the Games you recently Beat thread), which was pretty cool, albeit pretty short.

With that out of the way I bought Focus on You (some sort of dating simulator, which will be a nice change of pace from all the shooting & explosions), which I'll start up next time I dig out my PSVR.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RR529

Finally got ahold of a pair of Move controllers for my PSVR! Got Star Wars: Vader Immortal downloaded too, so hopefully I'll be able to test them out soon.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Octane

@RR529 Move controllers are still impossible to find over here. I'm hoping for a new PSVR soon with actual VR controllers.

Octane

RR529

@Octane, yeah, I haven't seen any new ones anywhere. I just caved in and got a used pair off Amazon for about $140, which is nearly double what they go for new, but it's better than the $160-$180 I sometimes see them going for.

I was worried at first because apparently they're a European pair (I'm in the US), but I got them to sync up with my PS4 & they seem to be charging good, so it doesn't look like that'll be an issue.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

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