@Peek-a-boo The entry price for consoles is definitely lower, but if you compare the amount of money you save with decreased prices on relatively new games, no yearly subscription service to play online, humble bundle, etc. you're looking at hundreds or thousands of dollars saved over the years;
PC gaming is significantly cheaper, but it has a higher front-end cost. I understand the appeal of spreading out the amount of money you spend over time, though, and it's a legitimate preference to have.
Also, with regard to the multiplayer thing, I can't say much, as I rarely play with other people. The only social gaming I really do is playing Nintendo games with my nephew on the Wii U. I've never had issues the few times I've played with other people on PC, though.
@CanisWolfred Your brother is a smart guy. I do that, too, thanks to old JRPGs wiping out my party often enough that I tired of trying to make up lost progress and went out of my way to save as often as humanly possible.
@BiasedSonyFan I'm tempted to ask "why the graphics have to be tip-top with every game" but I know that's extremely subjective, and probably missing your point. Not to mention sometimes little things like greater draw-distances or better lighting effects can make a huge difference. I've seen that proven to me just earlier today. It's still gotta be a balance in terms of, at the end of the day. Not everyone's gonna agree, so it's good to have a multitude of choices with distinct advantages and disadvantages.
In retrospect, I may have misread your argument as one about ....I ****ing hate words. I thought you meant that PC was better and should replace consoles, they're out of date, ob...so...lete! Obsolete! Obsolescence! That's the word! Yes! Jesus, it's like I gotta grease the wheels or something...now I forgot what I was talking about, I don't think it mattered since it was wrong anyways. Screw it. Good night, everybody...
Just two more days (and a bit) before the Tokyo Games Show!
The latest rumours are the trio of Devil May Cry 5, a SIE Japan Studio (SCEJ) RPG game and potentially a Demon's Souls remaster, seeing as Bluepoint were hiring from the Far East earlier in the year.
Those three would suit me just fine, as well as a long overdue update on Everybody's Golf (Hot Shots Golf).
@Peek-a-boo Yeah, I'm jazzed! I don't imagine we'll see more of WiLD until PSX (who knows what rock that game is sleeping under), but stuff like Gravity Rush and even Nioh (which they still have to delay out of 2016) are sure to show. Either Devil May Cry or Monster Hunter would be crazy.
I'm not a huge FromSoft fan, but I would be all over a Demon's Souls remaster. I've always wanted to play that game.
A MGS4 remaster would be amazing as well, but I know better than to expect anything of value to come out of a company that operates like an institution from a Kafka novel.
@Grumblevolcano The difference is that No Man's Sky managed to sell over a million physical copies in its first week on PS4 alone. Regardless of the trade ins, they've already made their money. It really shows what clever (and perhaps unfair) marketing can do for a game. But I'm sure that it didn't do the dev's reputation much good.
Wait, I forgot that Hello Games was pretty much only responsible for Joe Danger before. That should've tipped me off right there, Joe Danger was terrible, IMO. Not to mention a completely different genre with hardly any of the challenges they would've had to face with No Man's Sky. I mean, I guess it was their only game (well, two games) prior to No Man's Sky, so they at least deserved the benefit of the doubt, but still....there was a clear danger sign RIGHT THERE, just staring us in the face, and I, as well as over a million other people, apparently, completely overlooked it. "Irony" does not even begin to describe this...
Interesting. It seems like even the people who were defending NMS on here after it initially released are kind of turning against it.
As to Haru's point on any name recognition being better than none... I'm not sure about that. Hello Games is a pretty well-known name now, but it's a name largely associated with feelings of distrust, anger, and disappointment. Are people really going to buy into their next overhyped $60 game? I guess it primarily depends on how universal the feelings of negativity toward this game are. It's not a bad thing to be controversial, but at what point does that tip over into the territory of repulsion?
Maybe he's right. Look at how many times Peter Molyneux got people to buy into his hyperbolic visions that would never come to fruition.
Then again, I think the popular perception with Molyneux was that he was an overly exciteable, overly ambitious fellow who couldn't turn his ambitions into reality. While that isn't the best perception for people to have of you, it possesses certain romantic traits that keep it from being too repulsive.
I've not seen anyone suggest anything like this about the creators of NMS, however. The almost universal consensus seems to be that they (with Sean Murray representing the public face of the company) lied in order to dupe people into buying their game.
I don't know how I should feel about liking both the original Joe Danger and No Man's Sky!
I guess I didn't follow every step the game made, in terms of interviews, previews and trailers, which is why I enjoyed - and still am enjoying - No Man's Sky.
Although it is not to say that I am (now) oblivious to the things they have said to the public before that hasn't appeared in the final game. I suppose this may mean that whatever they decide to pursue next shall be greeted with not-quite-as-much fanfare.
My friends nine year old son who was once a Minecraft 'addict' has now stopped playing it altogether and is journeying through No Man's Sky instead. The game must be doing something right for some folks.
I remember that when they first announced NMS, I was impressed, but I also drew comparisons to Spore, since both games relied heavily on procedural generation. I was told that technology has improved a lot since Spore and that I shouldn't worry too much. Turns out that Spore is maybe more similar to NMS than I initially thought. Both games were hyped up, didn't live up to the expectations, and all of that partially due to false advertisement. Now I know that Spore may have had different reasons why it didn't turn out as expected, but the similarities are still there.
I became more sceptic of NMS when Murray showed the same planet again and told us that it was just another random planet. No sir, it wasn't. That E3 trailer from last year was clearly scripted, and that trailer with big desert planets and huge sand worms.. Yeah, you're not going to find that in the final game either. Then there's the whole issue with multiplayer.
I can understand why some may still like the end result, and if you didn't have any expectations, then that's fine too. For me however, it's a $60 rip-off that was falsly advertised. I still think that what's left of it is a bit of a disappointment; A procedural generated grindfest in space. No, thank you.
@Ralizah If you think No Man's Sky is only associated with negatives, then you should look outside of yourself a little further. Better yet, outside of online gaming cesspools. Not everyone is so quick to condemn.
And why are we still talking about No Man's Sky? We have a Sony PRESS CONFERENCE tomorrow, and not another lame one about hardware (I hope). Let's talk about Dad of Warse Mythology, or Gravity Rush! Remember in Gravity Rush when you had to help out that dreaaaaamy boy? I bet we'll do animes to him in the sequel. It'll be great.
The problem with procedural content is that you need to have enough stuff to do an interesting generation. If you have 4 types of heads, 4 torsos, 4 skin tones, 4 arms, 4 legs and 4 tails, it would mean you could create 4096 animals. It sounds impressive, but if you see 5 animals, at least 2 of them will have the same head.
Right, 24 hours left until Sony's conference. I'm hoping for more game announcements. Don't need to see more of TLG and GR2. I will be getting those already anyway.
@Octane I very, very rarely pre-order games however, Tesco had a fantastic '2 for £70/€80' on any games pre-order back in late July, even including the likes of Battlefield 1, Call of Duty: Infinity Warfare and FIFA 2017.
I chose both Gravity Rush 2 and The Last Guardian without hesitation!
Looking forward to seeing what From Software are up to, as well as something out of the Capcom stables; a new Devil May Cry? First gameplay footage of Resident Evil 2 remake? A surprise revival of Viewtiful Joe?
My main problem with No Man's Sky (besides the fact that several unique features I was looking forward to were just...not there. Even though they said they would be), was the fact that I already have Elite: Dangerous, which provides nearly everything I wanted NMS to do in the first place. The only thing I think it's missing was planetary exploration, but that might be in the expansion. I say "might" because they're charging $30 for the season pass. I ain't havin' that. Already spent $30 on the base game, I'll wait until I'm ready for more...
@Peek-a-boo Apart from their collaboration on Deep Down, we don't know any games developed by SIE Japan Studio for 2017 and beyond. TLG and GR2 are releasing this year, so I think that we'll see something new from them. I'm not sure how much focus will be put on Sony's non-Japanese studios, but I'd like to know what Sucker Punch is up to. From Software will have something to show too I'd imagine. Maybe a DLC-riddled console exclusive from SE? Who knows!
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