@EaglyTheKawaiiShika
I played Yonder The Cloud Catcher Chronicles on both Switch and PS4 for indie cartoonish open world style adventure game.
100% No violence at all, 100% Safe for kids and that's why I played the game.
I'd hardly count NieR or NieR Automata as open world games really. the maps are generally more linear feeling, and while you can access some of the areas earlier, without having to do the story segment for that area, there's not much reason to do so.
I also wouldn't count Xenoblade as open world either, outside of Xenoblade X, given that Xenoblade itself has many areas that you can't get to until story beats happen, along with loading screens for said areas. The only thing that really makes them "Open world" is just that you're able to explore big areas that are somewhat connected to other areas, but even then I don't really think it should constitute as an open world traditionally.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I have a kind of weird relationship with Open World games in that I love that feeling when you first start an open world game and look out at a map and just see so many things to uncover. Just one of my favourite feelings in gaming.
But I also have a real tendency to want to complete everything, and that usually results in extreme burn out by the end. Even games I would say I love like Red Dead 2, Ghost of Tsushima and AC Odessey, by the end of all of those I was on the border of throwing up a white flag and just walking away. I think it is only when you get older you learn of the magic that is a 10 to 15 hour, linear, story driven game that is designed to be played until the credits roll and then you are done. Maybe that is why games like BioShock and BS Infinite became favourites of mine as I grew up.
I think Miles Morales was pretty well balanced in that a completionist playthrough still clocked in at a reasonable amount of hours. Cause man, I never want to play another 90+ hour Assassin Creed open world RPG ever again. Valhalla drove me to the brink of madness.
Finally arrived at the final dungeon in Star Ocean: the Divine Force. It hasn't been spectacular or anything, but it's been a nice comfort food JRPG.
Weird difficulty though. Most regular enemy encounters feel super easy (at least where I am at now), however bosses will often completely knock out party members with one hit.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
I've been going through some Ragnarok postgame stuff; and I am actually kinda surprised by how much there is. Sadly, the layout of a lot of these Realms/the borderline useless compass can make trying to get to these final things kinda maddening. I feel like there is a special place reserved in hell for whatever madman designed these labyrinthine levels.
However, as soon as I get into combat, this frustration quickly melts away for pure joy, it took me a while to get used to the combat again after a week or so away, but once I settled back in man... I love this combat. It is odd that it can be fundamentally so similar to 2018, yet also better in every conceivable way and ways I didn't even think about.
I am not sure why the Berserkers are so ludicrously punishing, though. They just seem completely anti-fun. If I put the game down to the lowest difficulty and make use of res stones/checkpoints I can usually get them down after a couple of tries, but it just seems so unnecessary for them to be this hard.
The regular game is a little on the easy side I'd say (I am playing on Give me Balance), the fact I drop it down to the lowest difficulty and then these still feel harder than regular content on Balance just suggests to me they aren't very well designed, unless you are a sadomasochist or something.
Everything else though, is pretty fun. Beyond the funeral, I am getting a lot of dialogue as I get to different Realms and start checking things off. Some of it is throwaway, but a lot of it actually feels like dialogue that belongs within the main story and it seems a shame that people may miss this stuff. It is worth revisiting areas even with seemingly nothing to do, just to hear characters comment on past events with what they now know and also just to see unique combinations of characters interact.
There are also whole areas that open up and the only thing in them is a dialogue exchange or a pet the doggo moment, squeee!, in any other game that would seem odd to me, but here it is its own reward.
I’m playing God of War (the original for ps2), and it’s not bad. The game is sort of cheesy with it’s “mature themes”, with tons of gore that isn’t even really that bad looking, given how old the game is. The game gives off that early 2000’s “mature” game feel, with tons of deaths, and tons of nudity. However, despite that I really really like the atmosphere and level design. The puzzles, from what I remember, get pretty hard later on in.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight If you have a PS3 play it on that instead. The upgrade to 60FPS and better visuals makes a huge difference. Avoid the Vita version as the framerate sucks and it was never patched. Don't forget to pick up the Origins Collection as well. All of these games are referenced in Ragnarok. God of War is one of my all-time favorite franchises. He references both PSP games at one point in the story. When he talks about his daughter Calliope you learn about more of her, and her name for the first time, in Chains of Olympus. He references his brother Deimos and how he was lured by two gods which was Ghost of Sparta. It's crazy how every game got referenced in detail.
Ragnarok is hands down game of the year. Nothing has topped it. It was the same for the first game in 2018. It's hard to top a game like this. There's very little wrong with the game.
@BinaryMessiah I don’t have a ps3 sadly. I was going to play the collection with both 1 and 2, but I couldn’t get it to work, so I had to play the first two games separately. I don’t mind though, since the look and feel doesn’t bother me.
Last night I got to the temple of Pandora, which if I remember correctly is where you spend most of the game, and where the difficulty increases.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I really should play Kingdom Hearts III again and give it a proper chance this time. It is definitely a good game and I feel bad for saying bad stuff about it. But first I should finish Neo The Worlds Ends With You, another good Square Enix game.
@VoidofLight Yep. the giant room with the gears is probably the most complicated puzzle in the game. If I remember correctly the desert area just outside of the temple was a taste of what was to come. That was a pretty hard battle.
Just completed the midboss level in the "Kingdom of Crablantis" (world 3) in Sackboy: A Big Adventure, so I think I'm about halfway done. Unless there's a secret 6th world, there looks to be only 5.
It's definitely a solid game, but at the moment I'd place it behind Astro & Kirby & the Forgotten Land in terms of platformers I've played this year (maybe behind Pac-Man World: RePac too).
It looks absolutely gorgeous, but I think the level of peppiness & cuteness of it doesn't quite live up to what the typical Japanese platformer offers. While it often looks better technically, I think I prefer the aesthetic ethos of games like Kirby, Yoshi, & Astro Bot. That said, it is a vast improvement over Tearaway, Unravel, & the first Little Big Planet aesthetically though (I have no idea why western devs tend to make their platformers so gosh darn melancholy so often).
Mechanically it doesn't feel as tight as a Mario or Astro game, though it's still pretty solid. The levels with the grappling gun & boomerang really mix things up & it seems like it's constantly doing new things (I never thought I'd play a platformer to the beat of contemporary pop songs, lol). Surprisingly pretty tough to boot. I haven't had to completely restart a level (you get 4 lives at the start of a level & it's pretty good at throwing you a few extras if you do die), but getting through a level unscathed (even early on) is a pretty rare occurrence, which I imagine would make trying to 100% the game quite the challenge (well that, and there are a couple levels each world that are locked behind co-op, so it's impossible to 100% solo, though you're not required to play them to clear the story so far). I've died tons more than I have in Kirby, Pac-Man, or Klonoa on average so far.
@NeonPizza, to answer your question about PS5 games:
Astro's Playroom
Spider-Man: Miles Morales
Star Ocean: the Divine Force
Sackboy: A Big Adventure
I also have a few PS5 games/versions due to PS+ or past PS4 purchases, but I really haven't looked into which upgrades I have (I do know that one of them is Hot Wheels Unleashed, though).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
Sackboy: A Big Adventure - I think I've gone about as far as I'm going to get in this one. I've completed the main adventure and have finished most of the post game world, however the very last post game level requires 275 Dreamer Orbs to unlock (think of these as Stars/Moons in Mario) and I'm about 30 short.
Now, I think I only have a few (as in literally 3) I didn't manage to nab throughout all the main levels (this includes the other post game levels), so the only way to get that many would be to master all of the time attack & knitted knight challenge levels (and most of those levels I have already completed, just not fast enough to get all their orbs), which isn't something I'm all that interested in doing.
God of War: Ragnarok - Just started this today, I've played up until the point where I just arrived in the dwarf realm. That fight with Thor was absolutely awesome, and I absolutely loved that the clash between the Axe & Hammer caused a lightning bolt to become permanently encased in ice, and that it extends all the way to the sky.
Otherwise not much to say about it. At first brush it feels like picking up the 2018 game again, just with prettier graphics. Not that it's a bad thing though, as it's a game I've had a hard time putting down so far.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
On Friday I walked past GAME and saw they had PS5’s available. Up to this point I hadn’t felt compelled to get one, but it seems they’ll finally games I would enjoy on it like SF6, Suicide Squad and the Japanese 3rd party stuff, plus my PS4 is now more a family media player so I bought the thing. It came with a download code for GOW2. I’m on basic broadband so it’s been downloading when I have free internet and will take another 40 hours or so to complete- pretty glad I bought the disc version. I have really enjoyed Astro’s playroom however that is a love letter to past PlayStations by stealing old Nintendo gameplay from Mario, Splatoon, and Kirby.
Looks like Deemo Reborn is another rhythm game like Beatmania IIDX that I can consider for my PS4 after Taiko no Tatsujin.
Xi was the same artist who contributed their songs for MaiMai and DDR.
I feel granted to be able in part of BEMANI games hype back from PS1 and PS2 era.
Sure, the Para Para Paradise hype is not the same as 22 years ago, a lot of peoples already moved on but there are some peoples including me still have the hype of Para Para Paradise and Super Eurobeat songs.
Thank you PS1 & PS2 for shaping me as dedicated Rhythm gamer from DDR, Para ParaParadise, Drummania, etc. 😊
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