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Topic: Star Wars Battlefront II

Posts 1 to 20 of 166

Mogster

I'll try not to say too much about the leaked reveal, although it's meant to go live very soon at the Star Wars Celebration. For those that have seen it, what are everyone's hopes/dreams regarding the sequel?

I'm looking forward to the campaign, and the tidbit they've gave us in the trailer is an attractive enough hook for me to bite, although I'll probably be spending most of my time in the multiplayer. I spent literally hours in the MP for the first game, and am glad that they're going cross-era for this one. I'm really hoping that they don't skimp on the prequel content, and would really like to see Naboo represented in glorious HD graphics, along with other locations such as Coruscant. I hope Battle Droids and Droideka's ("Master, Destroyers!") make a return too as they were super fun to play as in the older games.

What is everyone else looking forward too? Any particlar characters/locations you'd like to see represented? Any gameplay changes you want?

Changed the title - Octane

Edited on by Octane

Mogster

diwdiws

I wish that they make it less arcadey and more like a standard battlefield type of pace. Cant wait to play this.

diwdiws

Tasuki

I hope it's just a HD remaster of the original. That would be just perfect.

Push Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

Haru17

I hope they stop making it a lesser version of Battlefield set in utterly empty quasi-open world maps and make an arcadey dang class-based, third-person shooter (that is NOT a moba either). The new game just didn't have the appeal of the older games unless you were enthralled by the Star Wars skin spread over everything. If they could nail hero battle — or even just make enough heroes for there to be a hero battle — that would be great. As I recall the new versions of Darth Vader, etc controlled really loosely compared to how Mace Windu, etc used to toss their lightsabers, do force pulls, and all that jazz.

Don't hate me because I'm bnahabulous.

Peek-a-boo

As someone who has played the online multiplayer side of things on Star Wars Battlefront for nearly 60-odd hours since Christmas 2015, I would just like more of the same to be honest!

I never played the original Star Wars Battlefront, therefore I don't have anything else to compare it to.

I openly admit that the game is quite simplistic in terms of gameplay mechanics however, there's something about having a very even playing field where skill (and a bit of luck!) is the main draw, as opposed to all those unwelcome and overpowered power-up boxes/cards/items that are artificially left scattered around various maps in other hyperactive multiplayer shooters.

It's just one weapon, two chosen extras for the left and right shoulder buttons (usually a grenade of sorts) and a star card that can only be used sparingly.

That's it.

Probably sounds shallow for some, but to me, it is a visually impressive looking (and sounding) game with an authentic Star Wars skin along with 'gameplay rules' that's accessible and easy for everybody to understand.

And we can now look forward to playing as Darth Maul too!

Untitled

Edited on by Peek-a-boo

Peek-a-boo

R_Champ

@Tasuki

I usually hate remaster BS, but this is one instance I might be a huge fan. I loved the first two games, and thought the new one was extremely mediocre and incredibly overpriced.

Nintendo & Steam ID: R_Champ

Dezzy

I hope they make it almost identical to the first Battlefront2 but with better graphics.

The galactic conquest mode in that game was so fun!

It's dangerous to go alone! Stay at home.

DarthNocturnal

I got to rank 100 in the first, and about 90% of achievements, most diorama pieces, all Hutt Contracts complete and Star Cards upgraded with... I think 150+ hours played total? I did buy the season pass (just before Death Star landed and I had enjoyed a few free trial events), and while it was good, it was still overpriced, and, of course, playerbase segregation...

For the new one...

  • All gameplay content free for everyone. Maps, modes, weapons, etc. If you gotta give the option to buy a special helmet or play as a certain race with real money, then just do it. I can live without being a Rodian for a bit if it means my friend and I don't have to worry about owning the same DLC. It's a model that's working with other games, and ultimately, is a win for everyone.
  • Ship combat like the two Pandemic games. Or like the Battlefield series (minus the tricky-to-control planes). Like, walk up to X-Wing and press the “get in“ button, fly around, shoot stuff, land, fight on foot, etc. And troop transports for both turnabout gameplay and so we can board enemy capital ships in space battles.
  • A good campaign... although, I'm not holding my breath. DICE campaigns seem to be mostly forgettable from what I've read and played. Battlefield 4's was OK... but, talk about getting cut short.
  • Bots for messing around in Instant Action-like game modes, either by yourself or with friends.

Thankfully, what would've been my 5th desire (Prequel Trilogy) is already confirmed. Now to just wait for the full trailer and more info...

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

Peek-a-boo

@DarthNocturnal Wow, and to think that my 60 hours of playtime since Christmas 2015 was a lot!

I stopped at rank 40, as you can be that funny looking alien creature (Rodian?) on multiplayer. God knows how much longer it would take me to hit rank 100 though...

I spent a lot of time playing those survival maps on co-op though, which doesn't reward you any XP points.

Basically, I agree with your points. I am happy to let others pay to 'be' a character, but not for those class cards that usually costs 7,000 points that gives you new weapons, a new star card and a new throwable of sorts.

Aren't the 'bots' already there though? Playing the survival or battle modes let's you play either on your own or with somebody else (co-op) against a wave of enemies. Perhaps you are taking about something else?

And yeah, I agree; no season pass this time please, especially one that was almost priced the same as the base game. I did not buy the season pass until it was under £20 for the first time last September, when the Death Star maps/missions were available. I doubt I would have been a happy bunny if I had paid full priced for that...

I'm looking forward to seeing the full trailer today!

Edited on by Peek-a-boo

Peek-a-boo

TNGYM

Haru17 wrote:

I hope they stop making it a lesser version of Battlefield set in utterly empty quasi-open world maps and make an arcadey dang class-based, third-person shooter (that is NOT a moba either). The new game just didn't have the appeal of the older games unless you were enthralled by the Star Wars skin spread over everything. If they could nail hero battle — or even just make enough heroes for there to be a hero battle — that would be great. As I recall the new versions of Darth Vader, etc controlled really loosely compared to how Mace Windu, etc used to toss their lightsabers, do force pulls, and all that jazz.

In order to do that you need DICE.

No, the REAL DICE, the Indie developer who actually made the games you are talking about: TSL, The SiLents. (Yes, before the worst generation, indies made battlefield, after 'the rise of the indies' they make 8-bit sidescrollers...)

https://demozoo.org/groups/101/
http://www.dosgamesarchive.com/profile/digital-illusions/

EA bought out dices stock, then after they fully owned the studio, gutted DICE, replaced the staff, and proceeded to milk their franchises with consecutively disappointing sequels to this very day.

Edited on by TNGYM

TNGYM

DarthNocturnal

@Peek-a-boo

There were a few XP multiplier events that made leveling crazy easy. And even without them, it doesn't actually take long to get more levels beyond 50. The XP needed per level is capped at 80k after that.

Back in Pandemic's Battlefront 2, it was possible to play every mode in the game offline with bots, or online with (or against) friends AND bots (and more then just two people.) You could pick which maps and which modes you wanted and create your own playlist. And you could do things like increase the number of AI allowed on the map at once (max of 32 per side, I believe), and increase the reinforcement amount (think tickets in Battlefield) to ludicrous amounts, so you could do a quick skirmish or long drawn-out battle, or somewhere in between. Oh, and other stuff like disable Heroes (or, with the Hero Hunt game mode, everyone ONLY plays as Heroes!).

The PC version had what I believe was a local-only mode (maybe not, it's been a while) called XL. It was only supported on a few maps, but there's a good reason it was PC only; TONS of AI troops active at the same time. It's short lived and the parameters can't be changed much, but it really makes you feel like you're on a battlefield (or front).

What we got for Survival and Instant Action was fairly minute in SWBF DICE. Pandemic BF 2 was like Smash Bros with the number of options it had.

"Sometimes, I just don't understand human behavior" - C-3P0

DarthNocturnal

I'm just getting a few snippets off the website... but dang, I think we're in for something good.

EDIT: Classes are Officer, Assault, Heavy, and Specialist. Said classes have progression systems with modifications and upgrades. Heroes and starfighters do as well.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

Peek-a-boo

Here we go!

You play as a female hero on the Empire/First Order side during the campaign!

Talk about an interesting direction to go! The campaign apparently spans across the prequels, the original trilogy and the new sequels over a period of thirty years. The trailer also shows Darth Maul taking on Yoda too; I wonder if this is this campaign or multiplayer footage?

According to a blurb on the EA webpage, the story of Star Wars Battlefront II will be canon in the Star Wars universe! And the multiplayer mode is now a class-based system. Not sure how I feel about that, but we'll see!

Super-duper excited about this one.

Edited on by Peek-a-boo

Peek-a-boo

DarthNocturnal

@Peek-a-boo

Actually, it spans the 30 years between RotJ and FA.

"Sometimes, I just don't understand human behavior" - C-3P0

Peek-a-boo

@DarthNocturnal In my defence, I was excited and read through everything a little bit quicker than usual!

Looks like you beat me to the YouTube video. I shall take mine down, seeing as one trailer is more than enough.

How do you feel about classes? I think it is fine for the Battlefield, Call of Duty and Destiny, but given that Star Wars Battlefront is aiming for accessibility for all, I think some folks could be turned off by this news.

Oh, and those 'epic modifications' pre-order bonuses need to die the swiftest death imaginable. I thoroughly despise them.

Peek-a-boo

DarthNocturnal

@Peek-a-boo

I did the same thing and thought “sweet, a campaign that crosses all eras like 2!“. But then I thought “...wait, how old is the protagonist? “ and then I saw the other bit.

Classes were the norm in Pandemic's BF 1 and 2. I'm rather excited personally. Obviously they probably won't be like the older games, but, some of those classes were prone to crippling overspecialization anyway.

I still have flashbacks from the first game, when the DL-44 was scary-good, and of course, many got Deluxe or Ultimate and... yeah. Thankfully, they nerfed it... then we just had to worry about TL-50 Pulse shots.

But yeah, speed unlocks like that are kinda dumb. Hopefully they don't tip the balance too much. I prefer to earn my own stuff, so Deluxe has little appeal.

EDIT: So Motive is making the campaign, DICE is making the multiplayer, and Criterion is handling space combat.

Oh, and NO. SEASON. PASS.

EDIT 2; OK, maybe not but they'll have a PR nightmare if they do have one.

“One day after our interview, EA reached out to ask us to withhold the confirmation that there won't be a Season Pass for Battlefront II. The reason, we were told, is because they couldn't definitively say whether that would be the case, despite what Diemer said and expounded upon.“ - from a Mashable article.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

Peek-a-boo

@DarthNocturnal I have been reading up about the classes, and it doesn't sound too bad in all honesty.

I am averse to classes in multiplayer games, as I feel like the balance often tips slightly in favour for one (or two) classes over the rest, and given that the original Star Wars Battlefront has a very even playing field, it is just something that worries me a little bit.

This YouTube capture shows the four classes:

Untitled

As you were saying, the season pass is no more, hooray! I believe that one person said 'no' then another person said 'I don't know' which then created unnecessary confusion before a different person altogether came out and said, 'there's no season pass'. Talk about a right old palaver!

Happy to let them offer monetised characters and cosmetics however, I thoroughly hope they stay away from weapon modifications and 'level up points'. As long as they handle the DLC and add-ons similar to how Overwatch does, I shall be a fairly contented man.

You got a personal favourite weapon in Star Wars Battlefront?

The A180 blaster pistol (Jyn's main weapon) is ridiculous good. I have no problem doing away with bacta bomb/dioxis grenade and a star card in favour of a gun with three different modifications; auto-blaster, sniper rifle and an ion launcher. I hope this makes a welcome return to Battlefront II!

I'm probably going to buy the game digitally this time round, after being kindly gifted a physical copy of the original for Christmas, seeing as it will be my one and only to-go multiplayer shooter later this year and beyond.

p.s. It's a shame that you and I cannot play with (or against) each other though...

Edited on by Peek-a-boo

Peek-a-boo

Haru17

DROIDEKAS!? Or, just the basic version of that!? I thought they were just going to make us play as a bunch of boring humans again! And the Mos Eisley map tooI can't wait to see which of the prequel planets they've chosen for maps — most of them make for so much more diverse, exciting play fields than what sets and special effects could achieve in the 80s.

A lot to unpack from that trailer. I like that they have at least the appearance of earnestly crafting a story. A visual mass medium like a game is a great way to span from episode 6 to 7, especially compared to a bunch of books that no one outside the fandom is going to read just to fill in the gap between two and a half hour movies. Plus, we can enjoy the screams of all the misogynists outraged that the new trilogy, Rogue One, and Battlefront 2 are all female-lead.

The class based stuff is cool. I don't understand it, but I hope they at least take out the cards. Not every game should have arbitrary cards — especially not Star Wars where the board games are digital in the first place. The $80 deluxe edition — a pricing model I contentedly paid $70 for to get all of the skins in Dragon Age: Inquisition — has 'upgraded versions' of all of the classes, a three day head start in multiplayer, and a head start in the shooter progression. We'll probably have to wait until after release to know what that means.

The base pre-order edition has 'ability modifiers' for Rey, Kylo Ren, and the Millennium Falcon, as well as some vague language equal to Nintendo own stylings: "Feel the excitement of Star Wars™ : The Last Jedi™ by pre-ordering Star Wars Battlefront II and receiving Kylo Ren- and Rey-themed looks inspired by the upcoming film, epic ability upgrades, and much more!"

I think that just means ep 8 skins as opposed to ep 7 ones. I think. Who knows what will modify their abilities, but I'm excited to play Rey's exclusive frost lightsaber on November fourteenth. Or not. Who knows if combat in this game is actually meaningful or not, but maybe they're actually delivering upon nostalgia instead of just nabbing the Battlefront name.

Don't hate me because I'm bnahabulous.

DarthNocturnal

@Peek-a-boo

If DICE seems confident enough to just outright say “no season pass“, then I think we're good. I think EA just didn't want to get asked about the specifics of the new system, as they might not be locked down.

The T-21B is a gun I've done surprisingly well with (sniping human opponents isn't my forte). Both it and the Relby provide a good mix of range and firing rate for me. The TL-50 is fun... although I felt bad for using it when the secondary fire got some flak. And contrary to everything the movies have taught us, the E-11 is actually pretty solid.

I actually swap around weapons a fair bit. Usually with my card hands as well. It's fun trying new combos. Either of the rapid fire heavy blasters with something like the Flash Grenade for close quarters room clearing.

Regarding the A180 (which is also fun, I agree), I'm wondering if it's feature set was part of a mixup when DICE was making the Scarif expac from what little they were allowed to see. Cassian's gun has a “sniper configuration“, as stated by K-2S0, but Jyn's is... just a pistol. Or maybe the former inspired them to make the latter as such, to avoid it being just another pistol (which is the most common weapon type).

PS4 or PC I take it? My rig could probably handle the PC version, but... dat player count. It's weird; FPSes are said to be best on PC, yet it seems many prefer to play them on a console nowadays (unless it's from Valve).

"Sometimes, I just don't understand human behavior" - C-3P0

Peek-a-boo

@DarthNocturnal The secondary fire for the K-16 Bryar pistol, if timed right, is arguably the most powerful weapon in the game. I had a good time with that gun - along with the sonic imploder and bowcaster - in my early days before I 'discovered' the A180 for the first time.

I don't think I used (or had much luck) with your weapons of choice though. I like/prefer to use the one handed pistols or blasters as opposed to the blaster rifles, heavy blasters and the targeting rifles, the latter of which I am genuinely terrible at using...

I'm a pretty aggressive player, and I don't like camping (or seeing campers) so, for me, the blaster pistols in CQC scenarios are my cuppa tea!

And yeah, I play the game on my PlayStation 4. It's still a very popular game, and you can instantly jump into the thick of things at any given time, even the (paid) DLC maps/modes.

Peek-a-boo

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