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Topic: PC Gaming

Posts 1,661 to 1,680 of 2,213

Pizzamorg

OlliOlli World didn't go into sale on Switch, so I bought it on PC... and turned it off within I don't even know, like half an hour? lol.

The way it came across to me in reviews etc was this was very much a skateboarding game with platforming like elements, but based on the opening levels I played, this is basically a pure platformer with light skateboarding elements layered over the top. And skateboarding elements that really don't control very nice, especially in a game this fast.

I thought I could just do fun tricks on crazy tracks, but instead you are really just trying to get over things to not bail only and this happens frequently enough that putting together sequences of tricks just isn't happening, you just need to prioritise getting through the course, rather than having fun. I hate platformers, so there is no fun in this for me at all.

Now, I dunno if the later stages open up and allow for more agency and experimentation, but I think I'd snap my controller in frustration long before I get there.

Oh well, that is 20 quid wasted.

Life to the living, death to the dead.

Pizzamorg

Super happy for Lost Ark breaking all the records, but the game really isn't for me. I tried it with a friend. I liked making a waifu and combat was cool/felt good, but I just found the whole loop kinda tedious, honestly. I am not a big MMO guy so maybe that is a part of it, but we would get a few seconds of really easy action and then an hour of busy work tasks. Just found it very tedious.

On the flip though I've been playing a bit of Wolcen, the game has a bad reputation and it might be deserved based on what I understand but the Dev team haven't given up, they're slaving away. And mostly without any real thanks. Maybe you could argue they don't deserve it, but they could have very much just cut and run like with say Chaosbane.

I will say the game is still quite buggy too and it gets off to a pretty slow start but once everything starts to click and make sense, the flexibility of it's systems coupled with it's gorgeous visuals and solid voice acting really make for a wonderful experience. No it isn't breaking any new ground exactly, but it doesn't need to for me as long as it's fun, and it's certainly fun. It isn't like we have a huge abundance of ARPG alternatives, unless you go back a chunk of years but youve likely already played those games to death.

That said, I'd probably still recommend Last Epoch over Wolcen if you haven't played either, but at about 90 hours into Last Epoch, I very much wanted something new and Wolcen is delivering in that regard.

[Edited by Pizzamorg]

Life to the living, death to the dead.

BruceCM

Was Minecraft brought on your account, @Xyphon22 ....? If it'd be easier to change your own, are you bookmarks using that? I use Chrome so that mine sync between it on the PC & on my phone

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Steam: Bruce_CM

Xyphon22

@BruceCM I'm sure it was bought on my account. Everything is on my account, I assume. The only reason I know I even have a Microsoft account is because my name is in the top-right corner of Solitaire and whenever my Wifi is having issues it says it can't log on. It probably won't be the worst thing in the world to create a new one for myself, I was just wondering if there was a way to do it and not lose anything. But it's also not that big of a deal to just keep the same one right now. It'll probably be easier to make sure my son is not doing anything he shouldn't be.

Xyphon22

BruceCM

Well, if it was purchased in the Windows PC store, it'd have to be with a Windows account, @Xyphon22 .... It could have been on Steam, which is a separate account, though? As long as he can't spend your money or access anything sensitive, it shouldn't matter too much & as you say it's an easy way to monitor things

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Steam: Bruce_CM

Pizzamorg

So I made it to Wolcen's end game and yikes, a lot of the problems present in the core game which can mostly be outweighed due to all the things Wolcen gets right, become much bigger issues when endgame rolls around.

Probably the main issue is the game's weird approach to inputs combined with the kinda whole benefit of the game and incoming damage in end game. So for years the Devs have seemingly been silent on this doing a quick Google, but basically Wolcen seems to have neither animation queuing or animation cancelling. You have to wait until an entire animation has completed it's full cycle (including a few additional after frames on some of the flashier moves), before the game will register any other input from you at all. Or it's just ***** bugged, I can't tell.

Some fans, much like with the awful Godfall, that this adds weight and meaningful decision making to combat and refer to games like Monster Hunter to show that this model of combat works. But this is inherently a flawed argument. In Monster Hunter, you are at most facing maybe three enemies? The game is slower. The enemies are larger, with well designed cues, telegraphs and other such things so over time you can understand when you need to commit to an input, or hold off.

In a game like Wolcen, or Godfall, you're fighting literal mobs of enemies, the game is way faster, there are loads of different enemies on the screen at once doing different things, so there are almost no pieces of information to learn, it is just chaos. The Monster Hunter model simply does not work here, at all.

This is especially problematic in Wolcen, as it's main selling point is that it is a classless ARPG. So as you run end game and start getting higher tier loot, this is really when theory and build crafting should come into full effect, as you plot from your pool of skills and passives all the crazy things you could build around that one item. In one session without needing to load a new character, you can be a dual wielding spin to win warrior, a back line sniper, a necromancer and then back around again. The problem is that in any direct confrontation build, where you need to have a constant rotation of skills to say up... well tough *****, because like 90 percent of the time the inputs do not register or they register on like the 7th press and your flow is all *****, and that is enough time to die.

And Wolcen also uses an active dodge roll system too, so it isn't just like a stand in place, kite through level ARPG either, there are elements of positioning but these inputs also seemingly block or are blocked by other inputs, so yeah, it is just a frustrating mess and you're basically locked into DOT or summon builds as they require minimal inputs with long buffers, but then if you're going to be locked into one corner of the game it kinda defeats the purpose of even grinding the end game.

I also had no idea Cyberpunk 2077 dropped it's first major patch along with the Next Gen launch. I played this game on launch, even outside of all of the problems, I thought it was a shallow and tedious experience, oversold, overpromised and ultimately completely mediocre. This new patch is seemingly going make step towards adding in a lot of the texture and depth the launch version of Cyberpunk 2077 was missing. Based on the schedule for patches so far and how much is still left to be fixed, I'd argue we are probably still at least a year, if not two or three years away, from the game Cyberpunk 2077 was promised to be at launch. Who knows if we will ever get there, to be honest. But I might jump in and give it a go all the same as we still have about a week until things really start kicking off again. It has been well over a year since I touched this game and am interested to see how I end up feeling about it.

Life to the living, death to the dead.

TommyTendo

Tried out Dying Light 2 yesterday. It seems fun, but it was a bit dumb that you had to play for like 2 hours before you could join up online with friends.

Pizzamorg

While I appreciate it is hardly a hot take, I still don't think Cyberpunk 2077 is all that great. In term of Cyberpunk's alleged reworked combat... I notice nothing different from launch. Actually, if anything, it feels way way easier than in launch. I remember V being infuriatingly fragile, but now I feel like I'd need a nuke to go down and I am just like mowing down small armies of seemingly endlessly spawning enemies without breaking a sweat. Some of the new additions like the throwing knife fighting style are cool, but stealth is basically broken in the game, you attack an enemy and if they don't die (which they often wont, as enemies can stand there with a knife in their head and not be dead) they and every enemy somehow instantly know where you are, so it just seems way easier to just brute force everything rather than trying to wrestle with lacklustre stealth mechanics.

But that aside, even after Patch 1.5, Night City still feels like a very artificial place. AI citizens clearly going through programmed paths, with no real illusion of an organically existing space. The game is still riddled with bugs and performance issues, that sometimes I Google and see that have been complained about basically since launch. It is also still a shallow, shell, of an RPG with a truly awful tacked on gear system (I am almost glad you can't see your character in cut scenes, because the absolute ***** the game makes you wear with no transmog at all is honestly just depressing).

Life to the living, death to the dead.

Pizzamorg

You know what, after spending most of my weekend with it, I have sorta changed my stance on Cyberpunk 2077. Is everything I said above still true? Yeah. Will it forever be true that CDPR lied, manipulated, oversold and overpromised to trick you into buying their game? Yeah.

But like while I know Silverhand won't approve, I can hold this grudge forever, or just enjoy CP77 for what it is and I chose just to enjoy it. Is it the prime BioWare RPG we all expected based on the marketing? Nah. Is it some evolutionary open world title? Nah. Is it basically a Far Cry game set in a sort of futuristic city? Yep. And I like Far Cry games. Am I sad this game is as shallow as a puddle? Yeah. But I just got over (that aspect, not the scumminess from CDPR) and just started enjoying the game for what is was. Doesn't mean anyone else needs to, of course.

Life to the living, death to the dead.

BruceCM

Yeah, it's still a good game, @Pizzamorg .... The hype train had got to such levels it could never have lived up to that of course! I'll probably go back to have another run through it sooner or later to see how it is now

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Steam: Bruce_CM

Pizzamorg

BruceCM wrote:

Yeah, it's still a good game, @Pizzamorg .... The hype train had got to such levels it could never have lived up to that of course! I'll probably go back to have another run through it sooner or later to see how it is now

It is still very buggy, there are some bugs in there that were there when I played the launch version. And some new ones - like if you drive really quickly, it just seems like all the traffic despawns and you have to pause and wait for them to load in again (or not, as I do, as the clear roads are great if completely immersion shattering).

But yeah, I have played something like 45 hours total, on this latest playthrough I think I am about 20 hours in and most of that has just been side content. And like honestly the side content isn't bad, the objectives are usually very basic, but there are some interesting characters and lore if you want to discover them and if not, you'll probably get some cool loot.

Life to the living, death to the dead.

BruceCM

I played it on launch, @Pizzamorg .... I gather it was rather worse on consoles than PC & I think I was lucky but I had a few crashes, particularly in one area that were annoying! There's certainly a LOT of side-content although most of the best stuff is story related optional quests

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Steam: Bruce_CM

dmcc0

@Pizzamorg The hype mainly passed me by on Cyberpunk as I didn't own anything at the time that was actually able to play it. Wasn't until I got a Series S I started seeing some of the bad coverage it was getting at release, but oddly enough it was watching some of that coverage that I actually thought it looked pretty good (bugs and glitches aside). Still haven't picked it up yet, but with the latest upgrade for Series consoles I'll definitely get it sooner rather than later.

dmcc0

BruceCM

It's currently half price on Steam, @dmcc0 .... XBox & PS seem to have it also discounted digitally on their stores here!

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Steam: Bruce_CM

Pizzamorg

Yeah, I believe it is currently half off on every platform!

Life to the living, death to the dead.

dmcc0

@BruceCM Thanks - my creaky old non-gaming PC would probably burst into flames if I tried to run anything from the last 10 years I suspect, but I did see it was on sale on Xbox. I suspect it's one of those games that will get an even deeper discount before too long so I may hold off a bit longer. I've spent my gaming budget this month already, so it'll have to wait 'til at least next payday anyway...

dmcc0

BruceCM

Yeah, you would want a decent gaming PC for that option, @dmcc0 .... But I hear from others with the current consoles that it runs well on those! It was more the previous gen it had problems on & I'm sure it has been improved a lot since launch even there

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Steam: Bruce_CM

JaxonH

@BruceCM
I have Cyberpunk 2077 on Steam and Series X.

It's fine on Series X, but looks a lot better on Steam due to Raytracing affecting lighting and not just shadows like on console.

It also has DLSS so I tend to run 1440p native with DLSS to 4k, with RT on a medium setting.

But ya, it's fine on either.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Pizzamorg

Based on tech analysis, it doesn't look like you're getting either true 4K 60 fps or true ray tracing on the Series X/PS5. And I think the Series S is in 1080p 30 with no raytracing option at all? That being said, it isn't like things are much better on PC.

You do have things like DLSS to carry the game on PC and DLSS seems much improved over it's initial implementation on the title, at launch DLSS turned the game into this fuzzy, blurry, smudgy mess. You still do get some of that, but not nearly as bad as it was before. Plus you get full raytracing should you have a PC that can handle that.

But performance will of course vary wildly depending on hardware and while that might sound like an obvious statement, with a game as buggy and seemingly poorly optimised as Cyberpunk, trying to play it on PC might not be worth the faff, if you can get a stable 60fpsish on console around 4kish with maybe some trickery going on in the background (assuming you have a Series X/PS5). If you only have a Series S, it does not seem worth getting on console.

Life to the living, death to the dead.

BruceCM

Yeah but if they don't have a pretty powerful PC, they won't have ray-tracing there, either, @JaxonH .... it certainly sounded like theirs was never meant to be that sort of computer

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