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Topic: PC Gaming

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Protagonist

Rockstar has announced that GTA VI is in development

Protagonist

Pizzamorg

I remember a bunch of people last year told me I'd love a game called Wildermyth but for one reason or another, I just never got around to it. Well, now I have and people were right... I do love this.

It seemingly uses procedural generation and RNG to allow a single person to be taken through a D&D style campaign, as you create a team of heroes, send them off on adventures and just hope you get to see them grow old and retire before they die in battle, or are afflicted by some terrible curse or something much worse?

And seemingly the story can just sort of continue forever if you wanted it to? As characters have children who when they get old join your team as new heroes etc

The only negative I've had really so far is because it is procedurally generated, it can lead to some odd narrative developments. One of my party was cursed and seemingly turned into an immortal skeleton, but beyond initial responses to it, no character has ever reacted to this living skeleton wandering around since. Like my party is just sat in like a farm with regular people and everyone is so casual about this skeleton just sitting there.

Or there was one character who was mourning a facial scar they picked up, due to triggering a trap. This would be fine if they weren't cursed earlier in the story and were slowly turning into some sort of bird woman... Like I think your giant crow head is of greater concern than a slight nick above your bill.

Life to the living, death to the dead.

Snatcher

@Protagonist My god we are actually getting another game in the series? I never played the games, but from what I know, they have just ported V over and over again, or maybe i'm just stupid LOL.

I'm very happy for GTA fans!

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

Snatcher

@JaxonH Damn, not gonna lie, that setup is hot!

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

BruceCM

Nah, now you need a recliner so you can play lying down, @JaxonH .... With a special TV mount to swing it into position for that! & a robot to bring you drinks/ snacks, etc

SW-4357-9287-0699
Steam: Bruce_CM

Pizzamorg

I am glad Sifu is reviewing well, although hearing about how brutally hard it is meant to be, I guess that is me out.

Life to the living, death to the dead.

Xyphon22

So this slightly relates to gaming, but I thought people on here would be able to help me best. We recently got my son a laptop, and in setting it up I just connected it with my Microsoft account. I don't even use anything from them other than my computer and don't even know why I have one other than from playing Solitaire. But now our computers are connected. He changed his desktop wallpaper and it changed the one on my computer, too, to the same one. Is there an easy way to give one of us a new Microsoft account without losing all of our stuff? He plays Minecraft and so I don't know if creating a new account for him would cause him to not have all of his Minecraft maps and such anymore. I'm not sure if there is anything for me to lose by creating a new one other than Solitaire progress (which I do not care about at all), but I don't really want to lose like all of my online bookmarks and such because I have a lot of important school and work things that might be difficult to track down again. Thanks.

Xyphon22

JaxonH

@Xyphon22
Not sure. Probably need to Google it and read up on shared accounts.

@WaveBoy
Looks pretty good. Intel i7 with RTX 3080.

But for that price, with certain concessions in RAM, NVMe, Cooling, etc, I'd suggest checking out CUK and at least seeing how they compare.

You can customize your build by selecting upgrades from drop down menus. And I believe for around the same price you can get a full 3080 but with an Intel i9 CPU, a 2TB NVMe SSD, 32gb RAM, AIO cooler, etc.

I have the Stratus Micro which has a smaller footprint but there are multiple case options to choose from

https://cukusa.com/desktops/gaming-desktops/nvidia-gaming-des...

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

JaxonH

@Snatcher
If you're gonna do PC gaming... do it right.

After all, who says PC gaming has to be sitting upright at a desk with a monitor? LayZboy recliner + Couchmaster lapboard + 4K OLED TV = console gaming experience. Throw in a Dualsense or Switch Pro Controller with gyro aiming.

@BruceCM
I actually tried the Luge VR game laying back in this recliner to match how I was lying on the board in game and almost had a heart attack when I hit the back of a semi truck at 110 mph

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

BruceCM

That sounds like fun, @JaxonH .... How about the supply of drinks & snacks?

SW-4357-9287-0699
Steam: Bruce_CM

Pizzamorg

Pizzamorg wrote:

I remember a bunch of people last year told me I'd love a game called Wildermyth but for one reason or another, I just never got around to it. Well, now I have and people were right... I do love this.

It seemingly uses procedural generation and RNG to allow a single person to be taken through a D&D style campaign, as you create a team of heroes, send them off on adventures and just hope you get to see them grow old and retire before they die in battle, or are afflicted by some terrible curse or something much worse?

And seemingly the story can just sort of continue forever if you wanted it to? As characters have children who when they get old join your team as new heroes etc

The only negative I've had really so far is because it is procedurally generated, it can lead to some odd narrative developments. One of my party was cursed and seemingly turned into an immortal skeleton, but beyond initial responses to it, no character has ever reacted to this living skeleton wandering around since. Like my party is just sat in like a farm with regular people and everyone is so casual about this skeleton just sitting there.

Or there was one character who was mourning a facial scar they picked up, due to triggering a trap. This would be fine if they weren't cursed earlier in the story and were slowly turning into some sort of bird woman... Like I think your giant crow head is of greater concern than a slight nick above your bill.

I have been playing this game basically non stop in every spare moment I could find. Think it might be my new GOTY 2021. The procedural generation does lead to some repetition/odd or missed story developments and some of the longer campaigns can end up becoming pretty brutal towards the end due to some design decisions and while both of those things on their own could potentially ruin a game, this is such a special game these massive issues become just minor annoyances in the wonderful experience that is this game.

Life to the living, death to the dead.

Pizzamorg

OlliOlli World didn't go into sale on Switch, so I bought it on PC... and turned it off within I don't even know, like half an hour? lol.

The way it came across to me in reviews etc was this was very much a skateboarding game with platforming like elements, but based on the opening levels I played, this is basically a pure platformer with light skateboarding elements layered over the top. And skateboarding elements that really don't control very nice, especially in a game this fast.

I thought I could just do fun tricks on crazy tracks, but instead you are really just trying to get over things to not bail only and this happens frequently enough that putting together sequences of tricks just isn't happening, you just need to prioritise getting through the course, rather than having fun. I hate platformers, so there is no fun in this for me at all.

Now, I dunno if the later stages open up and allow for more agency and experimentation, but I think I'd snap my controller in frustration long before I get there.

Oh well, that is 20 quid wasted.

Life to the living, death to the dead.

Pizzamorg

Super happy for Lost Ark breaking all the records, but the game really isn't for me. I tried it with a friend. I liked making a waifu and combat was cool/felt good, but I just found the whole loop kinda tedious, honestly. I am not a big MMO guy so maybe that is a part of it, but we would get a few seconds of really easy action and then an hour of busy work tasks. Just found it very tedious.

On the flip though I've been playing a bit of Wolcen, the game has a bad reputation and it might be deserved based on what I understand but the Dev team haven't given up, they're slaving away. And mostly without any real thanks. Maybe you could argue they don't deserve it, but they could have very much just cut and run like with say Chaosbane.

I will say the game is still quite buggy too and it gets off to a pretty slow start but once everything starts to click and make sense, the flexibility of it's systems coupled with it's gorgeous visuals and solid voice acting really make for a wonderful experience. No it isn't breaking any new ground exactly, but it doesn't need to for me as long as it's fun, and it's certainly fun. It isn't like we have a huge abundance of ARPG alternatives, unless you go back a chunk of years but youve likely already played those games to death.

That said, I'd probably still recommend Last Epoch over Wolcen if you haven't played either, but at about 90 hours into Last Epoch, I very much wanted something new and Wolcen is delivering in that regard.

[Edited by Pizzamorg]

Life to the living, death to the dead.

BruceCM

Was Minecraft brought on your account, @Xyphon22 ....? If it'd be easier to change your own, are you bookmarks using that? I use Chrome so that mine sync between it on the PC & on my phone

SW-4357-9287-0699
Steam: Bruce_CM

Xyphon22

@BruceCM I'm sure it was bought on my account. Everything is on my account, I assume. The only reason I know I even have a Microsoft account is because my name is in the top-right corner of Solitaire and whenever my Wifi is having issues it says it can't log on. It probably won't be the worst thing in the world to create a new one for myself, I was just wondering if there was a way to do it and not lose anything. But it's also not that big of a deal to just keep the same one right now. It'll probably be easier to make sure my son is not doing anything he shouldn't be.

Xyphon22

BruceCM

Well, if it was purchased in the Windows PC store, it'd have to be with a Windows account, @Xyphon22 .... It could have been on Steam, which is a separate account, though? As long as he can't spend your money or access anything sensitive, it shouldn't matter too much & as you say it's an easy way to monitor things

SW-4357-9287-0699
Steam: Bruce_CM

Pizzamorg

So I made it to Wolcen's end game and yikes, a lot of the problems present in the core game which can mostly be outweighed due to all the things Wolcen gets right, become much bigger issues when endgame rolls around.

Probably the main issue is the game's weird approach to inputs combined with the kinda whole benefit of the game and incoming damage in end game. So for years the Devs have seemingly been silent on this doing a quick Google, but basically Wolcen seems to have neither animation queuing or animation cancelling. You have to wait until an entire animation has completed it's full cycle (including a few additional after frames on some of the flashier moves), before the game will register any other input from you at all. Or it's just ***** bugged, I can't tell.

Some fans, much like with the awful Godfall, that this adds weight and meaningful decision making to combat and refer to games like Monster Hunter to show that this model of combat works. But this is inherently a flawed argument. In Monster Hunter, you are at most facing maybe three enemies? The game is slower. The enemies are larger, with well designed cues, telegraphs and other such things so over time you can understand when you need to commit to an input, or hold off.

In a game like Wolcen, or Godfall, you're fighting literal mobs of enemies, the game is way faster, there are loads of different enemies on the screen at once doing different things, so there are almost no pieces of information to learn, it is just chaos. The Monster Hunter model simply does not work here, at all.

This is especially problematic in Wolcen, as it's main selling point is that it is a classless ARPG. So as you run end game and start getting higher tier loot, this is really when theory and build crafting should come into full effect, as you plot from your pool of skills and passives all the crazy things you could build around that one item. In one session without needing to load a new character, you can be a dual wielding spin to win warrior, a back line sniper, a necromancer and then back around again. The problem is that in any direct confrontation build, where you need to have a constant rotation of skills to say up... well tough *****, because like 90 percent of the time the inputs do not register or they register on like the 7th press and your flow is all *****, and that is enough time to die.

And Wolcen also uses an active dodge roll system too, so it isn't just like a stand in place, kite through level ARPG either, there are elements of positioning but these inputs also seemingly block or are blocked by other inputs, so yeah, it is just a frustrating mess and you're basically locked into DOT or summon builds as they require minimal inputs with long buffers, but then if you're going to be locked into one corner of the game it kinda defeats the purpose of even grinding the end game.

I also had no idea Cyberpunk 2077 dropped it's first major patch along with the Next Gen launch. I played this game on launch, even outside of all of the problems, I thought it was a shallow and tedious experience, oversold, overpromised and ultimately completely mediocre. This new patch is seemingly going make step towards adding in a lot of the texture and depth the launch version of Cyberpunk 2077 was missing. Based on the schedule for patches so far and how much is still left to be fixed, I'd argue we are probably still at least a year, if not two or three years away, from the game Cyberpunk 2077 was promised to be at launch. Who knows if we will ever get there, to be honest. But I might jump in and give it a go all the same as we still have about a week until things really start kicking off again. It has been well over a year since I touched this game and am interested to see how I end up feeling about it.

Life to the living, death to the dead.

TommyTendo

Tried out Dying Light 2 yesterday. It seems fun, but it was a bit dumb that you had to play for like 2 hours before you could join up online with friends.

Pizzamorg

While I appreciate it is hardly a hot take, I still don't think Cyberpunk 2077 is all that great. In term of Cyberpunk's alleged reworked combat... I notice nothing different from launch. Actually, if anything, it feels way way easier than in launch. I remember V being infuriatingly fragile, but now I feel like I'd need a nuke to go down and I am just like mowing down small armies of seemingly endlessly spawning enemies without breaking a sweat. Some of the new additions like the throwing knife fighting style are cool, but stealth is basically broken in the game, you attack an enemy and if they don't die (which they often wont, as enemies can stand there with a knife in their head and not be dead) they and every enemy somehow instantly know where you are, so it just seems way easier to just brute force everything rather than trying to wrestle with lacklustre stealth mechanics.

But that aside, even after Patch 1.5, Night City still feels like a very artificial place. AI citizens clearly going through programmed paths, with no real illusion of an organically existing space. The game is still riddled with bugs and performance issues, that sometimes I Google and see that have been complained about basically since launch. It is also still a shallow, shell, of an RPG with a truly awful tacked on gear system (I am almost glad you can't see your character in cut scenes, because the absolute ***** the game makes you wear with no transmog at all is honestly just depressing).

Life to the living, death to the dead.

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