Releasing it on PSN is a bad idea, unless the parent is clued up on the Internet the audience wouldn't know that this game existed...if they put it on PSP however it would be a slightly better idea as a PS3 release would be worse.
It irritates me that every single Warriors game in western press is critically slammed, while it's critically praised in Japanese press.
Why it irritates me is because I can guarantee you the reviewer of each and every Warriors game has only played it for a hour or two, tops. They refuse to take the context of the game into account - dismissing them as mere "button mashers" without understanding that people are playing these games because they're historical recreations, as much for the combat itself.
They are also reviewers that clearly played the games on the easiest difficulty settings, because I can promise you, on hard mode, they're not button mashers.
Or maybe the reviews in the west are right, and the ones in the east are wrong. Who cares if they're historical recreations if the games are no fun?
The bottom line is that you like the games while most reviewers over here don't. That doesn't make them wrong and you right.
"The government of the United States is not, in any sense, founded on the Christian religion."
But what if "AlexSays from Nintendo Life" says the game is good? what then, hot-shot???
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[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!
@Slap: I don't remember mentioning anything about sound problems recently, so i'm guessing you at'ed the wrong person or theres another josh around these parts.
And I've never played a Warriors game and I don't plan on it because they don't interest me at all.
@slapshot - was that bit you got stick in on chapter 12, where you couldn't jump across to the other carriage? That happened to me, and I've read that it's happened to quite a few other people too. But in some way, it makes you feel better that it's a glitch, as opposed to being an idiot for not being able to work the puzzle out.
Releasing it on PSN is a bad idea, unless the parent is clued up on the Internet the audience wouldn't know that this game existed...if they put it on PSP however it would be a slightly better idea as a PS3 release would be worse.
It's AMAZINGLY popular in Japan. Or it was, not sure how things are now.
And who said Ape Escape is for kids? I've never once met a kid who liked Ape Escape or even knew what it was. Ape Escape is a loved series from the first Playstation and a lot of people who still buy them are in their teens and above.
I'll probably buy that game when I get a Move, but I'm really disappointed it's just a on rails thing...I WANT APE ESCAPE 4 DANG IT.
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It irritates me that every single Warriors game in western press is critically slammed, while it's critically praised in Japanese press.
Why it irritates me is because I can guarantee you the reviewer of each and every Warriors game has only played it for a hour or two, tops. They refuse to take the context of the game into account - dismissing them as mere "button mashers" without understanding that people are playing these games because they're historical recreations, as much for the combat itself.
They are also reviewers that clearly played the games on the easiest difficulty settings, because I can promise you, on hard mode, they're not button mashers.
Or maybe the reviews in the west are right, and the ones in the east are wrong. Who cares if they're historical recreations if the games are no fun?
The bottom line is that you like the games while most reviewers over here don't. That doesn't make them wrong and you right.
It does when their critiques of the games are misguided, though.
I'll make an analogy. There's a whole lot of board games out there - there's Monopoly, Settlers of Catan and all that, and those are popular, for the mass audience, and a lot of fun to play.
And then there's Samurai - a hardcore wargame where you recreate the battles of medieval Japan.
Monopoly and Catan takes a few hours to play, you have a couple of beers, you laugh and socialise. Samurai takes a weekend to play a scenario, and it's more serious in nature.
Now, a board game reviewer reviews Monopoly and Samurai. He praises Monopoly, says its a lot of fun etc etc. He gives Samurai 1/10 because "It looks boring, it takes too long to play, etc etc"
He's wrong, because he failed to take into context WHY someone would play Samurai. Fun is relative, and for some people there is a great deal of reward (or 'entertainment') in recreating battles. Just like some people enjoy reading non-fiction.
It's the same with the Warriors games. The historical component is a big part of why someone would want to play the game, and not only do western games reviewers fail to recognise that, they have at times (Gamespot) managed to mistake Samurai Warriors with the Chinese three kingdoms era. And to be fair to Gamespot - none of the other guys even mention the setting beyond a short paragraph.
Part of the role of being a good critical journalist is in considering the context - understanding why a game, book, movie, whatever exists. Those that only take things at face value are generally poor journalists - it would be like reviewing the Tim Burton Alice in Wonderland movie without having read Alice in Wonderland, or knowing anything about Lewis Carroll.
If a review takes a game into context, and then gives it a poor review, then great. But no, there might be one in 50 Warriors games reviews that even understand the point of these games. They're trying to turn Samurai into Monopoloy.
Western games journalists have a horrible habit of only considering the entertainment value of games based on one value - how 'fun' they are. A game can be good, if not great, and be rewarding in other ways.
Has anybody tried Atelier Rorona, and do they recommend it? It's only $29 here and it doesn't sound too bad.
I have it. I've only had time to play it for a few hours, but I'm looking forward to getting into it properly.
It's a nice concept, in that it's an JRPG that doesn't focus all that much on combat.
There's a lot of otaku 'charm' to the game, so beward on that account, but if you want to try a very different type of JRPG, I'd say $30 is a safe investment.
@josh.. Lol that was suppose to be @SilentJ. You both have a J in there.
@Fuzzy... Nope I had no problem there, and I just played that like 30 minutes ago. I had an issue in Chapter 10 (I think it was) where the mechs kept running up the sides of the path on the hills and you had to keep shooting them with the cannon shots. Once I cleared an area and moved to the next area, it was just dead space and nothing happened and I was wondering around doing nothing.
@Starlight.... actually Ape Escape on PSN for this title is probably a great idea. Most PS3 owners have their systems connected to the internet, and buying the game for themselves and children will definitely happen. The game is really fun, and the on-rails gameplay is actually quite deep, and as always incredibly charming in perfect Ape Escape style.
Ape Escape 4 (PS3) is in the works as well!
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While we're talking about Ninja Theory - is anyone else keen to see how the new Devil May Cry turns out? I think it's an interesting direction to take the series, and Dante in the hands of those guys should be an interesting character.
I'm not too keen on the new direction, and none of Ninja Theory's other works struck my fancy. If it turns out great I'll get it, but otherwise I'll stick to DMC 1-4 and pretend the reboot never happened.
If a game is not fun to play, no one would play it. Good gameplay is the core foundation of the video game experience, if you don't have that, you don't have a game anyone wants toplay. Case in point: Superman 64, and E.T. Only reason anyone would want to play these is to laugh at how terrible they are, but that only lasts afew minutes at most.
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If a game is not fun to play, no one would play it. Good gameplay is the core foundation of the video game experience, if you don't have that, you don't have a game anyone wants toplay. Case in point: Superman 64, and E.T. Only reason anyone would want to play these is to laugh at how terrible they are, but that only lasts afew minutes at most.
Wait, this is a different discussion entirely. You're talking about gameplay, or more importantly, how technically competent a game needs to be.
The Warriors games check that box. They're competent games, unlike Superman or ET.
The question here is what is and isn't 'fun.' Which is very relative, and there are a lot of different kinds. There's the thill and skill of a FPSer, there's the innocent joy of a Mario or Kirby platformer. There's the laughs you get out of Worms or Smash Brothers. There's the satisfaction of solving a puzzle.
There is also fun (for a group of people) in recreating, or changing history (Warriors games). Except the Western media don't realise that. They're too busy pretending the games are mindless button mashers.
But what if "AlexSays from Nintendo Life" says the game is good? what then, hot-shot???
Well then it means something. I'm like Zelda to Waltz's Donkey Kong Country. Which to some is the same thing so it's cool.
Fortunately I tend to use my praise sparingly so it's usually when a game is so good everyone is on the same page. lol (i.e. the uncharted series for you PS3 pals).
But what if "AlexSays from Nintendo Life" says the game is good? what then, hot-shot???
Well then it means something. I'm like Zelda to Waltz's Donkey Kong Country. Which to some is the same thing so it's cool.
Fortunately I tend to use my praise sparingly so it's usually when a game is so good everyone is on the same page. lol (i.e. the uncharted series for you PS3 pals).
Are you suggesting I'm too easy with my opinions of games? Huh? HUH?!!?!?!
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